Class: Unbeatable_AI
- Inherits:
-
Object
- Object
- Unbeatable_AI
- Defined in:
- lib/unbeatable_ai.rb
Instance Attribute Summary collapse
-
#opponent ⇒ Object
Returns the value of attribute opponent.
Instance Method Summary collapse
-
#initialize ⇒ Unbeatable_AI
constructor
A new instance of Unbeatable_AI.
- #make_move(board, marker) ⇒ Object
- #minimax(board, marker, depth, alpha, beta) ⇒ Object
- #score_board(board, marker) ⇒ Object
Constructor Details
#initialize ⇒ Unbeatable_AI
Returns a new instance of Unbeatable_AI.
7 8 9 |
# File 'lib/unbeatable_ai.rb', line 7 def initialize @opponent = false end |
Instance Attribute Details
#opponent ⇒ Object
Returns the value of attribute opponent.
5 6 7 |
# File 'lib/unbeatable_ai.rb', line 5 def opponent @opponent end |
Instance Method Details
#make_move(board, marker) ⇒ Object
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 |
# File 'lib/unbeatable_ai.rb', line 39 def make_move(board, marker) best_square = nil best_score = -1.0/0 opponent = board.get_opponent board.list_of_open_squares.each do |square| board.set_square(square, marker) score = -minimax(board, opponent, 1, -1.0/0, 1.0/0) board.undo_set_square(square) if score > best_score best_score = score best_square = square end end return best_square end |
#minimax(board, marker, depth, alpha, beta) ⇒ Object
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 |
# File 'lib/unbeatable_ai.rb', line 21 def minimax(board, marker, depth, alpha, beta) opponent = board.get_opponent score = 0 best_score = -1.0/0 if board.game_over? return score_board(board, marker) / depth else new_alpha = alpha board.list_of_open_squares.each do |square| board.set_square(square, marker) score = -minimax(board, opponent, depth + 1, -new_alpha, -beta) board.undo_set_square(square) best_score = score if score > best_score end return best_score end end |
#score_board(board, marker) ⇒ Object
11 12 13 14 15 16 17 18 19 |
# File 'lib/unbeatable_ai.rb', line 11 def score_board(board, marker) if !board.board_open? and !board.winner_on_board? return 0 elsif board.game_won?(marker) 1.0 else -1.0 end end |