Method List
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#a Color
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actors Global
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#add_force Mover
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#add_force_by_gravity Gravitier
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add_reference Global
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#alignment HudText
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#apply_forces Mover
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#b Color
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background Global
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#background_color HudText
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backgrounds Global
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base_path Sound
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base_path Music
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base_path Tilemap
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#button_down Game
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button_proc Global
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#check_click Game
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clear_state_elements Global
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clocks Global
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#clone Coordinates
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collision? Utils
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collision_at? Utils
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#collision_with Actor
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#color HudImage
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#color HudText
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#color Shape
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#cursor_down_pressed Game
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cursor_down_proc Global
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#cursor_left_pressed Game
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cursor_left_proc Global
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cursor_right_proc Global
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#cursor_up_pressed Game
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cursor_up_proc Global
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data Disk
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debug Global
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default_on_end Global
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default_on_game Global
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default_on_presentation Global
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#destroy HudText
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#destroy Actor
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#destroy HudImage
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#destroy Background
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#destroy Shape
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#direction Actor
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#direction Camera
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down Coordinates
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down Cursor
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down? Cursor
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#drag Draggable
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#draw Game
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#draw Shape
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#draw Image
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#draw HudText
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#draw HudImage
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#draw_debug HudImage
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end_proc Global
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#fill Shape
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#font HudText
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frame_time Global
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#g Color
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game Global
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game_proc Global
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game_state Global
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go_to_end Global
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go_to_game Global
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go_to_presentation Global
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#gravity Actor
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#height Background
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#height Actor
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#height Tilemap
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#height Shape
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#height HudImage
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#height Image
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#hex Color
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hud_images Global
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hud_texts Global
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#image= Actor
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#impulse Mover
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#in_world HudText
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#initialize Clock
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#initialize Color
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#initialize Shape
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#initialize Actor
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#initialize Camera
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#initialize Game
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#initialize HudText
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#initialize Tilemap
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initialize Global
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#initialize Background
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#initialize Image
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#initialize HudImage
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#jump Jumper
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#jump_force Actor
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#kind Shape
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#layer HudImage
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#layer Background
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#layer Shape
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#layer Actor
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#layer HudText
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left Cursor
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left Mouse
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left Coordinates
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left? Cursor
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load Image
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load_grid Tilemap
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locate_map Tilemap
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locate_music Music
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locate_sound Sound
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#log Log
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loop_proc Global
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main Camera
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mouse_button_left_proc Global
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mouse_button_right_proc Global
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mouse_position Global
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#move HudImage
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#move HudText
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#move_by_direction MoveByDirection
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move_towards Tween
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#move_with_cursors MoveByCursor
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#name HudImage
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#name Color
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#name Actor
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#on_after_move Camera
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#on_after_move Actor
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#on_after_move_do Actor
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#on_click UserInputs
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#on_click_do UserInputs
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#on_collision Actor
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#on_collision_do Actor
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#on_cursor_down UserInputs
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#on_cursor_down Top Level Namespace
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#on_cursor_down_do UserInputs
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#on_cursor_left Top Level Namespace
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#on_cursor_left UserInputs
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#on_cursor_left_do UserInputs
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#on_cursor_right Top Level Namespace
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#on_cursor_right UserInputs
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#on_cursor_right_do UserInputs
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#on_cursor_up UserInputs
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#on_cursor_up Top Level Namespace
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#on_cursor_up_do UserInputs
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#on_destroy Actor
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#on_destroy_do Actor
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#on_end Top Level Namespace
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#on_floor Actor
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#on_floor_do Actor
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#on_game Top Level Namespace
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#on_jumping Actor
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#on_jumping_do Actor
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#on_loop Top Level Namespace
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#on_mouse_button_left UserInputs
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#on_mouse_button_left Top Level Namespace
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#on_mouse_button_left_do UserInputs
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#on_mouse_button_right Top Level Namespace
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#on_presentation Top Level Namespace
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#on_space_bar UserInputs
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#on_space_bar Top Level Namespace
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#on_space_bar_do UserInputs
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palette Color
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#persistent Clock
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#persistent? Clock
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pixel_fonts Global
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play Sound
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play Music
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#position Camera
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#position Shape
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#position HudImage
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#position Background
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#position HudText
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#position Actor
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#position Tilemap
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preload_images Image
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preload_musics Music
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preload_sounds Sound
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presentation_proc Global
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#r Color
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rectangle Shape
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references Global
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remap Utils
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#repeat Clock
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#replicable Background
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right Cursor
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right Coordinates
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right Mouse
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right? Cursor
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#run_now Clock
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#run_on Clock
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save Disk
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#scale HudImage
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#scale Background
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#scale Actor
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screen_height Global
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screen_width Global
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seconds_in_scene Global
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setup Global
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setup_proc Global
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shapes Global
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#size HudText
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#solid Actor
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#solid? Actor
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space_bar Cursor
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space_bar? Cursor
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#space_bar_pressed Game
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space_bar_proc Global
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#spawn Tilemap
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#speed Camera
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#speed Actor
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#start! Top Level Namespace
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#started? Clock
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stop Music
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#stop Clock
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#stroke Shape
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#stroke_color Shape
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#text HudText
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#thread Clock
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tile_maps Global
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#to_s Color
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up Cursor
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up Coordinates
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up? Cursor
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update Global
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#update Game
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#visible HudText
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#visible Background
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#visible HudImage
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volume Music
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volume= Music
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#width Tilemap
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#width Shape
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#width Image
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#width Actor
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#width Background
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#width HudImage
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#width HudText
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zero Coordinates
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#zero? Coordinates