Module: Mouse
- Defined in:
- ext/mouse/mouse.c,
lib/mouse/version.rb,
ext/mouse/mouse.c
Overview
A module with methods that "tap" into the system input methods. This is done by wrapping wrapping around the CoreGraphics event taps API provided by OS X.
The module provides a simple Ruby interface to performing mouse interactions such as moving and clicking.
This module can be used in a stand alone fashion or you can mix it into another class.
Constant Summary collapse
- VERSION =
'1.0.6'
Instance Method Summary collapse
-
#arbitrary_click(*args) ⇒ CGPoint
Generate a click using an arbitrary mouse button (down and up events).
-
#click(*args) ⇒ CGPoint
Generate a regular click event (both up and down events).
-
#click_down(*args) ⇒ CGPoint
Generate the down click part of a click event.
-
#click_up(*args) ⇒ CGPoint
Generate the up click part of a click event.
-
#current_position ⇒ CGPoint
Returns the current co-ordinates of the mouse cursor.
-
#double_click(*args) ⇒ CGPoint
Perform a double click at the given mouse position.
-
#drag_to(*args) ⇒ CGPoint
Drag the mouse cursor to the given co-ordinates.
-
#middle_click(*args) ⇒ CGPoint
Generate a click event for the middle mouse button (down and up events).
-
#move_to(*args) ⇒ CGPoint
Move the mouse cursor to the given co-ordinates.
-
#multi_click(*args) ⇒ CGPoint
Generate a multi-click event at the current mouse position.
-
#scroll(*args) ⇒ Number
Generate
amount
scroll events at the current cursor position. -
#secondary_click(*args) ⇒ CGPoint
(also: #right_click)
Generate a secondary click (both down and up events).
-
#triple_click(*args) ⇒ CGPoint
Perform a triple click at the given mouse position.
Instance Method Details
#arbitrary_click(*args) ⇒ CGPoint
Generate a click using an arbitrary mouse button (down and up events)
Numbers are used to map the mouse buttons. At the time of writing, the documented values are:
kCGMouseButtonLeft = 0
kCGMouseButtonRight = 1
kCGMouseButtonCenter = 2
And the rest are not documented! Though they should be easy enough
to figure out. See the CGMouseButton
enum in the reference
documentation for the most up to date list.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 299
static
VALUE
rb_mouse_arbitrary_click(int argc, VALUE *argv, VALUE self)
{
if (argc == 0) {
rb_raise(rb_eArgError, "arbitrary_click requires at least one arg");
return Qnil;
}
uint_t button = NUM2INT(rb_funcall(argv[0], sel_to_i, 0));
switch (argc)
{
case 1:
mouse_arbitrary_click(button);
break;
case 2:
default:
mouse_arbitrary_click2(button, rb_mouse_unwrap_point(argv[1]));
}
return CURRENT_POSITION;
}
|
#click(*args) ⇒ CGPoint
Generate a regular click event (both up and down events)
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 233
static
VALUE
rb_mouse_click(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_click();
break;
case 1:
default:
mouse_click2(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#click_down(*args) ⇒ CGPoint
Generate the down click part of a click event
This might be useful in concert with #click_up if you want to inject some behaviour between the down and up click events.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 178
static
VALUE
rb_mouse_click_down(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_click_down();
break;
case 1:
default:
mouse_click_down2(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#click_up(*args) ⇒ CGPoint
Generate the up click part of a click event
This might be useful in concert with #click_down if you want to inject some behaviour between the down and up click events.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 207
static
VALUE
rb_mouse_click_up(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_click_up();
break;
case 1:
default:
mouse_click_up(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#current_position ⇒ CGPoint
Returns the current co-ordinates of the mouse cursor
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# File 'ext/mouse/mouse.c', line 52
static
VALUE
rb_mouse_current_position(VALUE self)
{
return CURRENT_POSITION;
}
|
#double_click(*args) ⇒ CGPoint
Perform a double click at the given mouse position
Implemented by first generating a single click, and then a double click., Apps seem to respond more consistently to this behaviour since that is how a human would have to generate a double click event.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 403
static
VALUE
rb_mouse_double_click(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_double_click();
break;
case 1:
default:
mouse_double_click2(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#drag_to(*args) ⇒ CGPoint
Drag the mouse cursor to the given co-ordinates
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# File 'ext/mouse/mouse.c', line 92
static
VALUE
rb_mouse_drag_to(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
rb_raise(rb_eArgError, "drag_to requires at least a one arg");
break;
case 1:
mouse_drag_to(rb_mouse_unwrap_point(argv[0]));
break;
case 2:
default:
mouse_drag_to2(rb_mouse_unwrap_point(argv[0]), NUM2DBL(argv[1]));
}
return CURRENT_POSITION;
}
|
#middle_click(*args) ⇒ CGPoint
Generate a click event for the middle mouse button (down and up events)
It doesn't matter if you don't have a middle mouse button.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 334
static
VALUE
rb_mouse_middle_click(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_middle_click();
break;
case 1:
default:
mouse_middle_click(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#move_to(*args) ⇒ CGPoint
Move the mouse cursor to the given co-ordinates
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# File 'ext/mouse/mouse.c', line 66
static
VALUE
rb_mouse_move_to(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
rb_raise(rb_eArgError, "move_to requires at least a one arg");
break;
case 1:
mouse_move_to(rb_mouse_unwrap_point(argv[0]));
break;
case 2:
default:
mouse_move_to2(rb_mouse_unwrap_point(argv[0]), NUM2DBL(argv[1]));
}
return CURRENT_POSITION;
}
|
#multi_click(*args) ⇒ CGPoint
Generate a multi-click event at the current mouse position
Unlike #double_click and #triple_click this will generate a single event with the given number of clicks.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 364
static
VALUE
rb_mouse_multi_click(int argc, VALUE *argv, VALUE self)
{
if (argc == 0) {
rb_raise(rb_eArgError, "multi_click requires at least one arg");
return Qnil;
}
// TODO: there has got to be a more idiomatic way to do this coercion
size_t num_clicks = NUM2SIZET(rb_funcall(argv[0], sel_to_i, 0));
switch (argc)
{
case 1:
mouse_multi_click(num_clicks);
break;
case 2:
default:
mouse_multi_click2(num_clicks, rb_mouse_unwrap_point(argv[1]));
}
return CURRENT_POSITION;
}
|
#scroll(*args) ⇒ Number
Scrolling by :pixel
may not actually be by real pixels, but instead
correspond to Cocoa co-ords (I don't have a retina display, so I haven't
checked it out yet).
Generate amount
scroll events at the current cursor position
Returns number of lines scrolled. A positive amount
will scroll up
and a negative amount
will scroll down.
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# File 'ext/mouse/mouse.c', line 126
static
VALUE
rb_mouse_scroll(int argc, VALUE *argv, VALUE self)
{
if (argc == 0 || argc > 3)
rb_raise(rb_eArgError, "scroll requires 1..3 arguments, you gave %d", argc);
VALUE amount = rb_funcall(argv[0], sel_to_i, 0);
int amt = NUM2INT(amount);
if (argc == 1) {
mouse_scroll(amt);
return amount;
}
ID units = rb_to_id(argv[1]);
if (argc == 2) {
if (units == unit_pixel)
mouse_scroll2(amt, kCGScrollEventUnitPixel);
else if (units == unit_line)
mouse_scroll2(amt, kCGScrollEventUnitLine);
else
rb_raise(rb_eArgError, "unknown units `%s'", rb_id2name(units));
}
if (argc == 3) {
double duration = NUM2DBL(argv[2]);
if (units == unit_pixel)
mouse_scroll3(amt, kCGScrollEventUnitPixel, duration);
else if (units == unit_line)
mouse_scroll3(amt, kCGScrollEventUnitLine, duration);
else
rb_raise(rb_eArgError, "unknown units `%s'", rb_id2name(units));
}
return amount;
}
|
#secondary_click(*args) ⇒ CGPoint Also known as: right_click
Generate a secondary click (both down and up events)
Secondary click is often referred to as "right click".
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 261
static
VALUE
rb_mouse_secondary_click(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_secondary_click();
break;
case 1:
default:
mouse_secondary_click2(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|
#triple_click(*args) ⇒ CGPoint
Perform a triple click at the given mouse position
Implemented by first generating a single click, then a double click, and finally a triple click. Apps seem to respond more consistently to this behaviour since that is how a human would have to generate a triple click event.
You can optionally specify a point to click; the mouse cursor will instantly jump to the given point.
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# File 'ext/mouse/mouse.c', line 434
static
VALUE
rb_mouse_triple_click(int argc, VALUE *argv, VALUE self)
{
switch (argc)
{
case 0:
mouse_triple_click();
break;
case 1:
default:
mouse_triple_click2(rb_mouse_unwrap_point(argv[0]));
}
return CURRENT_POSITION;
}
|