Method: MSPhysics::Collision.create
- Defined in:
- RubyExtension/MSPhysics/collision.rb
.create(world, entity, shape_id, transformation = nil) ⇒ Integer
Create a physics collision.
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# File 'RubyExtension/MSPhysics/collision.rb', line 55 def create(world, entity, shape_id, transformation = nil) MSPhysics::World.validate(world) validate_entity(entity) case shape_id when 0 create_null(world) when 1 create_box(world, entity, transformation) when 2 create_sphere(world, entity, transformation) when 3 create_cone(world, entity,transformation) when 4 create_cylinder(world, entity, transformation) when 5 create_chamfer_cylinder(world, entity, transformation) when 6 create_capsule(world, entity, transformation) when 7 create_convex_hull(world, entity, false) when 8 create_compound2(world, entity) when 9 create_static_mesh2(world, entity) else raise(TypeError, "The given shape ID, \"#{shape_id}\", does not reference a valid shape!", caller) end end |