Class: Protocol

Inherits:
Object
  • Object
show all
Includes:
Logging, REXML::StreamListener
Defined in:
lib/software_challenge_client/protocol.rb

Overview

This class handles communication to the server over the XML communication protocol. Messages from the server are parsed and moves are serialized and send back.

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Logging

#logger, logger

Constructor Details

#initialize(network, client) ⇒ Protocol

Returns a new instance of Protocol.



31
32
33
34
35
36
37
# File 'lib/software_challenge_client/protocol.rb', line 31

def initialize(network, client)
  @gamestate = GameState.new
  @network = network
  @client = client
  @context = {} # for saving context when stream-parsing the XML
  @client.gamestate = @gamestate
end

Instance Attribute Details

#clientClientInterface (readonly)

Returns current client.

Returns:



29
30
31
# File 'lib/software_challenge_client/protocol.rb', line 29

def client
  @client
end

#gamestateGamestate (readonly)

Returns current gamestate.

Returns:

  • (Gamestate)

    current gamestate



23
24
25
# File 'lib/software_challenge_client/protocol.rb', line 23

def gamestate
  @gamestate
end

#roomIdString

Returns current room id.

Returns:

  • (String)

    current room id



26
27
28
# File 'lib/software_challenge_client/protocol.rb', line 26

def roomId
  @roomId
end

Instance Method Details

#move_to_xml(move) ⇒ Object

Converts a move to XML for sending to the server.

Parameters:

  • move (Move)

    The move to convert to XML.



183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
# File 'lib/software_challenge_client/protocol.rb', line 183

def move_to_xml(move)
  builder = Builder::XmlMarkup.new(indent: 2)

  if move.nil?
    raise 'nil moves are not sendable!'
  end

  # Converting every the move here instead of requiring the Move
  # class interface to supply a method which returns the XML
  # because XML-generation should be decoupled from internal data
  # structures.

  builder.data(class: 'move') do |d|
    d.from(x: move.from.x, y: move.from.y)
    d.to(x: move.to.x, y: move.to.y)
  end
  
  builder.target!
end

#process_string(text) ⇒ Object

starts xml-string parsing

Parameters:

  • text (String)

    the xml-string that will be parsed



42
43
44
45
46
47
48
49
50
# File 'lib/software_challenge_client/protocol.rb', line 42

def process_string(text)
  #logger.debug "Parse XML:\n#{text}\n----END XML"
  begin
    REXML::Document.parse_stream(text, self)
  rescue REXML::ParseException => e
    # to parse incomplete xml, ignore missing end tag exceptions
    raise e unless e.message =~ /Missing end tag/
  end
end

#sendString(string) ⇒ Object

send a string

Parameters:

  • string (String)

    The string that will be send to the connected server.



169
170
171
# File 'lib/software_challenge_client/protocol.rb', line 169

def sendString(string)
  @network.sendString("<room roomId=\"#{@roomId}\">#{string}</room>")
end

#sendXml(document) ⇒ Object

send a xml document

Parameters:

  • document (REXML::Document)

    the document, that will be send to the connected server



162
163
164
# File 'lib/software_challenge_client/protocol.rb', line 162

def sendXml(document)
  @network.sendXML(document)
end

#snake_case_to_lower_camel_case(string) ⇒ Object

converts “this_snake_case” to “thisSnakeCase”



174
175
176
177
178
# File 'lib/software_challenge_client/protocol.rb', line 174

def snake_case_to_lower_camel_case(string)
  string.split('_').inject([]) do |result, e|
    result + [result.empty? ? e : e.capitalize]
  end.join
end

#tag_end(name) ⇒ Object

called if an end-tag is read

Parameters:

  • name (String)

    the end-tag name, that was read



60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
# File 'lib/software_challenge_client/protocol.rb', line 60

def tag_end(name)
  case name
  when 'board'
    logger.debug @gamestate.board.to_s
  when 'startTeam'
    @gamestate.add_player(Player.new(Color::RED, "ONE", 0))
    @gamestate.add_player(Player.new(Color::BLUE, "TWO", 0))
    if @context[:last_text] == "ONE"
      @gamestate.start_team = @gamestate.player_one
    else
      @gamestate.start_team = @gamestate.player_two
    end
  when 'team'
    @context[:team] = @context[:last_text]
  when 'int'
    if @context[:team] == "ONE"
      logger.info 'Got player one amber'
      @gamestate.player_one.amber = @context[:last_text].to_i
    else
      logger.info 'Got player two amber'
      @gamestate.player_two.amber = @context[:last_text].to_i
    end
  end
end

#tag_start(name, attrs) ⇒ Object

called if a start tag is read Depending on the tag the gamestate is updated or the client will be asked for a move

Parameters:

  • name (String)

    the start-tag, that was read

  • attrs (Dictionary<String, String>)

    Attributes attached to the tag



91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
# File 'lib/software_challenge_client/protocol.rb', line 91

def tag_start(name, attrs)
  case name
  when 'room'
    @roomId = attrs['roomId']
    logger.info 'roomId : ' + @roomId
  when 'data'
    logger.debug "data(class) : #{attrs['class']}"
    @context[:data_class] = attrs['class']
    if attrs['class'] == 'moveRequest'
      @client.gamestate = gamestate
      move = @client.move_requested
      sendString(move_to_xml(move))
    end
    if attrs['class'] == 'error'
      logger.info "Game ended - ERROR: #{attrs['message']}"
      @network.disconnect
    end
    if attrs['class'] == 'result'
      logger.info 'Got game result'
      @network.disconnect
      @gamestate.condition = Condition.new(nil, '')
    end
  when 'state'
    logger.debug 'new gamestate'
    @gamestate = GameState.new
    @gamestate.turn = attrs['turn'].to_i
    @gamestate.round = @gamestate.turn / 2
    logger.debug "Round: #{@gamestate.round}, Turn: #{@gamestate.turn}"
  when 'board'
    logger.debug 'new board'
    @gamestate.board = Board.new()
  when 'pieces'
    @context[:entry] = :pieces
  when 'coordinates'
    @context[:x] = attrs['x'].to_i
    @context[:y] = attrs['y'].to_i
  when 'piece'
    x = @context[:x]
    y = @context[:y]
    team = Team.find_by_key(attrs['team'].to_sym)
    type = PieceType.find_by_key(attrs['type'].to_sym)
    count = attrs['count'].to_i
    field = Field.new(x, y, Piece.new(team.to_c, type, Coordinates.new(x, y), count))
    @gamestate.board.add_field(field)
  when 'from'
    @context[:from] = Coordinates.new(attrs['x'].to_i, attrs['y'].to_i)
  when 'to'
    from = @context[:from]
    @gamestate.last_move = Move.new(Coordinates.new(from.x, from.y), Coordinates.new(attrs['x'].to_i, attrs['y'].to_i))
  when 'ambers'
    @context[:entry] = :ambers
  when 'winner'
    # TODO
    # winning_player = parsePlayer(attrs)
    # @gamestate.condition = Condition.new(winning_player, @gamestate.condition.reason)
  when 'score'
    # TODO
    # there are two score tags in the result, but reason attribute should be equal on both
    # @gamestate.condition = Condition.new(@gamestate.condition.winner, attrs['reason'])
  when 'left'
    logger.debug 'got left event, terminating'
    @network.disconnect
  when 'sc.protocol.responses.CloseConnection'
    logger.debug 'got left close connection event, terminating'
    @network.disconnect
  end
end

#text(text) ⇒ Object

called when text is encountered



53
54
55
# File 'lib/software_challenge_client/protocol.rb', line 53

def text(text)
  @context[:last_text] = text
end