Class: Beefdump::Client::Graphical::Client

Inherits:
Base
  • Object
show all
Defined in:
lib/beefdump/client/graphical/client.rb

Instance Attribute Summary

Attributes inherited from Base

#player

Instance Method Summary collapse

Constructor Details

#initialize(game, *options) ⇒ Client

Returns a new instance of Client.



8
9
10
11
12
13
14
15
16
17
# File 'lib/beefdump/client/graphical/client.rb', line 8

def initialize(game, *options)
  super(game, *options)
  @window = Window.new(self, Window::WIDTH, Window::HEIGHT, false)
  @window.caption = Time.now

  initialize_tilesets(game.map)
      
  @player = @game.claim_player("Peter", self)
  start_main_loop
end

Instance Method Details

#actObject



19
20
21
# File 'lib/beefdump/client/graphical/client.rb', line 19

def act
  @window.caption = Time.now
end

#disconnectObject



23
24
25
26
# File 'lib/beefdump/client/graphical/client.rb', line 23

def disconnect
  @window.close
  @window_thread.join
end

#draw_windowObject



37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
# File 'lib/beefdump/client/graphical/client.rb', line 37

def draw_window
  left   = @player.position.x / @game.map.tile_width
  top    = @player.position.y  / @game.map.tile_height
  diff_x = @player.position.x % @game.map.tile_width
  diff_y = @player.position.y  % @game.map.tile_height
  width  = Window::WIDTH  / @game.map.tile_width  + 1
  height = Window::HEIGHT / @game.map.tile_height + 1

  tile_layers = @game.map.background_at(left, top, width, height)

  tile_layers.each do |tile_layer|
    tile_layer.each_with_index do |row, x|
      row.each_with_index do |tile, y|
        tileset = @game.map.tileset_for(tile)
        next unless tileset
        tile_id = tile - tileset.first_gid
        @tileset_images[@game.map.tilesets.index(tileset)][tile_id].draw(x * @game.map.tile_width - diff_x, y * @game.map.tile_height - diff_y, 0)
      end
    end
  end
end

#update_windowObject



28
29
30
31
32
33
34
35
# File 'lib/beefdump/client/graphical/client.rb', line 28

def update_window
  return unless @game.should_run?

  if @window.button_down? Gosu::Button::KbEscape
    @game.shutdown!
  end
  handle_camera_movement
end