Class: Patience::GameScene

Inherits:
Ray::Scene
  • Object
show all
Defined in:
lib/patience/scenes/game_scene.rb

Overview

Patience::GameScene is a main scene of the game. All stuff happens here.

Instance Method Summary collapse

Instance Method Details

#registerObject



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# File 'lib/patience/scenes/game_scene.rb', line 23

def register
  add_hook :quit, method(:exit!)
  add_hook :key_press, key(:q), method(:exit!)

  # If mouse button pressed, create Click event. If a card has
  # been clicked, create Drag event. Drag only face up cards.
  on :mouse_press do
    @cursor.click = EventHandler::Click.new(@cursor.mouse_pos, @areas)
    if @cursor.carrying_card?
      @cursor.drag  = EventHandler::Drag.new(@cursor)
    end
  end

  on :mouse_motion do
    if @cursor.movable? and @cursor.click.not.stock?
      @cursor.drag.move(@cursor.mouse_pos)
    end
  end

  on :mouse_release do
    @cursor.click! if @cursor.clicked_something?
    if @cursor.carrying_card?
      @cursor.drop = EventHandler::Drop.new(@cursor.click, @areas)
      @cursor.drop! unless @cursor.click.stock?
    end
  end

  always do
    @cursor.mouse_pos = mouse_pos
  end

end

#render(win) ⇒ Object



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# File 'lib/patience/scenes/game_scene.rb', line 56

def render(win)
  win.draw @bg_sprite
  @areas.values.to_a.each { |area| area.draw_on(win) }
  # Draw the card, which is being dragged.
  if @cursor.drawable?
    @cursor.click.cards.keys.each { |card| card.draw_on(win) }
  end
end

#setupObject



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# File 'lib/patience/scenes/game_scene.rb', line 6

def setup
  @bg_sprite  = Ray::Sprite.new path_of('patience/sprites/table_bg.png')
  @cursor     = Cursor.new
  @deck       = Deck.new
  @deck.cards.shuffle!

  @tableau    = Tableau.new(@deck.shuffle_off! 28)
  @stock      = Stock.new(@deck.shuffle_off! 24)
  @waste      = Waste.new
  @foundation = Foundation.new

  @areas      = { :tableau    => @tableau,
                  :stock      => @stock,
                  :waste      => @waste,
                  :foundation => @foundation }
end