Class: Berlin::Fake::Display
- Inherits:
-
Object
- Object
- Berlin::Fake::Display
- Defined in:
- lib/ai/fake.rb
Defined Under Namespace
Classes: Position
Constant Summary collapse
- COLORS =
[:red, :green, :yellow, :blue]
Instance Method Summary collapse
- #as_display ⇒ Object
- #color(player_id) ⇒ Object
- #draw_line(from, to) ⇒ Object
-
#initialize(map_definition, state) ⇒ Display
constructor
A new instance of Display.
- #node_position(node) ⇒ Object
- #nodes_as_display ⇒ Object
- #paths_as_display ⇒ Object
- #range(from, to) ⇒ Object
- #replace(x, y, str, foreground = nil) ⇒ Object
Constructor Details
#initialize(map_definition, state) ⇒ Display
Returns a new instance of Display.
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# File 'lib/ai/fake.rb', line 164 def initialize(map_definition, state) @map_definition = map_definition @state = state.state @player_ids = @state.map{ |id, n| n['player_id'] }.uniq.compact.sort @height, @width = TermInfo.screen_size @height -= @player_ids.length + 1 @map = 1.upto(@height).map { [" "] * @width } end |
Instance Method Details
#as_display ⇒ Object
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# File 'lib/ai/fake.rb', line 178 def as_display paths_as_display nodes_as_display map = @map.map(&:join).join("\n") [map, *@player_ids.map{ |id| id.to_s.foreground(color(id)) }].join("\n") end |
#color(player_id) ⇒ Object
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# File 'lib/ai/fake.rb', line 174 def color(player_id) player_id.nil? ? :white : COLORS[@player_ids.index(player_id)] end |
#draw_line(from, to) ⇒ Object
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# File 'lib/ai/fake.rb', line 197 def draw_line(from, to) xs = range(from[0], to[0]) ys = range(from[1], to[1]) length = [xs.length, ys.length].max (0...length).each do |n| x = xs[(n.to_f/length * xs.length).floor] y = ys[(n.to_f/length * ys.length).floor] replace(x, y, PATH) end end |
#node_position(node) ⇒ Object
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# File 'lib/ai/fake.rb', line 215 def node_position(node) x = (node['x'] / 100.0 * @width).to_i y = (node['y'] / 100.0 * @height).to_i [x, y] end |
#nodes_as_display ⇒ Object
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# File 'lib/ai/fake.rb', line 221 def nodes_as_display # ID### # # 12# # V###S @map_definition['nodes'].each do |node| node_state = @state[node['id']] x, y = node_position(node) player_color = color(node_state.player_id) = @map_definition['types'].detect{|n| n['name'] == node['type']} value = ['soldiers_per_turn'] + ['points'] wall = value > 0 ? CITY_WALL : NODE_WALL (-1..1).each do |n| replace(x-2, y+n, wall*5, player_color) end replace(x-2, y-1, node['id']) number_of_soldiers = node_state.number_of_soldiers.to_s.center(3) replace(x-1, y, number_of_soldiers, player_color) if value > 0 soldiers_per_turn = ['soldiers_per_turn'].to_s replace(x-2, y+1, ['points']) replace(x+2, y+2 - soldiers_per_turn.length, soldiers_per_turn) end end end |
#paths_as_display ⇒ Object
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# File 'lib/ai/fake.rb', line 185 def paths_as_display @map_definition['paths'].each do |path| from_node = @map_definition['nodes'][path['from']-1] to_node = @map_definition['nodes'][path['to']-1] from = node_position(from_node) to = node_position(to_node) draw_line(from, to) end end |
#range(from, to) ⇒ Object
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# File 'lib/ai/fake.rb', line 211 def range(from, to) from > to ? (to..from).to_a.reverse : (from..to).to_a end |
#replace(x, y, str, foreground = nil) ⇒ Object
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# File 'lib/ai/fake.rb', line 252 def replace(x, y, str, foreground = nil) length = str.to_s.size (0...length).each do |n| char = str.to_s[n] @map[y][x+n] = foreground ? char.foreground(foreground) : char end end |