Class: Rails::Railtie::Configuration
- Inherits:
-
Object
- Object
- Rails::Railtie::Configuration
- Defined in:
- lib/compass-rails/railties/4_0.rb,
lib/compass-rails/railties/3_1.rb,
lib/compass-rails/railties/3_0.rb
Instance Method Summary collapse
-
#compass ⇒ Object
Adds compass configuration accessor to the application configuration.
Instance Method Details
#compass ⇒ Object
Adds compass configuration accessor to the application configuration.
If a configuration file for compass exists, it will be read in and the project’s configuration values will already be set on the config object.
For example:
module MyApp
class Application < Rails::Application
config.compass.line_comments = !Rails.env.production?
config.compass.fonts_dir = "app/assets/fonts"
end
end
It is suggested that you create a compass configuration file if you want a quicker boot time when using the compass command line tool.
For more information on available configuration options see: compass-style.org/help/tutorials/configuration-reference/
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# File 'lib/compass-rails/railties/4_0.rb', line 26 def compass @compass ||= begin data = if (config_file = Compass.detect_configuration_file) && (config_data = Compass.configuration_for(config_file)) config_data else Compass::Configuration::Data.new("rails_config") end data.project_type = :rails # Forcing this makes sure all the rails defaults will be loaded. Compass.add_configuration(:rails) Compass.add_configuration(data) Compass.configuration.on_sprite_saved do |filename| # This is a huge hack based on reading through the sprockets internals. # Sprockets needs an API for adding assets during precompilation. # At a minimum sprockets should provide this API: # # #filename is a path in the asset source directory # Rails.application.assets.new_asset!(filename) # # # logical_path is how devs refer to it, data is the contents of it. # Rails.application.assets.new_asset!(logical_path, data) # # I would also like to select one of the above calls based on whether # the user is precompiling or not: # # Rails.application.assets.precompiling? #=> true or false # # But even the above is not an ideal API. The issue is that compass sprites need to # avoid generation if the sprite file is already generated (which can be quite time # consuming). To do this, compass has it's own uniqueness hash based on the user's # inputs instead of being based on the file contents. So if we could provide our own # hash or some metadata that is opaque to sprockets that could be read from the # asset's attributes, we could avoid cluttering the assets directory with generated # sprites and always just use the logical_path + data version of the api. if Rails.application.config.assets.digest && # if digesting is enabled caller.grep(%r{/sprockets/rails/task.rb}).any? && #OMG HAX - check if we're being precompiled Compass.configuration.generated_images_path[Compass.configuration.images_path.to_s] # if the generated images path is not in the assets images directory, we don't have to do these backflips # Clear entries in Hike::Index for this sprite's directory. # This makes sure the asset can be found by find_assets Rails.application.assets.send(:trail).instance_variable_get(:@entries).delete(File.dirname(filename)) pathname = Pathname.new(filename) logical_path = pathname.relative_path_from(Pathname.new(Compass.configuration.images_path)) asset = Rails.application.assets.find_asset(logical_path) target = File.join(Rails.public_path, Rails.application.config.assets.prefix, asset.digest_path) # Adds the asset to the manifest file. manifest = ActionView::Base.assets_manifest manifest.assets[logical_path.to_s] = asset.digest_path # Adds the fingerprinted asset to the public directory FileUtils.mkdir_p File.dirname(target) asset.write_to target end end data end @compass end |