Class: GUEReader
- Inherits:
-
Object
- Object
- GUEReader
- Defined in:
- lib/IFMapper/GUEReader.rb
Overview
Class that allows importing a GUE map file.
Defined Under Namespace
Classes: Complex, MapError, ParseError
Constant Summary collapse
- GUE_MAGIC =
This is the GUEmap magic number/ID at the beginning of the file.
"\307U\305m\341p"
- DIRS =
{ 0 => 0, # n 1 => 4, # s 2 => 2, # e 3 => 6, # w 4 => 1, # ne 5 => 7, # nw 6 => 3, # se 7 => 5, # sw # GUE Map also supports connections to the sides of centers # # -*--*- # | | # -*--*- # # We translate these as corner connections. # 8 => [0, 1], # ----*- 9 => [0, 7], 10 => [4, 3], # ----*- 11 => [4, 5], # DOT directions # 12 => 4, }
- @@debug =
nil
Instance Attribute Summary collapse
-
#map ⇒ Object
readonly
Returns the value of attribute map.
Instance Method Summary collapse
- #debug(x) ⇒ Object
-
#header ⇒ Object
Read GUEMap header from file stream.
-
#initialize(file, map = Map.new('GUE Imported Map')) ⇒ GUEReader
constructor
A new instance of GUEReader.
-
#parse ⇒ Object
Main parsing loop.
-
#read_connection ⇒ Object
Read a connection from file stream.
-
#read_room ⇒ Object
Read a room from file stream.
- #remove_dots ⇒ Object
- #reposition ⇒ Object
Constructor Details
#initialize(file, map = Map.new('GUE Imported Map')) ⇒ GUEReader
Returns a new instance of GUEReader.
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# File 'lib/IFMapper/GUEReader.rb', line 419 def initialize(file, map = Map.new('GUE Imported Map')) @map = map @complex = [] @f = File.open(file, 'rb') parse reposition remove_dots @map.fit @map.section = 0 if @map.kind_of?(FXMap) @map.filename = file.sub(/\.gmp$/i, '.map') @map. = true @map.window.show end end |
Instance Attribute Details
#map ⇒ Object (readonly)
Returns the value of attribute map.
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# File 'lib/IFMapper/GUEReader.rb', line 50 def map @map end |
Instance Method Details
#debug(x) ⇒ Object
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# File 'lib/IFMapper/GUEReader.rb', line 54 def debug(x) if @@debug.to_i > 0 $stderr.puts x end end |
#header ⇒ Object
Read GUEMap header from file stream
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# File 'lib/IFMapper/GUEReader.rb', line 63 def header magic = @f.read(6) if magic != GUE_MAGIC raise ParseError, "Not a GUEMap" end @f.read(4) version = @f.read(2).unpack('s')[0] debug "VERSION: #{version}" case version when 4 crap = @f.read(2) crap = @f.read(1)[0] if crap == 32 len = @f.read(1)[0] @map.name = @f.read(len) crap = @f.read(1)[0] end if crap == 40 len = @f.read(1)[0] if len == 255 len = @f.read(2).unpack('s')[0] end @f.read(len) crap = @f.read(1)[0] end hdr = @f.read(15) when 3,2 crap = @f.read(2) crap = @f.read(1)[0] if crap == 32 len = @f.read(1)[0] @map.name = @f.read(len) crap = @f.read(1)[0] end if crap == 40 len = @f.read(1)[0] if len == 255 len = @f.read(2).unpack('s')[0] end @f.read(len) crap = @f.read(1)[0] end hdr = @f.read(8) else raise ParseError, "Unknown GUEMap version #{version}" end end |
#parse ⇒ Object
Main parsing loop.
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# File 'lib/IFMapper/GUEReader.rb', line 305 def parse header while not @f.eof? type = @f.read(1)[0] data = @f.read(1)[0] debug "type: #{type}" debug "data: #{data}" case type when 2 read_room when 3 read_connection when 4 break else raise "Unknown type: #{type}" end end end |
#read_connection ⇒ Object
Read a connection from file stream
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# File 'lib/IFMapper/GUEReader.rb', line 114 def read_connection type = Connection::FREE dir = Connection::BOTH dA = @f.read(1)[0] a = @f.read(1)[0] stub = false opt = @f.read(1)[0] exitAtext = exitBtext = 0 case opt when 26 #normal connection when 34 # up/down/in/out connection exitAtext = @f.read(1)[0] if exitAtext & 8 != 0 exitAtext -= 8 type = Connection::SPECIAL end if exitAtext & 16 != 0 # no exit connection stub = true exitAtext -= 16 b = a dB = dA end if exitAtext & 32 != 0 # stub connection stub = true exitAtext -= 32 end if exitAtext & 64 != 0 exitAtext -= 64 dir = Connection::AtoB end exitBtext = @f.read(1)[0] data = @f.read(1)[0] else raise ParseError, "option: #{opt} unknown" end unless stub dB = @f.read(1)[0] b = @f.read(1)[0] opt = @f.read(1)[0] end data = @f.read(1)[0] data = @f.read(1)[0] unless @f.eof? section = @map.sections[@map.section] roomA = section.rooms[a] roomB = section.rooms[b] if b debug "Index : #{a}->#{b}" debug "dA: #{dA} dB: #{dB}" if roomA.name == '*' if roomB.x != roomA.x or roomB.y != roomA.y dirA = roomA.exit_to(roomB) else dirA = 0 end else dirA = DIRS[dA] if dirA.kind_of?(Array) dirA.each { |d| next if roomA[d] dirA = d break } if dirA.kind_of?(Array) dirA = dirA[0] end end raise "Unknown direction #{dA}" unless dirA end if b if roomB.name == '*' dirB = (dirA + 4) % 8 else dirB = DIRS[dB] if dirB.kind_of?(Array) dirB.each { |d| next if roomB[d] dirB = d break } if dirB.kind_of?(Array) dirB = dirB[0] end end raise "Unknown direction #{dB}" unless dirB end end if roomA[dirA] dirA = roomA.exits.index(nil) end if roomB if roomB[dirB] dirB = roomB.exits.rindex(nil) end end debug "Connect: #{roomA} ->#{roomB} " debug "dirA: #{dirA} dirB: #{dirB}" debug "exitA: #{exitAtext} exitB: #{exitBtext}" begin c = map.new_connection( roomA, dirA, roomB, dirB ) c.exitAtext = exitAtext c.exitBtext = exitBtext c.dir = dir c.type = type debug c rescue Section::ConnectionError end end |
#read_room ⇒ Object
Read a room from file stream
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# File 'lib/IFMapper/GUEReader.rb', line 246 def read_room x = @f.read(1)[0] data = @f.read(1) y = @f.read(1)[0] data = @f.read(1)[0] type = @f.read(1)[0] case type when 41 r = @map.new_room(x, y) r.name = "*" data = @f.read(4) if data[0] == 0 r.name = '' end return when 0 r = @map.new_room(x, y) r.name = '' @f.read(2) return end len = @f.read(1)[0] name = '' comment = '' name = @f.read(len) test = @f.read(1)[0] case test when 41 @f.read(4) when 0 data = @f.read(2) else len = @f.read(1)[0] if len == 255 len = @f.read(2).unpack('s')[0] end comment = @f.read(len) data = @f.read(3) end debug "Room: #{name.inspect} pos: #{x}, #{y}" debug "Comment: #{comment.inspect}" # r = @map.new_room(x, y) r = @map.new_room(x, y) name.gsub!(/[\r\n]+/, ' ') comment.gsub!(/\r/, '') r.name = name r.tasks = comment end |
#remove_dots ⇒ Object
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# File 'lib/IFMapper/GUEReader.rb', line 327 def remove_dots @map.sections.each do |sect| sect.connections.each do |c| a, b = c.room next unless b next if a.name == '*' or b.name != '*' # OK. We have a ROOM->* connection. Follow it to find other room. # And turn it into a complex connection. dirA = a.exits.index(c) dirB = b.exits.rindex(c) origB = dirB dir = Connection::BOTH dirB = nil cc = c while b.name == '*' found = false b.exits.each { |e| next if not e or e == cc found = true idx = e.index(b) ^ 1 b = e.room[idx] dirB = b.exits.index(e) dir = e.dir cc = e break } if not found debug "not found complement for #{cc}" break end end next if b.name == '*' # remove the other connection sect.delete_connection(cc) c.roomB[origB] = nil # Make connection a complex connection and remove old # connection in b room c.roomB = b c.dir = dir b[dirB] = c end end # Now, remove all DOT rooms and their connections @map.sections.each { |sect| del = sect.rooms.find_all { |r| r.name == '*' } del.each { |r| sect.delete_room(r) } } end |
#reposition ⇒ Object
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# File 'lib/IFMapper/GUEReader.rb', line 384 def reposition @map.sections.each do |sect| minXY, = sect.min_max_rooms sect.rooms.each do |r| r.x -= minXY[0] r.y -= minXY[1] r.x /= 4.0 r.y /= 4.0 end end @map.sections.each do |sect| sect.rooms.each_with_index do |r, idx| x = r.x y = r.y xf = x.floor yf = y.floor if x != xf or y != yf sect.rooms.each do |r2| next if r == r2 if xf == r2.x.floor and yf == r2.y.floor dx = (x - xf).ceil dy = (y - yf).ceil sect.shift(x, y, dx, dy) break end end end r.x = r.x.floor.to_i r.y = r.y.floor.to_i end end end |