Class: LoadRunner::Queue
- Inherits:
-
Object
- Object
- LoadRunner::Queue
- Defined in:
- lib/load_runner.rb
Instance Attribute Summary collapse
-
#failures ⇒ Object
Returns the value of attribute failures.
Instance Method Summary collapse
-
#initialize(logger = nil) ⇒ Queue
constructor
A new instance of Queue.
- #load(num_threads = 1, &work) ⇒ Object
- #run ⇒ Object
- #run_and_stagger(max_sleep = 10) ⇒ Object
- #run_for_duration(num_seconds, max_sleep = 0) ⇒ Object
Constructor Details
#initialize(logger = nil) ⇒ Queue
Returns a new instance of Queue.
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# File 'lib/load_runner.rb', line 8 def initialize(logger = nil) # logger if logger!=nil @logger = logger end # setup @threads = [] @transactions = 0 @num_threads = 1 @failures = 0 end |
Instance Attribute Details
#failures ⇒ Object
Returns the value of attribute failures.
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# File 'lib/load_runner.rb', line 6 def failures @failures end |
Instance Method Details
#load(num_threads = 1, &work) ⇒ Object
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# File 'lib/load_runner.rb', line 22 def load(num_threads=1, &work) @num_threads = num_threads @work = work # save work for new threads # create threads num_threads.times do || # do work create_thread # log if @logger!=nil @logger.debug "action=create|name=thread" end end end |
#run ⇒ Object
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# File 'lib/load_runner.rb', line 39 def run() @start_time = Time.now start_all wait_until_finished end |
#run_and_stagger(max_sleep = 10) ⇒ Object
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# File 'lib/load_runner.rb', line 45 def run_and_stagger(max_sleep=10) @start_time = Time.now start_all { rand_sleep(max_sleep) } wait_until_finished end |
#run_for_duration(num_seconds, max_sleep = 0) ⇒ Object
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# File 'lib/load_runner.rb', line 51 def run_for_duration(num_seconds, max_sleep=0) @start_time = Time.now # keep them running to_time = Time.now + num_seconds # log if @logger!=nil @logger.debug "action=run_for_durration|until=#{to_time}" end # duration while (Time.now <= to_time) @threads.each do |t| # restart threads if (t.status=="sleep") rand_sleep(max_sleep) t.run end if (t.status==false or t.status == nil) @transactions += 1 @threads.delete t thread = create_thread rand_sleep(max_sleep) thread.run # log if @logger!=nil @logger.debug "thread_count=#{@threads.count}" end end end end wait_until_finished() end |