Class: SimpleColor::RGB

Inherits:
Object
  • Object
show all
Extended by:
ColorNames, Parsers, RGB16, Utils
Defined in:
lib/simplecolor/rgb.rb,
lib/simplecolor/rgb_colors.rb

Defined Under Namespace

Modules: ColorNames, Parsers, RGB16, Utils

Constant Summary collapse

GREY256 =
232
TRUE_COLOR =
0xFFFFFF
ANSI_COLORS_16 =
{
	:black	 => 0,
	:red		 => 1,
	:green	 => 2,
	:yellow  => 3,
	:blue		 => 4,
	:magenta => 5,
	:cyan		 => 6,
	:white	 => 7,
	:intense_black	 => 8,
	:intense_red		 => 9,
	:intense_green	 => 10,
	:intense_yellow  => 11,
	:intense_blue		 => 12,
	:intense_magenta => 13,
	:intense_cyan		 => 14,
	:intense_white	 => 15,
}
RGB_COLORS_ANSI =

A list of color names for standard ansi colors, needed for 16/8 color fallback mode See https://en.wikipedia.org/wiki/ANSI_escape_code#Colors These are the xterm color palette

{
	:black	 => [  0,		0,	 0],
	:red		 => [205,		0,	 0],
	:green	 => [  0, 205,	 0],
	:yellow  => [205, 205,	 0],
	:blue		 => [  0,		0, 238],
	:magenta => [205,		0, 205],
	:cyan		 => [  0, 205, 205],
	:white	 => [229, 229, 229],
	:gray => [229, 229, 229],
}.each { |_k, v| v.freeze }.freeze
RGB_COLORS_ANSI_BRIGHT =
{
	:intense_black	 => [127, 127, 127],
	:intense_red		 => [255,		0,	 0],
	:intense_green	 => [  0, 255,	 0],
	:intense_yellow  => [255, 255,	 0],
	:intense_blue		 => [ 92,  92, 255],
	:intense_magenta => [255,		0, 255],
	:intense_cyan		 => [  0, 255, 255],
	:intense_white	 => [255, 255, 255],
	:intense_gray => [255, 255, 255],
}.each { |_k, v| v.freeze }.freeze
RGB_COLORS_ANSI_16 =
RGB_COLORS_ANSI.merge(RGB_COLORS_ANSI_BRIGHT)
COLOR_NAMES =
{
	:random => proc { rgb_random },
}

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Parsers

parse, rgb_hex

Methods included from Utils

color256_to_rgb, rgb_random, rgb_values

Methods included from RGB16

rgb_colors16, rgb_colors8

Methods included from ColorNames

all_color_names, color_names, color_names_priority, find_color, rgb_clean

Constructor Details

#initialize(*rgb, mode: :truecolor, background: false) ⇒ RGB

Returns a new instance of RGB.

Raises:



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# File 'lib/simplecolor/rgb.rb', line 119

def initialize(*rgb, mode: :truecolor, background: false)
	raise WrongRGBColor.new(rgb) if rgb.empty?
	rgb=rgb.first if rgb.length==1
	raise WrongRGBColor.new(rgb) if rgb.nil?

	@init=rgb
	@color=rgb #should be an array for truecolor, a number otherwise
	@mode=color_mode(mode)
	@background=!!background
	
	case @mode
	when :truecolor
		unless @color&.size == 3 && @color&.all?{ |n| n.is_a? Numeric }
			raise WrongRGBColor.new(rgb)
		end
		raise WrongRGBColor.new(rgb) unless rgb.all? do |c|
			(0..255).include?(c)
		end
	when 256 #for 256 colors we are more lenient
		case rgb
		when Array
			unless @color&.size == 3 && @color&.all?{ |n| n.is_a? Numeric }
				raise WrongRGBColor.new(rgb)
			end
			raise WrongRGBColor.new(rgb) unless rgb.all? do |c|
				(0..5).include?(c)
			end
			red, green, blue=rgb
			@color=16 + 36 * red.to_i + 6 * green.to_i + blue.to_i
		when String, Symbol #for grey mode
			if (m=rgb.to_s.match(/\Agr[ae]y(\d+)\z/))
				@color=GREY256+m[1].to_i
			else
				raise WrongRGBColor.new(rgb)
			end
		else
			raise WrongRGBColor.new(rgb) unless @color.is_a?(Numeric)
		end
	when 8,16
		@color=ANSI_COLORS_16[rgb] if ANSI_COLORS_16.key?(rgb)
		raise WrongRGBColor.new(rgb) unless @color.is_a?(Numeric)
	end
end

Instance Attribute Details

#backgroundObject

Returns the value of attribute background.



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# File 'lib/simplecolor/rgb.rb', line 103

def background
  @background
end

#colorObject

Returns the value of attribute color.



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# File 'lib/simplecolor/rgb.rb', line 103

def color
  @color
end

#modeObject

Returns the value of attribute mode.



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# File 'lib/simplecolor/rgb.rb', line 103

def mode
  @mode
end

Instance Method Details

#==(other) ⇒ Object



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# File 'lib/simplecolor/rgb.rb', line 163

def ==(other)
	[:color, :mode, :background].all? do |sym|
		self.public_send(sym) == other.public_send(sym)
	end
end

#ansi(background: @background, convert: nil) ⇒ Object

For true colors: ESC[ 38;2;;; m Select RGB foreground color ESC[ 48;2;;; m Select RGB background color



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# File 'lib/simplecolor/rgb.rb', line 199

def ansi(background: @background, convert: nil)
	return self.convert(convert, only_down: true).ansi(background: background, convert: nil) if convert
	case @mode
	when 8, 16
		if @color < 8
			"#{background ? 4 : 3}#{@color}"
		else
			# Note that on_intense_* is not supported by terminals
			# it is usually better to convert to 256 colors palette which is
			# better supported
			"#{background ? 10 : 9}#{@color-8}"
		end
	when 256
		"#{background ? 48 : 38};5;#{@color}"
	when :truecolor
		red, green, blue=@color
		"#{background ? 48 : 38};2;#{red};#{green};#{blue}"
	end
end

#convert(mode, only_down: false) ⇒ Object



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# File 'lib/simplecolor/rgb.rb', line 219

def convert(mode, only_down: false)
	case color_mode(mode)
	when 8
		return to_8
	when 16
		return to_16 unless only_down and nbcolors < 16
	when 256
		return to_256 unless only_down and nbcolors < 256
	when :truecolor
		return to_truecolor unless only_down and nbcolors < TRUE_COLOR
	end
	self
end

#nbcolorsObject



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# File 'lib/simplecolor/rgb.rb', line 173

def nbcolors
	return TRUE_COLOR if @mode == :truecolor
	return @mode
end

#rgbObject



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# File 'lib/simplecolor/rgb.rb', line 184

def rgb
	to_truecolor.color
end

#rgb_color_distance(rgb2) ⇒ Object



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# File 'lib/simplecolor/rgb.rb', line 302

def rgb_color_distance(rgb2)
	if truecolor?
		@color.zip(self.class.rgb_values(rgb2)).inject(0){ |acc, (cur1, cur2)| acc + (cur1 - cur2)**2 }
	else
		to_truecolor.rgb_color_distance(rgb2)
	end
end

#rgb_to_pool(color_pool) ⇒ Object



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# File 'lib/simplecolor/rgb.rb', line 310

def rgb_to_pool(color_pool)
	if truecolor?
		color_pool.min_by{ |col| rgb_color_distance(col) }
	else
		to_truecolor.rgb_to_pool(color_pool)
	end
end

#to_16Object



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# File 'lib/simplecolor/rgb.rb', line 294

def to_16
	rgb16=self.class.rgb_colors16
	color_pool = rgb16.values
	closest=rgb_to_pool(color_pool)
	name=rgb16.key(closest)
	self.class.new(ANSI_COLORS_16[name], mode: 16)
end

#to_256Object



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# File 'lib/simplecolor/rgb.rb', line 254

def to_256
	case @mode
	when 256
		return self
	when 8, 16
		return self.class.new(@color, mode: 256)
	else
		red,green,blue=@color

		gray_possible = true
		sep = 42.5

		while gray_possible
			if red < sep || green < sep || blue < sep
				gray = red < sep && green < sep && blue < sep
				gray_possible = false
			end
			sep += 42.5
		end

		col=if gray
			GREY256 + ((red.to_f + green.to_f + blue.to_f)/33).round
		else # rgb
			[16, *[red, green, blue].zip([36, 6, 1]).map{ |color, mod|
				(6 * (color.to_f / 256)).to_i * mod
			}].inject(:+)
		end
		self.class.new(col, mode: 256)

	end
end

#to_8Object



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# File 'lib/simplecolor/rgb.rb', line 286

def to_8
	rgb8=self.class.rgb_colors8
	color_pool = rgb8.values
	closest=rgb_to_pool(color_pool)
	name=rgb8.key(closest)
	self.class.new(ANSI_COLORS_16[name], mode: 8)
end

#to_hexObject



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# File 'lib/simplecolor/rgb.rb', line 178

def to_hex
	r,g,b=rgb
	hexa = ->(c) {h=c.to_s(16).upcase; h.length == 1 ? "0#{h}" : h}
	"\##{hexa[r]}#{hexa[g]}#{hexa[b]}"
end

#to_truecolorObject



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# File 'lib/simplecolor/rgb.rb', line 233

def to_truecolor
	case @mode
	when 8, 16
		name=ANSI_COLORS_16.key(@color)
		rgb=self.class.rgb_colors16[name]
		self.class.new(rgb)
	when 256
		if @color < 16
			to_16.to_truecolor
		elsif @color < GREY256
			red, green, blue=self.class.color256_to_rgb(@color)
			self.class.new([red, green, blue].map {|c| (c * 256.0/7.0).round})
		else
			grey=@color-GREY256
			self.class.new([(grey*256.0/24.0).round]*3)
		end
	else
		self
	end
end

#truecolor?Boolean

Returns:

  • (Boolean)


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# File 'lib/simplecolor/rgb.rb', line 169

def truecolor?
	@mode == :truecolor
end