Revision history for Ruby gem ScottKit
1.6.0 (Wed Oct 25 00:19:29 BST 2017)
- Emit "Your light is growing dim" message every five turns when less than 25 left.
- When moving into a dark room, the description is no longer displayed before "It's too dark" message. Fixes #7.
- Use a saved, non-moving copy of
t6.sck
in regression-tests. Avoids pointless failures when I work on the tutorials.
- Do not omit scottkit.gemspec from git repo. Fixes #9.
- Add support for Travis CI. Fixes #12.
- Refactor main play loop to facilitate external driver code. Fixes #8.
- Move all documentation into new
docs
directory. Fixes #17.
- Rename
data
directory to games
, and adjust test-suite etc. accordingly. Fixes #20.
1.5.0 (Fri Oct 20 00:38:57 BST 2017)
- Improvements to Nosferatu. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
- Minor improvements to tutorial map 4 and subsequent.
- Add '--teleport' command-line option, which generates
teleport ROOM
actions for every room. For use in game development and debugging. Fixes #4.
- Add '--superget' command-line option, which generates
sg ITEM
actions for every item. For use in game development and debugging. Fixes #5.
- The
refill_lamp
action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of Adventureland were too efficient to require lamp-refilling!
1.4.0 (Tue Oct 17 00:52:09 BST 2017)
- Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
- Play mode no longer crashes on an empty line of input
- Add support for opcode 84
print_noun
(without newline).
- Remove ScottKit version number from startup message in play mode, as it messes up regression tests. It's in the usage message now.
- New file,
bin/md5ruby
: needed for regenerating regresssion expectations, since the md5
program on MacOS produces different results from Ruby's MD5 digest when given non-ASCII input. Use this for regenerating data/test/adams/*.md5
- The reimplementation of Nosferatu is now complete in that it is possible to play the game through to a successful completion. However, it's not ready for release, as many incorrect actions still need to be handled gracefully.
1.3.0 (Mon Oct 16 20:27:43 BST 2017)
- Support
--lint
(-L
) command-line option. Fixes #1.
Argument is a string of characters:
e
-- check for rooms with no exits (traps)
E
-- check for rooms with only one exit (dead ends)
1.2.0 (Mon Oct 16 15:11:44 BST 2017)
- Create initial tutorial, exactly equivalent to that of Games::ScottAdams.
- Use the special name
_
for the unused variable representing the redundant dark-flag part of save-files. This avoids an unused-variable warning when running under certain older versions of Ruby.
- Top-level README links to the tutorial, reference manual and sequence of blog-posts.
- Add new game,
data/nosferatu
, ported from the Games::ScottAdams reimplementation of the 1982 VIC-20 BASIC game. This is incomplete.
- Escape sequences for newline (
\n
) and tab (\t
) are interpreted in printed strings.
- Add discussion of the
print
action to the reference guide.
1.1.0 (Thu Oct 12 21:59:28 BST 2017)
- Documentation fix: correctly name the
present
condition (was accessible
).
- Documentation fix: correctly name twelve actions. (Thanks to Brian Jones for spotting the first of these.)
moveto
-> goto
print_noun_nl
-> println_noun
nl
-> println
clear_screen
-> clear
set_0
-> set_flag0
clear_0
-> clear_flag0
decrease_counter
-> dec_counter
add_counter
nu`mber -> add_to_counter number`
subtract_counter
-> subtract_from_counter`
swap_loc_default
-> swap_room
swap_loc
-> swap_specific_room`
special
-> draw`
1.0.0 (Wed Oct 11 21:45:27 BST 2017)
- Finish translating reference guide from POD to MarkDown.
- Update reference guide to describe ScottKit format rather then Games::ScottAdams format.
- Fix handling of darkness when playing games.
- Support unquoted "carried" and "at" in conditions
0.4.0 (Mon Mar 1 22:20:09 GMT 2010)
- Move towards using YARD for documentation instead of Rdoc. This
includes changes to things like the format of the Changes file. Far
from perfect so far: for example, plain-text documentation like
doc/Definition
gets mangled.
0.3.0 (February 28, 2010)
0.2.0 (February 28, 2010)
- Add
-z
option to sleep after finishing - useful when running in a
DOS Shell under Windows, so that error messages can be seen.
- Add facility to load a game while playing, using
#load
0.1.0 (February 28, 2010)
- Add
-p
option to compile and play a game from source.
0.0.0 (February 28, 2010)
Still to do
- The
goto
action result should automatically describe the new room.
- Tweak compiler to break actions when they need too many arguments as well as when they need too many instructions.
- Ensure that the right files are built by
YARD
- Maybe modify to run against GLK using the Glkx driver
- File inclusion