Method List
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#attach_forward_node Node
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#bias Node
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#clone Node
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#clone NeuralNet
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#current_position PickANumber
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#current_position NoughtsAndCrosses
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#display Game
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#drawn? PickANumber
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#drawn? NoughtsAndCrosses
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#evaluate NeuralNet
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#evaluate Node
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#fingerprint Node
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#fingerprint NeuralNet
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#forward_nodes Node
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game_choice DeepBeige::Main
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#games Table
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#generate NeuralNet
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#get_move DeepBeige
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#get_move Human
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#id DeepBeige
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#id NeuralNet
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#initialize Match
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#initialize Human
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#initialize Arena
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#initialize Node
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#initialize NoughtsAndCrosses
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#initialize Game
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#initialize PickANumber
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#initialize NeuralNet
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#initialize Player
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#initialize Table
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#initialize DeepBeige
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#input NeuralNet
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#input_value Node
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#learn DeepBeige
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#legal_moves PickANumber
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#legal_moves NoughtsAndCrosses
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#load_from_file NeuralNet
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#move_list NoughtsAndCrosses
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#move_list PickANumber
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#mutate Node
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#mutate NeuralNet
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#name NoughtsAndCrosses
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#name PickANumber
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#network NeuralNet
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#next_player PickANumber
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#next_player NoughtsAndCrosses
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options DeepBeige::Main
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#output NeuralNet
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#output_value NeuralNet
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#output_value Node
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#play Match
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#play_game Table
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play_game DeepBeige::Main
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#play_move PickANumber
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#play_move NoughtsAndCrosses
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player_vs_deepbeige DeepBeige::Main
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player_vs_player DeepBeige::Main
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#players Table
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#quiet Table
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#quiet NoughtsAndCrosses
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#quiet PickANumber
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#reload Node
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#reload NeuralNet
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#reload_position Game
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#result Match
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run! DeepBeige::Main
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#save_to_file NeuralNet
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#show_board PickANumber
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#show_board NoughtsAndCrosses
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#sigma Node
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#start_game DeepBeige
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#train DeepBeige
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#verbose PickANumber
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#verbose NoughtsAndCrosses
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#weights Node
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which_player DeepBeige::Main
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#winner PickANumber
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#winner NoughtsAndCrosses
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#won? PickANumber
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#won? NoughtsAndCrosses