Class: Arcade::GameWindow
- Inherits:
-
Gosu::Window
- Object
- Gosu::Window
- Arcade::GameWindow
- Defined in:
- lib/arcade/base.rb
Instance Method Summary collapse
- #add_listener(key, object) ⇒ Object
- #add_object(game_object) ⇒ Object
- #button_down(id) ⇒ Object
- #draw ⇒ Object
- #draw_square(upper_left, width, height, color = Arcade::Color::WHITE) ⇒ Object
-
#initialize(width, height) ⇒ GameWindow
constructor
A new instance of GameWindow.
- #listened_keys ⇒ Object
- #listeners_for_key(key) ⇒ Object
- #register(game_object) ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(width, height) ⇒ GameWindow
Returns a new instance of GameWindow.
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# File 'lib/arcade/base.rb', line 16 def initialize width, height @current_time = Gosu::milliseconds @objects = [] @keypress_listeners = Hash.new { |h,k| h[k] = [] } super width, height, false end |
Instance Method Details
#add_listener(key, object) ⇒ Object
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# File 'lib/arcade/base.rb', line 38 def add_listener key, object @keypress_listeners[key] << object end |
#add_object(game_object) ⇒ Object
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# File 'lib/arcade/base.rb', line 25 def add_object game_object game_object.keypress_listeners.each do |key, proc| self.add_listener key, game_object end @objects << game_object end |
#button_down(id) ⇒ Object
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# File 'lib/arcade/base.rb', line 91 def id end |
#draw ⇒ Object
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# File 'lib/arcade/base.rb', line 50 def draw @objects.each do |game_object| game_object.draw end end |
#draw_square(upper_left, width, height, color = Arcade::Color::WHITE) ⇒ Object
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# File 'lib/arcade/base.rb', line 94 def draw_square upper_left, width, height, color = Arcade::Color::WHITE x, y = upper_left draw_quad x, y, color, x+width, y, color, x+width, y+height, color, x, y+height, color end |
#listened_keys ⇒ Object
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# File 'lib/arcade/base.rb', line 42 def listened_keys @keypress_listeners.keys end |
#listeners_for_key(key) ⇒ Object
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# File 'lib/arcade/base.rb', line 46 def listeners_for_key key @keypress_listeners[key] end |
#register(game_object) ⇒ Object
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# File 'lib/arcade/base.rb', line 33 def register game_object game_object.window = self self.add_object(game_object) end |
#update ⇒ Object
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# File 'lib/arcade/base.rb', line 56 def update dt = (Gosu::milliseconds - @current_time) / 1000.0 @current_time = Gosu::milliseconds self.listened_keys.each do |key| self.listeners_for_key(key).each do |listener| listener.key_pressed(key) if (key) end end @objects.each do |object| (@objects - [object]).each do |other| if object.collides_with?(other) object.collided_with(other) end end edge = if object.top < 0 :top elsif object.bottom > self.height :bottom elsif object.left < 0 :left elsif object.right > self.width :right end object.hit_edge(edge) if edge end @objects.each do |object| object._update(dt) end end |