Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(name) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 8

def initialize(name)
  @title = name
  @players = []
end

Instance Attribute Details

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/studio_game/game.rb', line 6

def players
  @players
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 6

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 13

def add_player(player)
  @players.push(player)
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 93

def high_score_entry(player)
  "#{player.name.ljust(10,'.')}  #{player.score}\n"
end

#load_playersObject



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# File 'lib/studio_game/game.rb', line 86

def load_players
  default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
  File.readlines(ARGV.shift || default_player_file).each do |line|
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 51

def play(rounds)
  if block_given?
    yield
  else
  puts "There are #{@players.size} players in #{@title}: "

  @players.each do |player|
    puts player
  end
  1.upto(rounds) do |round|
    puts "\\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
  end
  treasures = TreasureTrove::TREASURES
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end
end
end


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# File 'lib/studio_game/game.rb', line 17

def print_stats
  puts "Strong players"
  strong_players.each do |player2|
    puts "#{player2.name} health #{player2.health}"
  end
  puts "Wimpy players"
  wimpy_players.each do |player|
    puts "#{player.name} health #{player.health}"
  end
  
  @players.sort.each do |player|
    puts "#{player.name}  point totals:"
    puts high_score_entry(player)
    player.each_found_treasure do |treasure|
      puts "treasure name #{treasure.name} with #{treasure.points} points"
    end
    puts "#{player.points} grand total points"
  end
end

#save_high_scoresObject



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# File 'lib/studio_game/game.rb', line 77

def save_high_scores 
  File.open(ARGV.shift || "highscores.txt",mode="w") do |file|
    file.write "#{@title} High Scores:\n"
     @players.sort.each do |player|
       file.write(high_score_entry(player))
      end
  end
end

#strong_playersObject



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# File 'lib/studio_game/game.rb', line 42

def strong_players
  players = @players.select {|player| player.strong?}
  players
end

#to_sObject



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# File 'lib/studio_game/game.rb', line 47

def to_s
  puts "There are #{@players.length} players in #{title}:"
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 73

def total_points
  @players.reduce(0) {|sum,player| sum +player.points} 
end

#wimpy_playersObject



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# File 'lib/studio_game/game.rb', line 37

def wimpy_players
  players = @players.reject {|player| player.strong?}
  players
end