Class: GamespyQuery::Parser

Inherits:
Base
  • Object
show all
Defined in:
lib/gamespy_query/parser.rb

Constant Summary collapse

STR_SPLIT =
STR_X0
STR_ID =
"\x00\x04\x05\x06\a"
RX_SPLITNUM =
/^splitnum\x00(.)/i
RX_PLAYER_HEADER =
/\x01/
RX_END =
/\x00\x02$/
RX_PLAYER_EMPTY =
/^player_\x00\x00\x00/
RX_PLAYER_INFO =

x00 from previous packet, x01 from continueing player info, (.) - should it overwrite previous value?

/\x01(team|player|score|deaths)_.(.)/
STR_DEATHS =
"deaths_\x00\x00"
STR_PLAYER =
"player_\x00\x00"
STR_TEAM =
"team_\x00\x00"
STR_SCORE =
"score_\x00\x00"
STR_SIX =
"$SIX_OVERWRITE_PREVIOUS$"
STR_SIX_X0 =
"\x00#{STR_SIX}\x00"

Constants included from Funcs

Funcs::RX_F, Funcs::RX_I, Funcs::RX_S

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Funcs

#clean, #clean_string, #get_string, #handle_chr, #strip_tags

Constructor Details

#initialize(packets) ⇒ Parser

packets:

- Hash, key: packetID, value: packetDATA
or
- Array, packetDATA ordered already by packetID


25
26
27
28
29
30
31
32
33
34
# File 'lib/gamespy_query/parser.rb', line 25

def initialize(packets)
  @packets = case packets
  when Hash
    packets.keys.sort.map{|key| packets[key] }
  when Array
    packets
  else
    raise "Unsupported format"
  end
end

Class Method Details

.pretty_player_data(data) ⇒ Object

Hash of Hashes



186
187
188
189
190
191
192
193
194
195
196
197
# File 'lib/gamespy_query/parser.rb', line 186

def self.pretty_player_data(data)
  player_data = {}

  data[:names].each_with_index do |name, index|
    player_data[name] = {}
    player_data[name][:team] = data[:teams][index]
    player_data[name][:score] = data[:scores][index]
    player_data[name][:deaths] = data[:deaths][index]
  end

  player_data
end

.pretty_player_data2(data) ⇒ Object

Array of Hashes



200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
# File 'lib/gamespy_query/parser.rb', line 200

def self.pretty_player_data2(data)
  player_data = []

  data[:names].each_with_index do |name, index|
    player = {}

    player[:name] = name
    player[:team] = data[:teams][index]
    player[:score] = data[:scores][index]
    player[:deaths] = data[:deaths][index]

    player_data << player
  end

  player_data
end

Instance Method Details

#clean_packet(packet) ⇒ Object



77
78
79
80
81
82
83
84
85
86
87
# File 'lib/gamespy_query/parser.rb', line 77

def clean_packet(packet)
  packet = packet.clone
  packet.sub!(STR_ID, STR_EMPTY) # Cut off the identity
  packet.sub!(RX_SPLITNUM, STR_EMPTY) # Cut off the splitnum
  packet.sub!(RX_X0_E, STR_EMPTY) # Cut off last \x00
  packet.sub!(RX_X0_S, STR_EMPTY) # Cut off first \x00 
  packet.sub!(RX_END, STR_EMPTY) # Cut off the last \x00\x02

  # Encoding
  get_string(packet)
end

#parseObject

Returns Hash with parsed data (:game and :players) :game => Hash, Key: InfoKey, Value: InfoValue :players => Hash, Key: InfoType, Value: Array of Values



39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
# File 'lib/gamespy_query/parser.rb', line 39

def parse
  data = {}
  data[:game] = {} # Key: InfoKey, Value: InfoValue
  data[:players] = {} # Key: InfoType, Value: Array of Values
  player_info = false
  player_data = ""

  # Parse the packets
  @packets.each do |packet|
    packet = clean_packet(packet)

    if player_info
      # Player header was found before, add packet to player_data
      player_data += packet
    else
      if packet =~ RX_PLAYER_HEADER
        # Found Player header, packet possibly contains partial gamedata too
        player_info = true
        packets = packet.split(RX_PLAYER_HEADER, 2)

        # Parse last game_data piece if available
        data[:game].merge!(parse_game_data(packets[0])) unless packets[0].empty?

        # Collect the player_data if available
        player_data += packets[1]
      else
        # GameData-only
        data[:game].merge!(parse_game_data(packet))
      end         
    end
  end

  # Parse player_data
  data[:players] = parse_player_data(player_data)

  data
end

#parse_game_data(packet) ⇒ Object



89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
# File 'lib/gamespy_query/parser.rb', line 89

def parse_game_data(packet)
  Tools.debug {"Game Parsing #{packet.inspect}"}

  key = nil
  game_data = {}

  packet.split(STR_SPLIT).each_with_index do |data, index|
    if (index % 2) == 0
      key = clean_string data
    else
      game_data[key] = data.is_a?(String) ? clean_string(data) : data
    end
  end

  game_data
end

#parse_player_data(packet) ⇒ Object

TODO: Cleanup



116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
# File 'lib/gamespy_query/parser.rb', line 116

def parse_player_data(packet)
  Tools.debug {"Player Parsing #{packet.inspect}"}

  player_data = {:names => [], :teams => [], :scores => [], :deaths => []} # [[], [], [], []]

  return player_data if packet.nil? || packet.empty?

  data = packet.clone
  unless data =~ RX_PLAYER_EMPTY

    # Leave out the character or Replace character with special string later used to replace the previous value
    data.sub!(RX_PLAYER_INFO) { |r|
      str = $1
      if $2 == STR_X0
        # If a proper primary info header of this type was not yet found, replace this secondary header with a proper primary header
        # This will add the broken info header to the previous info list (name for team, team for score, score for deaths)
        # However the resulting arrays are limited to num_players, so the info is discared anyway.
        # TODO: Cleaner implementation!
        data =~ /(^|[^\x01])#{Regexp.escape(str)}_\x00\x00/ ? STR_X0 : :"#{str}_\x00\x00"
      else
        STR_SIX_X0
      end
    }

    data, deaths = data.split(STR_DEATHS, 2)
    data, scores = data.split(STR_SCORE, 2)
    data, teams = data.split(STR_TEAM, 2)
    data, names = data.split(STR_PLAYER, 2)

    orig_data = [names, teams, scores, deaths]

    # TODO: Handle seperate score
    orig_data.each_with_index do |data, i|
      next if data.nil? || data.empty?
      str = data.clone

      str.sub!(RX_X0_E, STR_EMPTY) # Remove last \x00

      # Parse the data - \x00 is printed after a non-nil entry, otherwise \x00 means nil (e.g empty team)
      until str.empty?
        entry = str[RX_X0_SPEC]
        player_data[player_data.keys[i]] << clean_string(entry.sub(STR_X0, STR_EMPTY))
        str.sub!(entry, STR_EMPTY)
      end
      
      # Search for SIX string to overwrite last entry
      new_player_data = []
      overwrite = false
      player_data[player_data.keys[i]].each do |info|
        if info == STR_SIX
          overwrite = true # tag so that the next entry will overwrite the latest entry
          next # ignore
        else
          if overwrite
            new_player_data[-1] = info # Overwrite latest entry
            overwrite = false # done the overwrite
          else
            #break if new_player_data.size == num_players
            new_player_data << info # insert entry
          end
        end
      end
      player_data[player_data.keys[i]] = new_player_data
    end
  end

  player_data
end