Module: Grueserve::Soldier

Defined in:
lib/grueserve/soldier.rb

Defined Under Namespace

Classes: Aim

Constant Summary collapse

RELOAD =
"RELOAD"

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.extend_object(o) ⇒ Object



32
33
34
35
# File 'lib/grueserve/soldier.rb', line 32

def self.extend_object(o)
  super
  o.init_soldier
end

Instance Method Details

#ammoObject



50
51
52
# File 'lib/grueserve/soldier.rb', line 50

def ammo
  @ammo
end

#ammo=(x) ⇒ Object



54
55
56
57
# File 'lib/grueserve/soldier.rb', line 54

def ammo=(x)
  @ammo = x
  self.extra_status = " Ammo: #{@ammo}"
end

#base_grenade_precision_factorObject



63
64
65
# File 'lib/grueserve/soldier.rb', line 63

def base_grenade_precision_factor
  2
end

#damageObject



156
157
158
# File 'lib/grueserve/soldier.rb', line 156

def damage
  2
end

#grenade_max_precision_factorObject



71
72
73
# File 'lib/grueserve/soldier.rb', line 71

def grenade_max_precision_factor
  5
end

#grenade_precision_deltaObject



67
68
69
# File 'lib/grueserve/soldier.rb', line 67

def grenade_precision_delta
  0.1
end

#handle_lbutton(command) ⇒ Object



107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
# File 'lib/grueserve/soldier.rb', line 107

def handle_lbutton(command)
  unless @reloading
    if command.nil?
      unless @aim.nil?
        throw_grenade
      end
    else
      if current_command.include?("SHIFT")
        max_rate_of(10).times_a_second do
          if @aim.nil?
            new_point = Geo::Point.new(command["x"].to_i, command["y"].to_i) - body.origo
            new_point.abs = max_throwing_distance if new_point.abs > max_throwing_distance
            @aim = Aim.new(new_point, base_grenade_precision_factor)
          else
            @aim.precision += grenade_precision_delta unless @aim.precision > grenade_max_precision_factor
          end
          aim_point = body.origo + @aim.point
          send_aim(aim_point.x, aim_point.y, @aim.point.abs / @aim.precision)
        end
      else
        if @aim.nil?
          if ammo > 0
            max_rate_of(8).times_a_second do
              shot_line = body.origo.to(command["x"].to_i, command["y"].to_i)
              this_fuzz_factor = shoot_fuzz_factor
              angle = fuzz * this_fuzz_factor + shot_line.angle
              send_aim(command["x"], command["y"], Math.tan(this_fuzz_factor) * shot_line.abs)
              fire_bullet(angle)
              self.ammo -= 1
            end
          else
            max_rate_of(1).times_a_second do
              broadcast_noise("dry_shot", body.origo)
            end
          end
        else
          throw_grenade
        end
      end
    end
  end
end

#handle_reload(command) ⇒ Object



150
151
152
153
154
# File 'lib/grueserve/soldier.rb', line 150

def handle_reload(command)
  unless command.nil?
    reload
  end
end

#init_soldierObject



37
38
39
40
41
42
43
# File 'lib/grueserve/soldier.rb', line 37

def init_soldier
  self.behaviour = "soldier"
  @reloading = false
  @aim = nil
  subscribe("LBUTTON", :handle_lbutton)
  subscribe("RELOAD", :handle_reload)
end

#max_ammoObject



59
60
61
# File 'lib/grueserve/soldier.rb', line 59

def max_ammo
  32
end

#max_throwing_distanceObject



83
84
85
# File 'lib/grueserve/soldier.rb', line 83

def max_throwing_distance
  200
end

#precisionObject



174
175
176
# File 'lib/grueserve/soldier.rb', line 174

def precision
  30.0
end

#refillObject



45
46
47
48
# File 'lib/grueserve/soldier.rb', line 45

def refill
  super
  self.ammo = max_ammo
end

#reloadObject



87
88
89
90
91
92
93
94
95
96
97
# File 'lib/grueserve/soldier.rb', line 87

def reload
  if !@reloading && @aim.nil
    @reloading = true
    broadcast_noise("reload", body.origo)
    thread_with_rescue do
      sleep(reload_time)
      self.ammo = max_ammo
      @reloading = false
    end
  end
end

#reload_timeObject



75
76
77
# File 'lib/grueserve/soldier.rb', line 75

def reload_time
  3
end

#shoot_fuzz_factorObject



160
161
162
163
164
165
166
167
168
169
170
171
172
# File 'lib/grueserve/soldier.rb', line 160

def shoot_fuzz_factor
  rval = 1.0
  if moving?
    if state == :dodging
      rval *= 4
    else
      rval *= 2
    end
  else
    rval *= 0.5 if state == :dodging
  end
  return rval / precision
end

#throw_grenadeObject



99
100
101
102
103
104
105
# File 'lib/grueserve/soldier.rb', line 99

def throw_grenade
  this_fuzz_factor = @aim.point.abs / @aim.precision
  loc = body.origo + Geo::Point.new(@aim.point.x + (this_fuzz_factor * fuzz),
                                    @aim.point.y + (this_fuzz_factor * fuzz))
  send_throw(body.origo.to(loc), throwing_speed)
  @aim = nil
end

#throwing_speedObject



79
80
81
# File 'lib/grueserve/soldier.rb', line 79

def throwing_speed
  100
end