Class: RPG::UsableItem
- Inherits:
-
BaseItem
show all
- Defined in:
- lib/rpg/usable_item.rb,
lib/rpg/usable_item/damage.rb,
lib/rpg/usable_item/effect.rb
Defined Under Namespace
Classes: Damage, Effect
Instance Attribute Summary collapse
Attributes inherited from BaseItem
#description, #features, #icon_index, #id, #name, #note
Instance Method Summary
collapse
Constructor Details
Returns a new instance of UsableItem.
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# File 'lib/rpg/usable_item.rb', line 3
def initialize
super
@scope = 0
@occasion = 0
@speed = 0
@success_rate = 100
@repeats = 1
@tp_gain = 0
@hit_type = 0
@animation_id = 0
@damage = RPG::UsableItem::Damage.new
@effects = []
end
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Instance Attribute Details
#animation_id ⇒ Object
Returns the value of attribute animation_id.
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# File 'lib/rpg/usable_item.rb', line 61
def animation_id
@animation_id
end
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#damage ⇒ Object
Returns the value of attribute damage.
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# File 'lib/rpg/usable_item.rb', line 66
def damage
@damage
end
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#effects ⇒ Object
Returns the value of attribute effects.
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# File 'lib/rpg/usable_item.rb', line 67
def effects
@effects
end
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#hit_type ⇒ Object
Returns the value of attribute hit_type.
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# File 'lib/rpg/usable_item.rb', line 65
def hit_type
@hit_type
end
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#occasion ⇒ Object
Returns the value of attribute occasion.
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# File 'lib/rpg/usable_item.rb', line 59
def occasion
@occasion
end
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#repeats ⇒ Object
Returns the value of attribute repeats.
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# File 'lib/rpg/usable_item.rb', line 63
def repeats
@repeats
end
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#scope ⇒ Object
Returns the value of attribute scope.
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# File 'lib/rpg/usable_item.rb', line 58
def scope
@scope
end
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#speed ⇒ Object
Returns the value of attribute speed.
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# File 'lib/rpg/usable_item.rb', line 60
def speed
@speed
end
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#success_rate ⇒ Object
Returns the value of attribute success_rate.
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# File 'lib/rpg/usable_item.rb', line 62
def success_rate
@success_rate
end
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#tp_gain ⇒ Object
Returns the value of attribute tp_gain.
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# File 'lib/rpg/usable_item.rb', line 64
def tp_gain
@tp_gain
end
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Instance Method Details
#battle_ok? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 43
def battle_ok?
[0, 1].include?(@occasion)
end
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#certain? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 49
def certain?
@hit_type == 0
end
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#for_all? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 37
def for_all?
[2, 8, 10].include?(@scope)
end
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#for_dead_friend? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 22
def for_dead_friend?
[9, 10].include?(@scope)
end
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#for_friend? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 19
def for_friend?
[7, 8, 9, 10, 11].include?(@scope)
end
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#for_one? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 28
def for_one?
[1, 3, 7, 9, 11].include?(@scope)
end
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#for_opponent? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 16
def for_opponent?
[1, 2, 3, 4, 5, 6].include?(@scope)
end
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#for_random? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 31
def for_random?
[3, 4, 5, 6].include?(@scope)
end
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#for_user? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 25
def for_user?
@scope == 11
end
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#magical? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 55
def magical?
@hit_type == 2
end
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# File 'lib/rpg/usable_item.rb', line 46
def
[0, 2].include?(@occasion)
end
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#need_selection? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 40
def need_selection?
[1, 7, 9].include?(@scope)
end
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#number_of_targets ⇒ Object
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# File 'lib/rpg/usable_item.rb', line 34
def number_of_targets
for_random? ? @scope - 2 : 0
end
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#physical? ⇒ Boolean
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# File 'lib/rpg/usable_item.rb', line 52
def physical?
@hit_type == 1
end
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