Class: FXRoomDialogBox
- Inherits:
-
FXDialogBox
- Object
- FXDialogBox
- FXRoomDialogBox
- Defined in:
- lib/IFMapper/FXRoomDialogBox.rb
Overview
Class used to display a room dialog box
Instance Attribute Summary collapse
-
#map ⇒ Object
writeonly
Sets the attribute map.
Instance Method Summary collapse
- #copy_from(room) ⇒ Object
- #copy_to ⇒ Object
-
#initialize(map, room, event = nil, modal = nil) ⇒ FXRoomDialogBox
constructor
A new instance of FXRoomDialogBox.
Constructor Details
#initialize(map, room, event = nil, modal = nil) ⇒ FXRoomDialogBox
Returns a new instance of FXRoomDialogBox.
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# File 'lib/IFMapper/FXRoomDialogBox.rb', line 77 def initialize(map, room, event = nil, modal = nil) pos = [40, 40] if event pos = [ event.last_x, event.last_y ] end maxW = map.window.width - 390 maxH = map.window.height - 300 pos[0] = maxW if pos[0] > maxW pos[1] = maxH if pos[1] > maxH if modal decor = DECOR_TITLE|DECOR_BORDER else decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE end super( map.window, BOX_ROOM_INFORMATION, decor, pos[0], pos[1], 0, 0 ) mainFrame = FXVerticalFrame.new(self, FRAME_SUNKEN|FRAME_THICK| LAYOUT_FILL_X|LAYOUT_FILL_Y) frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X) FXLabel.new(frame, BOX_LOCATION, nil, 0, LAYOUT_FILL_X) @name = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW) all = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y) leftFrame = FXVerticalFrame.new(all, LAYOUT_SIDE_TOP|LAYOUT_SIDE_LEFT| LAYOUT_FILL_X|LAYOUT_FILL_Y) @darkness = FXCheckButton.new(leftFrame, BOX_DARKNESS, nil, 0, ICON_BEFORE_TEXT|LAYOUT_LEFT| LAYOUT_SIDE_RIGHT) @tab = FXTabBook.new(leftFrame, :opts => LAYOUT_FILL_X|LAYOUT_FILL_Y| LAYOUT_LEFT) FXTabItem.new(@tab, BOX_OBJECTS, nil, 0, LAYOUT_FILL_X) boxFrame = FXHorizontalFrame.new(@tab, FRAME_THICK|FRAME_RAISED) @objects = FXText.new(boxFrame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y) @objects.visibleRows = 8 @objects.visibleColumns = 40 @tasksFrame = FXTabItem.new(@tab, BOX_TASKS, nil) frame = FXHorizontalFrame.new(@tab, FRAME_THICK|FRAME_RAISED) @tasks = FXText.new(frame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y) @tasks.visibleRows = 8 @tasks.visibleColumns = 40 FXTabItem.new(@tab, BOX_COMMENTS, nil) @commentFrame = FXHorizontalFrame.new(@tab, FRAME_THICK|FRAME_RAISED) @comment = FXText.new(@commentFrame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y) @comment.visibleRows = 8 @comment.visibleColumns = 40 ######## Add description @descFrame = FXTabItem.new(@tab, BOX_DESCRIPTION, nil) frame = FXVerticalFrame.new(@tab, FRAME_THICK|FRAME_RAISED) @desc = FXText.new(frame, nil, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y|TEXT_WORDWRAP) @desc.visibleColumns = 70 @desc.visibleRows = 18 if modal = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X| PACK_UNIFORM_WIDTH) # Accept @ok = FXButton.new(, BUTTON_ACCEPT, nil, self, FXDialogBox::ID_ACCEPT, FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y) # Cancel FXButton.new(, BUTTON_CANCEL, nil, self, FXDialogBox::ID_CANCEL, FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y) else @name.connect(SEL_CHANGED) { copy_to() } @objects.connect(SEL_CHANGED) { copy_to()} @tasks.connect(SEL_CHANGED) { @room.tasks = @tasks.text } @darkness.connect(SEL_COMMAND) { copy_to() } @desc.connect(SEL_CHANGED) { @room.desc = @desc.text } @comment.connect(SEL_CHANGED) { @room.comment = @comment.text } end @map = map # We need to create the dialog box first, so we can use select text. create end |
Instance Attribute Details
#map=(value) ⇒ Object (writeonly)
Sets the attribute map
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# File 'lib/IFMapper/FXRoomDialogBox.rb', line 8 def map=(value) @map = value end |
Instance Method Details
#copy_from(room) ⇒ Object
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# File 'lib/IFMapper/FXRoomDialogBox.rb', line 25 def copy_from(room) @room = room @name.text = room.name @darkness.checkState = room.darkness @objects.text = room.objects @tasks.text = room.tasks @desc.text = room.desc @comment.text = room.comment # Select text for quick editing if it uses default location name @name.setCursorPos room.name.size if room.name == MSG_NEW_LOCATION self.setFocus @name.selectAll @name.setFocus end if @map. @name.disable @darkness.disable @objects.disable @tasks.disable @desc.disable @comment.disable else @name.enable @darkness.enable @objects.enable @tasks.enable @desc.enable @comment.enable end if @map.['Location Tasks'] @tasksFrame.show else @tasksFrame.hide end if @map.['Location Description'] @descFrame.show else @descFrame.hide end @desc.connect(SEL_CHANGED) { @room.desc = @desc.text } # Yuck! Fox's packer is absolutely oblivious to hiding/showing of # elements, so we need to force a dummy resize so the layout is # recalculated. But FUCK! This completely fucks up the focus. # Fox is a piece of ****. I **REALLY** need to go back to FLTK. ## self.resize(self.defaultWidth, self.defaultHeight) end |
#copy_to ⇒ Object
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# File 'lib/IFMapper/FXRoomDialogBox.rb', line 10 def copy_to() @room.name = @name.text @room.objects = @objects.text @room.objects.gsub!(/[,\t]+/, "\n") @room.tasks = @tasks.text @room.darkness = (@darkness.checkState == 1) @room.desc = @desc.text @room.comment = @comment.text @map.draw_room(@room) @map.update_roomlist end |