Method List
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#add MagicCloud::CollisionBoard
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#adjust MagicCloud::Rect
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#adjust! MagicCloud::Rect
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#at MagicCloud::BitMatrix
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#bits MagicCloud::BitMatrix
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#board MagicCloud::Layouter
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#bottom MagicCloud::Shape
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#collide? MagicCloud::Rect
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#collides? MagicCloud::CollisionBoard
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#collides_previous? MagicCloud::CollisionBoard
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#criss_cross? MagicCloud::Rect
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#criss_cross_collision? MagicCloud::CollisionBoard
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#draw MagicCloud::Word
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#draw MagicCloud::Shape
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#draw MagicCloud::Cloud
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#draw_text MagicCloud::Canvas
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#dump MagicCloud::BitMatrix
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#height MagicCloud::Rect
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#height MagicCloud::BitMatrix
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#height MagicCloud::Layouter
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#height MagicCloud::Shape
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#height MagicCloud::Canvas
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#initialize MagicCloud::Cloud
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#initialize MagicCloud::Word
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#initialize MagicCloud::BitMatrix
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#initialize MagicCloud::Rect
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#initialize MagicCloud::CollisionBoard
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#initialize MagicCloud::Layouter
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#initialize MagicCloud::Canvas
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#initialize MagicCloud::Layouter::Place
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#initialize MagicCloud::Shape
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#initialize MagicCloud::Debug
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#inspect MagicCloud::Word
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#inspect MagicCloud::Rect
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instance MagicCloud::Debug
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#internal MagicCloud::Canvas
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#intersect MagicCloud::Rect
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#intersections_cache MagicCloud::CollisionBoard
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#layout! MagicCloud::Layouter
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#left MagicCloud::Shape
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#logger MagicCloud::Debug
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#make_sprites! MagicCloud::Spriter
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#measure MagicCloud::Word
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#measure_text MagicCloud::Canvas
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#move_to MagicCloud::Rect
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#next! MagicCloud::Layouter::Place
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#options MagicCloud::Word
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#pixels MagicCloud::Canvas
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#pixels_collision? MagicCloud::CollisionBoard
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#pixels_collision_multi? MagicCloud::CollisionBoard
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#put MagicCloud::BitMatrix
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#ready? MagicCloud::Layouter::Place
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#rect MagicCloud::Shape
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#rects MagicCloud::CollisionBoard
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#render MagicCloud::Canvas
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#reset! MagicCloud::Debug
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#right MagicCloud::Shape
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#size MagicCloud::Word
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#sprite MagicCloud::Shape
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#stats MagicCloud::Debug
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#text MagicCloud::Word
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#to_s MagicCloud::Rect
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#top MagicCloud::Shape
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#width MagicCloud::Layouter
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#width MagicCloud::BitMatrix
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#width MagicCloud::Canvas
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#width MagicCloud::Shape
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#width MagicCloud::Rect
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#x MagicCloud::Shape
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#x0 MagicCloud::Rect
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#x1 MagicCloud::Rect
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#y MagicCloud::Shape
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#y0 MagicCloud::Rect
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#y1 MagicCloud::Rect