Module: ScreenObject::Accessors
- Defined in:
- lib/screen-object/accessors.rb
Overview
include Gem ‘screen-object’ into project Gemfile to add this Gem into project. include require ‘screen-object’ into environment file. doing this , it will load screen object methods for usage..
Instance Method Summary collapse
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#button(name, locator) ⇒ Object
Button class generates all the methods related to different operations that can be performed on the button.
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#checkbox(name, locator) ⇒ Object
Checkbox class generates all the methods related to different operations that can be performed on the check box on the screen.
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#element(name, locator) ⇒ Object
elements class generates all the methods related to general elements operation.
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#image(name, locator) ⇒ Object
Image class generates all the methods related to different operations that can be performed on the image object on the screen.
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#table(name, locator) ⇒ Object
table class generates all the methods related to different operations that can be performed on the table object on the screen.
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#text(name, locator) ⇒ Object
Text class generates all the methods related to different operations that can be performed on the text object on the screen.
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#text_field(name, locator) ⇒ Object
text_field class generates all the methods related to different operations that can be performed on the text_field object on the screen.
Instance Method Details
#button(name, locator) ⇒ Object
Button class generates all the methods related to different operations that can be performed on the button.
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# File 'lib/screen-object/accessors.rb', line 26 def (name, locator) # generates method for clicking button. # this method will not return any value. # @example click on 'Submit' button. # button(:login_button,"xpath~//UIButtonField") # def click_login_button # login_button # This will click on the button. # end define_method(name) do ScreenObject::AppElements::Button.new(locator).tap end # generates method for checking the existence of the button. # this method will return true or false based on object displayed or not. # @example check if 'Submit' button exists on the screen. # button(:login_button,"xpath~//UIButtonField") # DSL to check existence of login button # def check_login_button # login_button? # This will return true or false based on existence of button. # end define_method("#{name}?") do ScreenObject::AppElements::Button.new(locator).exists? end # generates method for checking if button is enabled. # this method will return true if button is enabled otherwise false. # @example check if 'Submit' button enabled on the screen. # button(:login_button,"xpath~//UIButtonField") # DSL to check if button is enabled or not # def enable_login_button # login_button_enabled? # This will return true or false if button is enabled or disabled. # end define_method("#{name}_enabled?") do ScreenObject::AppElements::Button.new(locator).enabled? end # generates method for getting text for value attribute. # this method will return the text containing into value attribute. # @example To retrieve text from value attribute of the defined object i.e. 'Submit' button. # button(:login_button,"xpath~//UIButtonField") # DSL to retrieve text for value attribute. # def value_login_button # login_button_value # This will return the text of the value attribute of the 'Submit' button object. # end define_method("#{name}_value") do ScreenObject::AppElements::Button.new(locator).value end # generates method for scrolling on the screen and click on the button. # this should be used for iOS platform. # scroll to the first element with exact target static text or name. # this method will not return any value. # button(:login_button,"xpath~//UIButtonField") # def scroll_button # login_button_scroll # This will not return any value. It will scroll on the screen until object found and click # on the object i.e. button. This is iOS specific method and should not be used for android application # end define_method("#{name}_scroll") do # direction = options[:direction] || 'down' ScreenObject::AppElements::Button.new(locator).scroll_for_element_click end # generates method for scrolling on iOS application screen and click on button. This method should be used when button text is dynamic.. # this should be used for iOS platform. # scroll to the first element with exact target dynamic text or name. # this method will not return any value. # @param [text] is the actual text of the button containing. # DSL to scroll on iOS application screen and click on button. This method should be used when button text is dynamic.. # button(:login_button,"UIButtonField") # button API should have class name as shown in this example. # OR # button(:login_button,"UIButtonField/UIButtonFieldtext") # button API should have class name as shown in this example. # def scroll_button # login_button_scroll_dynamic(text) # This will not return any value. we need to pass button text or name as parameter. # It will scroll on the screen until object with same name found and click on # the object i.e. button. This is iOS specific method and should not be used # for android application. # end define_method("#{name}_scroll_dynamic") do |text| # direction = options[:direction] || 'down' ScreenObject::AppElements::Button.new(locator).scroll_for_dynamic_element_click(text) end # generates method for scrolling on Android application screen and click on button. This method should be used when button text is static... # this should be used for Android platform. # scroll to the first element containing target static text or name. # this method will not return any value. # DSL to scroll on Android application screen and click on button. This method should be used when button text is static... # @param [text] is the actual text of the button containing. # button(:login_button,"xpath~//UIButtonField") # def scroll_button # login_button_scroll_(text) # This will not return any value. we need to pass button text or # name[containing targeted text or name] as parameter.It will scroll on the # screen until object with same name found and click on the # object i.e. button. This is Android specific method and should not be used # for iOS application. This method matches with containing text for the # button on the screen and click on it. # end define_method("#{name}_scroll_") do |text| ScreenObject::AppElements::Button.new(locator).click_text(text) end # generates method for scrolling on Android application screen and click on button. This method should be used when button text is dynamic...... # this should be used for Android platform. # scroll to the first element containing target dynamic text or name. # this method will not return any value. # DSL to scroll on Android application screen and click on button. This method should be used when button text is dynamic...... # @param [text] is the actual text of the button containing. # button(:login_button,"UIButtonField") # button API should have class name as shown in this example. # OR # button(:login_button,"UIButtonField/UIButtonFieldtext") # button API should have class name as shown in this example. # # def scroll_button # login_button_scroll_dynamic_(text) # This will not return any value. we need to pass button text or name # [containing targeted text or name] as parameter.It will scroll on the screen # until object with same name found and click on the object i.e. button. # This is Android specific method and should not be used for iOS application. # This method matches with containing text for the button on the screen and click on it. # # end define_method("#{name}_scroll_dynamic_") do |text| ScreenObject::AppElements::Button.new(locator).click_dynamic_text(text) end # generates method for scrolling on the screen and click on the button. # this should be used for Android platform. # scroll to the first element with exact target static text or name. # this method will not return any value. # DSL to scroll on Android application screen and click on button. This method should be used when button text is static. it matches with exact text. # @param [text] is the actual text of the button containing. # button(:login_button,"xpath~//UIButtonField") # def scroll_button # login_button_scroll_exact_(text) # This will not return any value. we need to pass button text or name # [EXACT text or name] as parameter. It will scroll on the screen until # object with same name found and click on the object i.e. button. # This is Android specific method and should not be used for iOS application. # This method matches with exact text for the button on the screen and click on it. # # end define_method("#{name}_scroll_exact_") do |text| ScreenObject::AppElements::Button.new(locator).click_exact_text(text) end #generates method for scrolling on the screen and click on the button. #This should be used for Android platform. # Scroll to the first element with exact target dynamic text or name. # this method will not return any value. # DSL to scroll on Android application screen and click on button. This method should be used when button text is dynamic. it matches with exact text. # @param [text] is the actual text of the button containing. # button(:login_button,"UIButtonField") # button API should have class name as shown in this example. # OR # button(:login_button,"UIButtonField/UIButtonFieldtext") # button API should have class name as shown in this example. # def scroll_button # login_button_scroll_dynamic_exact_(text) # This will not return any value. we need to pass button text or name # [EXACT text or name] as parameter. It will scroll on the screen until object # with same name found and click on the object i.e. button. This is Android specific # method and should not be used for iOS application. This method matches with exact # text for the button on the screen and click on it. # # end define_method("#{name}_scroll_dynamic_exact_") do |text| ScreenObject::AppElements::Button.new(locator).click_dynamic_exact_text(text) end end |
#checkbox(name, locator) ⇒ Object
Checkbox class generates all the methods related to different operations that can be performed on the check box on the screen.
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# File 'lib/screen-object/accessors.rb', line 193 def checkbox(name, locator) # generates method for checking the checkbox object. # this will not return any value # @example check if 'remember me' checkbox is not checked. # checkbox(:remember_me,"xpath~//UICheckBox") # DSL to check the 'remember me' check box. # def check_remember_me_checkbox # check_remember_me # This method will check the check box. # end define_method("check_#{name}") do ScreenObject::AppElements::CheckBox.new(locator).check end # generates method for un-checking the checkbox. # this will not return any value # @example uncheck if 'remember me' check box is checked. # DSL to uncheck remember me check box # def uncheck_remember_me_check_box # uncheck_remember_me # This method will uncheck the check box if it's checked. # end define_method("uncheck_#{name}") do ScreenObject::AppElements::CheckBox.new(locator).uncheck end # generates method for checking the existence of object. # this will return true or false based on object is displayed or not. # @example check if 'remember me' check box exists on the screen. # def exist_remember_me_check_box # remember_me? # This method is used to return true or false based on 'remember me' check box exist. # end define_method("#{name}?") do ScreenObject::AppElements::CheckBox.new(locator).exists? end # generates method for checking if checkbox is already checked. # this will return true if checkbox is checked. # @example check if 'remember me' check box is not checked. # def exist_remember_me_check_box # remember_me? # This method is used to return true or false based on 'remember me' check box exist. # end define_method("#{name}_checked?") do ScreenObject::AppElements::CheckBox.new(locator).checked? end end |
#element(name, locator) ⇒ Object
elements class generates all the methods related to general elements operation
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# File 'lib/screen-object/accessors.rb', line 449 def element(name, locator) #generates method for elements object define_method("#{name}") do ScreenObject::AppElements::Element.new(locator) end end |
#image(name, locator) ⇒ Object
Image class generates all the methods related to different operations that can be performed on the image object on the screen.
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# File 'lib/screen-object/accessors.rb', line 413 def image(name,locator) # generates method for checking the existence of the image. # this will return true or false based on if image is available or not # @example check if 'logo' image is displayed on the page # text(:logo,"xpath~//UITextField") # DSL for clicking the logo image. # def click_logo # logo # This will click on the logo text on the screen. # end define_method("#{name}?") do ScreenObject::AppElements::Image.new(locator).exists? end #generates method for clicking image # this will not return any value. # @example clicking on logo image. # text(:logo,"xpath~//UITextField") # DSL for clicking the logo image. # def click_logo # logo # This will click on the logo text on the screen. # end define_method("#{name}") do ScreenObject::AppElements::Image.new(locator).click end end |
#table(name, locator) ⇒ Object
table class generates all the methods related to different operations that can be performed on the table object on the screen.
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# File 'lib/screen-object/accessors.rb', line 441 def table(name, locator) #generates method for counting total no of cells in table define_method("#{name}_cell_count") do ScreenObject::AppElements::Table.new(locator).cell_count end end |
#text(name, locator) ⇒ Object
Text class generates all the methods related to different operations that can be performed on the text object on the screen.
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# File 'lib/screen-object/accessors.rb', line 242 def text(name,locator) # generates method for clicking button. # this method will not return any value. # @example click on 'Submit' button. # button(:login_button,"xpath~//UIButtonField") # def click_login_button # login_button # This will click on the button. # end define_method(name) do ScreenObject::AppElements::Text.new(locator).tap end # generates method for checking if text exists on the screen. # this will return true or false based on if text is available or not # @example check if 'Welcome' text is displayed on the page # text(:welcome_text,"xpath~//UITextField") # # DSL for clicking the Welcome text. # def verify_welcome_text # welcome_text? # This will check if object exists and return true.. # end define_method("#{name}?") do ScreenObject::AppElements::Text.new(locator).exists? end # generates method for clicking on text object. # this will NOT return any value. # @example check if 'Welcome' text is displayed on the page # text(:welcome_text,"xpath~//UITextField") # DSL for clicking the Welcome text. # def click_welcome_text # welcome_text # This will click on the Welcome text on the screen. # end define_method("#{name}") do ScreenObject::AppElements::Text.new(locator).click end # generates method for retrieving text of the object. # this will return value of text attribute of the object. # @example retrieve text of 'Welcome' object on the page. # text(:welcome_text,"xpath~//UITextField") # DSL to retrieve text of the attribute text. # def get_welcome_text # welcome_text_text # This will return text of value of attribute 'text'. # end define_method("#{name}_text") do ScreenObject::AppElements::Text.new(locator).text end # generates method for checking dynamic text object. # this will return true or false based on object is displayed or not. # @example check if 'Welcome' text is displayed on the page # @param [text] is the actual text of the button containing. # suppose 'Welcome guest' text appears on the screen for non logged in user and it changes when user logged in on the screen and appears as 'Welcome <guest_name>'. this would be treated as dynamic text since it would be changing based on guest name. # DSL to check if the text that is sent as argument exists on the screen. Returns true or false # text(:welcome_guest,"xpath~//UITextField") # def dynamic_welcome_guest(Welcome_<guest_name>) # welcome_text_dynamic?(welcome_<guest_name>) # This will return true or false based welcome text exists on the screen. # end define_method("#{name}_dynamic?") do |text| ScreenObject::AppElements::Text.new(locator).dynamic_text_exists?(text) end # generates method for retrieving text of the value attribute of the object. # this will return text of value attribute of the object. # @example retrieve text of the 'Welcome' text. # text(:welcome_text,"xpath~//UITextField") # DSL to retrieve text of the attribute text. # def get_welcome_text # welcome_text_value # This will return text of value of attribute 'text'. # end define_method("#{name}_value") do ScreenObject::AppElements::Text.new(locator).value end # generates method for checking dynamic text object. # this will return actual test for an object. # @example check if 'Welcome' text is displayed on the page # @param [text] is the actual text of the button containing. # suppose 'Welcome guest' text appears on the screen for non logged in user and it changes when user logged in on the screen and appears as 'Welcome <guest_name>'. this would be treated as dynamic text since it would be changing based on guest name. # DSL to check if the text that is sent as argument exists on the screen. Returns true or false # text(:welcome_guest,"xpath~//UITextField") # def dynamic_welcome_guest(Welcome_<guest_name>) # welcome_text_dynamic?(welcome_<guest_name>) # This will return true or false based welcome text exists on the screen. # end define_method("#{name}_dynamic_text") do |text| ScreenObject::AppElements::Text.new(locator).dynamic_text(text) end end |
#text_field(name, locator) ⇒ Object
text_field class generates all the methods related to different operations that can be performed on the text_field object on the screen.
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# File 'lib/screen-object/accessors.rb', line 335 def text_field(name,locator) # generates method for setting text into text field. # There is no return value for this method. # @example setting username field. # DSL for entering text in username text field. # def set_username_text_field(username) # self.username=username # This method will enter text into username text field. # end define_method("#{name}=") do |text| ScreenObject::AppElements::TextField.new(locator).text=(text) end # generates method for comparing expected and actual text. # this will return text of text attribute of the object. # @example retrieve text of the 'username' text field. # text_field(:username,"xpath~//UITextField") # DSL to retrieve text of the attribute text. # def get_welcome_text # username_text # This will return text containing in text field attribute. # end define_method("#{name}") do ScreenObject::AppElements::TextField.new(locator).text end # generates method for clear pre populated text from the text field. # this will not return any value. # @example clear text of the username text field. # text_field(:username,"xpath~//UITextField") # DSL to clear the text of the text field. # def clear_text # clear_username # This will clear the pre populated user name text field. # end define_method("clear_#{name}") do ScreenObject::AppElements::TextField.new(locator).clear end # generates method for checking if text_field exists on the screen. # this will return true or false based on if text field is available or not # @example check if 'username' text field is displayed on the page # text_field(:username,"xpath~//UITextField") # # DSL for clicking the username text. # def exists_username # username? # This will return if object exists on the screen. # end define_method("#{name}?") do ScreenObject::AppElements::TextField.new(locator).exists? end # generates method for retrieving text of the value attribute of the object. # this will return text of value attribute of the object. # @example retrieve text of the 'username' text_field. # text_field(:username,"xpath~//UITextField") # DSL to retrieve text of the attribute text. # def get_username_text # username_value # This will return text of value of attribute 'text'. # end define_method("#{name}_value") do ScreenObject::AppElements::TextField.new(locator).value end # generates method for checking if button is enabled. # this method will return true if button is enabled otherwise false. # @example check if 'Submit' button enabled on the screen. # button(:login_button,"xpath~//UIButtonField") # DSL to check if button is enabled or not # def enable_login_button # login_button_enabled? # This will return true or false if button is enabled or disabled. # end define_method("#{name}_enabled?") do ScreenObject::AppElements::TextField.new(locator).enabled? end end |