Method List
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#accuracy Oakdex::Battle::InBattlePokemon
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#action Oakdex::Battle::MoveExecution
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#action_added? Oakdex::Battle::ActiveInBattlePokemon
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#actions Oakdex::Battle
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#active_in_battle_pokemon Oakdex::Battle::Trainer
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#active_in_battle_pokemon Oakdex::Battle::Side
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#add_action Oakdex::Battle
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#add_status_condition Oakdex::Battle::InBattlePokemon
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#add_to_log Oakdex::Battle
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#after_fainted Oakdex::Battle::StatusConditions::NonVolatile
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#after_fainted Oakdex::Battle::StatusConditions::Base
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#after_received_damage Oakdex::Battle::StatusConditions::Base
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#after_received_damage Oakdex::Battle::StatusConditions::Freeze
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#after_switched_out Oakdex::Battle::StatusConditions::Base
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#after_switched_out Oakdex::Battle::StatusConditions::BadlyPoisoned
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#after_turn Oakdex::Battle::StatusConditions::Base
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#after_turn Oakdex::Battle::StatusConditions::Burn
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#after_turn Oakdex::Battle::StatusConditions::Poison
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#after_turn Oakdex::Battle::StatusConditions::Sleep
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#after_turn Oakdex::Battle::StatusConditions::BadlyPoisoned
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#battle Oakdex::Battle::Turn
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#battle Oakdex::Battle::Side
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#before_turn Oakdex::Battle::StatusConditions::Base
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#before_turn Oakdex::Battle::StatusConditions::Freeze
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#change_stat_by Oakdex::Battle::InBattlePokemon
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#consume_item Oakdex::Battle::Trainer
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#continue Oakdex::Battle
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#critical? Oakdex::Battle::Damage
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#critical_hit_prob Oakdex::Battle::InBattlePokemon
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#current_log Oakdex::Battle
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#damage Oakdex::Battle::Damage
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#damage Oakdex::Battle::Action
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#damage_modifier Oakdex::Battle::StatusConditions::Burn
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#damage_modifier Oakdex::Battle::StatusConditions::Base
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#effective? Oakdex::Battle::Damage
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#evasion Oakdex::Battle::InBattlePokemon
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#execute Oakdex::Battle::MoveExecution
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#execute Oakdex::Battle::Action
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#execute Oakdex::Battle::Turn
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#fainted? Oakdex::Battle::Side
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#fainted? Oakdex::Battle::Trainer
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#finished? Oakdex::Battle
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#grow Oakdex::Battle::Trainer
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#growth_event Oakdex::Battle::Trainer
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#growth_event? Oakdex::Battle::Trainer
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#hitting? Oakdex::Battle::MoveExecution
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#hitting? Oakdex::Battle::Action
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#hitting_probability Oakdex::Battle::Action
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#hitting_probability Oakdex::Battle::MoveExecution
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#id Oakdex::Battle::InBattlePokemon
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#id Oakdex::Battle::Side
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#ineffective? Oakdex::Battle::Damage
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#initialize Oakdex::Battle::Turn
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#initialize Oakdex::Battle::Action
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#initialize Oakdex::Battle::Side
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#initialize Oakdex::Battle
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#initialize Oakdex::Battle::ActiveInBattlePokemon
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#initialize Oakdex::Battle::StatusConditions::Base
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#initialize Oakdex::Battle::ValidActionService
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#initialize Oakdex::Battle::MoveExecution
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#initialize Oakdex::Battle::Damage
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#initialize Oakdex::Battle::InBattlePokemon
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#initialize Oakdex::Battle::Trainer
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#initialize Oakdex::Battle::StatusConditions::BadlyPoisoned
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#initialize Oakdex::Battle::StatusConditions::Sleep
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#item_id Oakdex::Battle::Action
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#items Oakdex::Battle::Trainer
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#left_pokemon_in_team Oakdex::Battle::Trainer
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#log Oakdex::Battle
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#move Oakdex::Battle::Action
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#name Oakdex::Battle::Trainer
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#next_position Oakdex::Battle::Side
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#pokemon Oakdex::Battle::Action
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#pokemon Oakdex::Battle::ActiveInBattlePokemon
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#pokemon Oakdex::Battle::InBattlePokemon
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#pokemon Oakdex::Battle::StatusConditions::Base
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#pokemon_by_id Oakdex::Battle
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#pokemon_id Oakdex::Battle::Action
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#pokemon_in_battle? Oakdex::Battle::Side
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#pokemon_left? Oakdex::Battle::Side
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#pokemon_per_side Oakdex::Battle
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#pokemon_position Oakdex::Battle::Action
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#position Oakdex::Battle::ActiveInBattlePokemon
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#prevents_move? Oakdex::Battle::StatusConditions::Base
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#prevents_move? Oakdex::Battle::StatusConditions::Sleep
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#prevents_move? Oakdex::Battle::StatusConditions::Paralysis
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#prevents_move? Oakdex::Battle::StatusConditions::Freeze
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#priority Oakdex::Battle::Action
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#remove_fainted Oakdex::Battle::Side
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#remove_fainted Oakdex::Battle
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#remove_fainted Oakdex::Battle::Trainer
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#remove_from_battle Oakdex::Battle::Trainer
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#remove_growth_event Oakdex::Battle::Trainer
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#remove_status_condition Oakdex::Battle::InBattlePokemon
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#reset_stats Oakdex::Battle::InBattlePokemon
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#send_to_battle Oakdex::Battle::Side
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#send_to_battle Oakdex::Battle::Trainer
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#side Oakdex::Battle::Trainer
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#side Oakdex::Battle::ActiveInBattlePokemon
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#side_by_id Oakdex::Battle
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#sides Oakdex::Battle
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#simulate_action Oakdex::Battle
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#stat_modifier Oakdex::Battle::StatusConditions::Base
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#stat_modifier Oakdex::Battle::StatusConditions::Paralysis
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#status_conditions Oakdex::Battle::InBattlePokemon
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#target Oakdex::Battle::Action
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#target Oakdex::Battle::MoveExecution
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#target_id Oakdex::Battle::Action
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#team Oakdex::Battle::Trainer
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#team1 Oakdex::Battle
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#team2 Oakdex::Battle
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#to_h Oakdex::Battle::Trainer
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#to_h Oakdex::Battle::InBattlePokemon
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#to_h Oakdex::Battle::Side
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#to_h Oakdex::Battle
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#to_h Oakdex::Battle::ActiveInBattlePokemon
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#trainer Oakdex::Battle::Action
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#trainer_on_side? Oakdex::Battle::Side
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#trainers Oakdex::Battle::Side
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#trainers Oakdex::Battle
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#turn Oakdex::Battle::Action
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#type Oakdex::Battle::Action
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#valid_actions_for Oakdex::Battle::ValidActionService
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#valid_actions_for Oakdex::Battle
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#valid_move_actions Oakdex::Battle::ActiveInBattlePokemon
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#winner Oakdex::Battle