Class: Chef::Knife::NodeEdit

Inherits:
Chef::Knife show all
Defined in:
lib/chef/knife/node_edit.rb

Constant Summary

Constants inherited from Chef::Knife

OFFICIAL_PLUGINS

Instance Attribute Summary

Attributes inherited from Chef::Knife

#name_args, #ui

Instance Method Summary collapse

Methods inherited from Chef::Knife

#api_key, #apply_computed_config, category, chef_config_dir, #cli_keys, common_name, #config_file_settings, config_loader, #configure_chef, #create_object, #delete_object, dependency_loaders, deps, #format_rest_error, guess_category, #humanize_exception, #humanize_http_exception, inherited, #initialize, list_commands, load_commands, load_config, load_deps, #maybe_setup_fips, #merge_configs, msg, #noauth_rest, #parse_options, reset_config_loader!, reset_subcommands!, #rest, run, #run_with_pretty_exceptions, #server_url, #show_usage, snake_case_name, subcommand_category, subcommand_class_from, subcommand_files, subcommand_loader, subcommands, subcommands_by_category, #test_mandatory_field, ui, unnamed?, use_separate_defaults?, #username

Methods included from Mixin::ConvertToClassName

#constantize, #convert_to_class_name, #convert_to_snake_case, #filename_to_qualified_string, #normalize_snake_case_name, #snake_case_basename

Methods included from Mixin::PathSanity

#enforce_path_sanity, #sanitized_path

Constructor Details

This class inherits a constructor from Chef::Knife

Instance Method Details

#nodeObject


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# File 'lib/chef/knife/node_edit.rb', line 64

def node
  @node ||= Chef::Node.load(node_name)
end

#node_editorObject


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# File 'lib/chef/knife/node_edit.rb', line 60

def node_editor
  @node_editor ||= Knife::NodeEditor.new(node, ui, config)
end

#node_nameObject


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# File 'lib/chef/knife/node_edit.rb', line 56

def node_name
  @node_name ||= @name_args[0]
end

#runObject


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# File 'lib/chef/knife/node_edit.rb', line 40

def run
  if node_name.nil?
    show_usage
    ui.fatal("You must specify a node name")
    exit 1
  end

  updated_node = node_editor.edit_node
  if updated_values = node_editor.updated?
    ui.info "Saving updated #{updated_values.join(', ')} on node #{node.name}"
    updated_node.save
  else
    ui.info "Node not updated, skipping node save"
  end
end