Class: ActiveFacts::CQL::Compiler::Fact
- Inherits:
-
Definition
- Object
- Definition
- ActiveFacts::CQL::Compiler::Fact
- Defined in:
- lib/activefacts/cql/compiler/fact.rb
Instance Attribute Summary
Attributes inherited from Definition
#constellation, #tree, #vocabulary
Instance Method Summary collapse
-
#all_clauses ⇒ Object
Occasionally we need to search through all the clauses:.
-
#bind_clause(clause) ⇒ Object
Try to bind this clause, and return true if it can be completed.
- #bind_complete_fact(clause) ⇒ Object
-
#bind_entity_if_identifier_ready(clause, entity_type, binding) ⇒ Object
If we have one bare role (no literal or instance) played by an entity type, and the bound fact type participates in the identifier, we might now be able to create the entity instance.
- #bind_literal_or_fact_type(clause) ⇒ Object
-
#bind_more_facts ⇒ Object
Take one pass through the @unbound_clauses, processing (and removing) any that have all pre-requisites.
- #compile ⇒ Object
- #complain_incomplete ⇒ Object
- #entity_identified_by_literal(object_type, literal) ⇒ Object
-
#initialize(clauses, population_name = '') ⇒ Fact
constructor
A new instance of Fact.
- #instance_identified_by_literal(object_type, literal) ⇒ Object
- #to_s ⇒ Object
Methods inherited from Definition
#all_bindings_in_clauses, #build_all_steps, #build_steps, #build_variables, #source
Constructor Details
#initialize(clauses, population_name = '') ⇒ Fact
Returns a new instance of Fact.
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# File 'lib/activefacts/cql/compiler/fact.rb', line 6 def initialize clauses, population_name = '' @clauses = clauses @population_name = population_name end |
Instance Method Details
#all_clauses ⇒ Object
Occasionally we need to search through all the clauses:
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# File 'lib/activefacts/cql/compiler/fact.rb', line 134 def all_clauses @clauses.map do |clause| [clause] + clause.refs.map{|vr| vr.nested_clauses} end.flatten.compact end |
#bind_clause(clause) ⇒ Object
Try to bind this clause, and return true if it can be completed
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# File 'lib/activefacts/cql/compiler/fact.rb', line 81 def bind_clause clause return true if clause.fact # Find the roles of this clause that do not yet have an instance = clause.refs. select do |ref| next false if ref.binding.instance next false if ref.literal and ref.binding.instance = instance_identified_by_literal(ref.binding.player, ref.literal) true end debug :instance, "Considering '#{clause.display}' with "+ (.empty? ? "no bare roles" : "bare roles: #{.map{|ref| ref.player.name}*", "}") do # If all the roles are in place, we can bind the rest of this clause: return true if .size == 0 && bind_complete_fact(clause) progress = false if .size == 1 && (binding = [0].binding) && (et = binding.player).is_a?(ActiveFacts::Metamodel::EntityType) if et.preferred_identifier.role_sequence.all_role_ref.detect{|rr| rr.role.fact_type == clause.fact_type} && bind_entity_if_identifier_ready(clause, et, binding) progress = true end end return true if progress debug :instance, "Can't make progress on '#{clause.display}'" nil end end |
#bind_complete_fact(clause) ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 140 def bind_complete_fact clause return true unless clause.fact_type # An bare objectification debug :instance, "All bindings in '#{clause.display}' contain instances; create the fact type" instances = clause.refs.map{|vr| vr.binding.instance} debug :instance, "Instances are #{instances.map{|i| "#{i.object_type.name} #{i.value.inspect}"}*", "}" if e = clause.fact_type.entity_type and clause.refs[0].binding.instance.object_type == e fact = clause.refs[0].binding.instance.fact else # Check that this fact doesn't already exist fact = clause.fact_type.all_fact.detect do |f| # Get the role values of this fact in the order of the clause we just bound role_values_in_clause_order = f.all_role_value.sort_by do |rv| clause.reading.role_sequence.all_role_ref.detect{|rr| rr.role == rv.role}.ordinal end # If all this fact's role values are played by the bound instances, it's the same fact !role_values_in_clause_order.zip(instances).detect{|rv, i| rv.instance != i } end end if fact clause.fact = fact debug :instance, "Found existing fact type instance" else fact = clause.fact = @constellation.Fact(:new, :fact_type => clause.fact_type, :population => @population) @bound_facts << fact clause.reading.role_sequence.all_role_ref_in_order.zip(instances).each do |rr, instance| debug :instance, "New fact has #{instance.object_type.name} role #{instance.value.inspect}" # REVISIT: Any residual adjectives after the fact type matching are lost here. @constellation.RoleValue(:fact => fact, :instance => instance, :role => rr.role, :population => @population) end end if !fact.instance && clause.fact_type.entity_type # Objectified fact type; create the instance # Create the instance that objectifies this fact. We don't have the binding to assign it to though; that'll happen in our caller debug :instance, "Objectifying fact as #{clause.fact_type.entity_type.name}" instance = @constellation.Instance(:new, :object_type => clause.fact_type.entity_type, :fact => fact, :population => @population) @bound_facts << instance end if clause.fact and clause.objectified_as and instance = clause.fact.instance and instance.object_type == clause.objectified_as.binding.player clause.objectified_as.binding.instance = instance end true end |
#bind_entity_if_identifier_ready(clause, entity_type, binding) ⇒ Object
If we have one bare role (no literal or instance) played by an entity type, and the bound fact type participates in the identifier, we might now be able to create the entity instance.
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# File 'lib/activefacts/cql/compiler/fact.rb', line 198 def bind_entity_if_identifier_ready clause, entity_type, binding # Check this instance doesn't already exist already: = (clause.refs.map{|vr| vr.binding}-[binding])[0] return false unless # This happens when we have a bare objectification = .instance preferred_identifier = entity_type.preferred_identifier debug :instance, "This clause associates a new #{binding.player.name} with a #{.player.name}#{ ? " which exists" : ""}" = preferred_identifier.role_sequence.all_role_ref.detect { |rr| rr.role.fact_type == clause.fact_type && rr.role.object_type == .player } unless # This shold never happen; we already bound all refs debug :instance, "Failed to find a #{.object_type.name}" return false # We can't do this yet end role_value = .all_role_value.detect do |rv| rv.fact.fact_type == .role.fact_type end if role_value instance = (role_value.fact.all_role_value.to_a-[role_value])[0].instance debug :instance, "Found an existing instance (of #{instance.object_type.name}) from a previous definition" binding.instance = instance return true # Done with this clause end pi_role_refs = preferred_identifier.role_sequence.all_role_ref # For each pi role, we have to find the fact clause, which contains the binding we need. # Then we have to create an instance of each fact identifiers = pi_role_refs.map do |rr| # Find a clause that provides the identifying_ref for this player: = all_clauses.detect do |clause| rr.role.fact_type == clause.fact_type && clause.refs.detect{|vr| vr.binding == binding} end return false unless = .refs.select{|ref| ref.binding != binding}[0] = ? .binding : nil = .instance [rr, , , ] end if identifiers.detect{ |i| !i[3] } # Not all required facts are bound yet debug :instance, "Can't go through with creating #{binding.player.name}; not all the identifying facts are in" return false end debug :instance, "Going ahead with creating #{binding.player.name} using #{identifiers.size} roles" do instance = @constellation.Instance(:new, :object_type => entity_type, :population => @population) binding.instance = instance @bound_facts << instance identifiers.each do |rr, , , | # This clause provides the identifying literal for the entity_type id_fact = .fact = @constellation.Fact(:new, :fact_type => rr.role.fact_type, :population => @population) @bound_facts << id_fact role = (rr.role.fact_type.all_role.to_a-[rr.role])[0] @constellation.RoleValue(:instance => instance, :fact => id_fact, :population => @population, :role => role) @constellation.RoleValue(:instance => , :fact => id_fact, :role => rr.role, :population => @population) end end true # Done with this clause end |
#bind_literal_or_fact_type(clause) ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 44 def bind_literal_or_fact_type clause # Every bound word (term) in the phrases must have a literal # OR be bound to an entity type identified by the phrases # Any clause that has one binding and no other word is # either a value instance or a simply-identified entity. clause.refs.each do |ref| next unless l = ref.literal # No literal next if ref.binding.instance # Already bound player = ref.binding.player # raise "A literal may not be an objectification" if ref.role_ref.nested_clauses # raise "Not processing facts involving nested clauses yet" if ref.role_ref debug :instance, "Making #{player.class.basename} #{player.name} using #{l.inspect}" do ref.binding.instance = instance_identified_by_literal(player, l) end ref end if clause.phrases.size == 1 and (ref = clause.phrases[0]).is_a?(Compiler::Reference) if ref.nested_clauses # Assign the objectified fact type as this clause's fact type? clause.fact_type = ref.player.fact_type clause else # This is an existential fact (like "Name 'foo'", or "Company 'Microsoft'") nil # Nothing to see here, move along end else raise "Fact Type not found: '#{clause.display}'" unless clause.fact_type # This instance will be associated with its binding by our caller clause end end |
#bind_more_facts ⇒ Object
Take one pass through the @unbound_clauses, processing (and removing) any that have all pre-requisites
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# File 'lib/activefacts/cql/compiler/fact.rb', line 116 def bind_more_facts return false unless @unbound_clauses.size > 0 @pass += 1 progress = false debug :instance, "Pass #{@pass} with #{@unbound_clauses.size} clauses to consider" do @unbound_clauses = @unbound_clauses.select do |clause| action = bind_clause(clause) progress = true if action !action end debug :instance, "end of pass, unbound clauses are #{@unbound_clauses.map(&:display)*', '}" end # debug progress end |
#compile ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 11 def compile @population = @constellation.Population[[@vocabulary., @population_name]] || @constellation.Population(@vocabulary, @population_name, :concept => :new) @context = CompilationContext.new(@vocabulary) @context.bind @clauses @context.left_contraction_allowed = true @clauses.each do |clause| ft = clause.match_existing_fact_type @context if clause.certainty == false raise "Negated fact #{clause.inspect} is not supported" end end # Figure out the simple existential facts and find fact types: @bound_facts = [] @unbound_clauses = all_clauses. map do |clause| bind_literal_or_fact_type clause end. compact # Because the fact types may include forward references, we must # process the list repeatedly until we make no further progress. @pass = 0 # Repeat until we make no more progress: true while bind_more_facts # Any remaining unbound facts are a problem we can bitch about: complain_incomplete unless @unbound_clauses.empty? @bound_facts.uniq # N.B. this includes Instance objects (existential facts) end |
#complain_incomplete ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 331 def complain_incomplete if @unbound_clauses.size > 0 # Provide a readable description of the problem here, by showing each binding with no instance missing_bindings = @unbound_clauses. map do |clause| clause.refs. select do |refs| !refs.binding.instance end. map do |ref| ref.binding end end. flatten. uniq raise "Not enough facts are given to identify #{ missing_bindings. sort_by{|b| b.key}. map do |b| player_identifier = if b.player.is_a?(ActiveFacts::Metamodel::EntityType) "lacking " + b.player.preferred_identifier.role_sequence.all_role_ref.map do |rr| [ rr.leading_adjective, rr.role.role_name || rr.role.object_type.name, rr.trailing_adjective ].compact*" " end*", " else "needs a value" end [ b.refs[0].leading_adjective, b.player.name, b.refs[0].trailing_adjective ].compact*" " + " (#{player_identifier})" end*" or " }" end end |
#entity_identified_by_literal(object_type, literal) ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 296 def entity_identified_by_literal object_type, literal # A literal that identifies an entity type means the entity type has only one identifying role # That role is played either by a value type, or by another similarly single-identified entity type debug "Making EntityType #{object_type.name} identified by '#{literal}' #{@population.name.size>0 ? " in "+@population.name.inspect : ''}" do = object_type.preferred_identifier.role_sequence.all_role_ref raise "Single literal cannot satisfy multiple identifying roles for #{object_type.name}" if .size > 1 role = .single.role # This instance has no binding; the binding is of the entity type not the identifying value type = instance_identified_by_literal role.object_type, literal existing_instance = nil instance_rv = .all_role_value.detect { |rv| next false unless rv.population == @population # Not this population next false unless rv.fact.fact_type == role.fact_type # Not this fact type other_role_value = (rv.fact.all_role_value-[rv])[0] existing_instance = other_role_value.instance other_role_value.instance.object_type == object_type # Is it this object_type? } if instance_rv instance = existing_instance debug :instance, "This #{object_type.name} entity already exists" else # This fact has no clause. fact = @constellation.Fact(:new, :fact_type => role.fact_type, :population => @population) @bound_facts << fact # This instance will be associated with its binding by our caller instance = @constellation.Instance(:new, :object_type => object_type, :population => @population) @bound_facts << instance # The identifying fact type has two roles; create both role instances: @constellation.RoleValue(:instance => , :fact => fact, :population => @population, :role => role) @constellation.RoleValue(:instance => instance, :fact => fact, :population => @population, :role => (role.fact_type.all_role-[role])[0]) end instance end end |
#instance_identified_by_literal(object_type, literal) ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 266 def instance_identified_by_literal object_type, literal if object_type.is_a?(ActiveFacts::Metamodel::EntityType) entity_identified_by_literal object_type, literal else debug :instance, "Making ValueType #{object_type.name} #{literal.inspect} #{@population.name.size>0 ? " in "+@population.name.inspect : ''}" do is_literal_string = literal.literal.is_a?(String) instance = @constellation.Instance.detect do |key, i| # REVISIT: And same unit i.population == @population && i.value && i.value.literal == literal && i.value.is_literal_string == is_literal_string end #instance = object_type.all_instance.detect { |instance| # instance.population == @population && instance.value == literal #} debug :instance, "This #{object_type.name} value already exists" if instance unless instance instance = @constellation.Instance(:new) instance.object_type = object_type instance.population = @population instance.value = [literal.to_s, is_literal_string, nil] @bound_facts << instance end instance end end end |
#to_s ⇒ Object
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# File 'lib/activefacts/cql/compiler/fact.rb', line 369 def to_s super+@clauses.map(&:to_s)*', ' end |