swf_fu
<img src=“https://travis-ci.org/marcandre/swf_fu.png?branch=master”>
With the swf_fu
plugin, rails treats your swf files like any other asset (images, javascripts, etc…).
swf_fu
(pronounced “swif-fu”, bonus joke for french speakers) uses SWFObject 2.2 to embed swf objects in HTML and supports all its options. SWFObject 2 is such a nice library that Adobe now uses it as the official way to embed swf! SWFObject’s project can be found at code.google.com/p/swfobject
Comments and pull requests welcome: github.com/marcandre/swf_fu
Compatibility
Version 2 of swf_fu
is an engine for Rails 3.1+ and Ruby 1.8.7+.
Version 1.x was a plugin for previous versions of Rails and should not be used with Rails 3.1+. If you want to use it, checkout the v1.x branch. If you are upgrading to Rails 3.1+, remove the plugin!
Install
Add to your Gemfile
:
gem "swf_fu", "~> 2.0"
Then run ‘bundle install`.
You also need to require some javascripts, so in your ‘app/assets/javascripts/application.js` you want to append:
\\= require swf_fu
Usage
Embedding in HTML
To embed a swf file, use swf_tag
:
<%= swf_tag "i_like_flashing" %>
Exactly like images and javascripts, swf_tag
will use swf_path
to determine the path of the swf file; it will assume it is in /assets/swfs/
or in /public/swfs/
unless specified otherwise and it will add the “.swf” extension automatically.
You can specify alternate content either with the options :alt => "Get Flash!"
or you can use swf_tag
as a block:
<% swf_tag "i_like_flashing" do %>
Get Flash
<% end %>
Options
-
:id
- the DOMid
of the flashobject
element that is used to contain the Flash object; defaults to the name of the swf insource
-
:width, :height
- the width & height of the Flash object. Defaults to “100%”. These could also specified using :size -
:size
- the size of the Flash object, in the form “400x300”. -
:mode
- Either :dynamic (default) or :static. Refer to SWFObject’s doc -
:flashvars
- a Hash of variables that are passed to the swf. Can also be a string like"foo=bar&hello=world"
. Defaults to{:id => the DOM id}
-
:parameters
- a Hash of configuration parameters for the swf. See Adobe’s doc -
:html_options
- a Hash of extra html options for theobject
tag. -
:alt
- HTML text that is displayed when the Flash player is not available. Defaults to a “Get Flash” image pointing to Adobe Flash’s installation page. This can also be specified as a block (see embedding section). In Rails 3, this text is assumed to be HTML, so there is no need to callhtml_safe
on it. -
:flash_version
- the version of the Flash player that is required (e.g. “7” (default) or “8.1.0”) -
:auto_install
- a swf file that will upgrade flash player if needed (defaults to “expressInstall” which was installed byswf_fu
) -
:javascript_class
- specify a javascript class (e.g. “MyFlash”) for your flash object. If it exists, theinitialize
method will be called. See the ‘dummy’ example in the test folder -
:initialize
- arguments to pass to the initialization method of your javascript class. -
:div_id
- the DOMid
of the containing div itself. Defaults to"#{option[:id]}_div"
-
:switch_off_auto_hide_show
- switch off SWFObject’s default hide/show behavior. SWFObject temporarily hides your SWF or alternative content until the library has decided which content to display. Defaults to nil.
You can override these default options with a global setting:
ActionView::Base. = {:mode => :static} # All swf_tag will use the static mode by default
In your config files, you can write this as:
config.action_view. = {:mode => :static} # All swf_tag will use the static mode by default
Any of these options can be a Proc
, in which case it will be called each time swf_tag is called.
For example, the following will generate unique IDs:
my_swf_counter = 0
config.action_view.[:id] = Proc.new{"swf_unique_id_#{my_swf_counter+=1}"}
swf_path
swf_tag
implements and relies on swf_path
which behaves in a similar fashion to image_path
, javascript_path
, etc…:
swf_path("example") => "/swfs/example.swf" or "/assets/example.swf"
swf_path("example.swf") => "/swfs/example.swf" or "/assets/example.swf"
swf_path("fonts/optima") => "/swfs/fonts/optima.swf" or "/assets/fonts/optima.swf"
swf_path("/fonts/optima") => "/fonts/optima.swf"
swf_path("http://www.example.com/game.swf") => "http://www.example.com/game.swf"
It takes into account the global setting asset_host
, like any other asset:
ActionController::Base.asset_host = "http://assets.example.com"
image_path("logo.jpg") => "http://assets.example.com/images/logo.jpg"
swf_path("fonts/optima") => "http://assets.example.com/swfs/fonts/optima.swf"
Copyright © 2010-2013 Marc-André Lafortune, released under the BSD license