Class: Boid
- Defined in:
- ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb
Instance Attribute Summary collapse
-
#almostGroundLevel ⇒ Object
Returns the value of attribute almostGroundLevel.
-
#flock ⇒ Object
Returns the value of attribute flock.
-
#maxSpeed ⇒ Object
Returns the value of attribute maxSpeed.
-
#maxSpeedSquared ⇒ Object
Returns the value of attribute maxSpeedSquared.
-
#perchingTurnsLeft ⇒ Object
Returns the value of attribute perchingTurnsLeft.
-
#wingFlapPos ⇒ Object
Returns the value of attribute wingFlapPos.
Attributes inherited from Thing
Instance Method Summary collapse
- #avoidOthers ⇒ Object
- #boundPosition ⇒ Object
- #init ⇒ Object
-
#initialize(pos = nil) ⇒ Boid
constructor
A new instance of Boid.
- #limitSpeed ⇒ Object
- #matchOthersVelocities ⇒ Object
- #move ⇒ Object
- #moveTowardsFlockCenter ⇒ Object
Methods inherited from Thing
#draw, #pixelsPerSecToPixelsPerMove
Constructor Details
#initialize(pos = nil) ⇒ Boid
Returns a new instance of Boid.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 18 def initialize(pos = nil) super(pos, nil) init end |
Instance Attribute Details
#almostGroundLevel ⇒ Object
Returns the value of attribute almostGroundLevel.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def almostGroundLevel @almostGroundLevel end |
#flock ⇒ Object
Returns the value of attribute flock.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def flock @flock end |
#maxSpeed ⇒ Object
Returns the value of attribute maxSpeed.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def maxSpeed @maxSpeed end |
#maxSpeedSquared ⇒ Object
Returns the value of attribute maxSpeedSquared.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def maxSpeedSquared @maxSpeedSquared end |
#perchingTurnsLeft ⇒ Object
Returns the value of attribute perchingTurnsLeft.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def perchingTurnsLeft @perchingTurnsLeft end |
#wingFlapPos ⇒ Object
Returns the value of attribute wingFlapPos.
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 15 def wingFlapPos @wingFlapPos end |
Instance Method Details
#avoidOthers ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 75 def avoidOthers() c = Point.new() @flock.members.each { | b | if b != self otherPos = b.position if @position.squareOfDistanceTo(otherPos) < $PARAMS['boid_square_of_personal_space_dist'] c.addPoint(@position) c.subtractPoint(otherPos) end end } @vector.addPoint(c) end |
#boundPosition ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 104 def boundPosition() v = Point.new halfWidth = $PARAMS['world_width'] / 2 halfHeight = $PARAMS['world_height'] / 2 halfDepth = $PARAMS['world_depth'] / 2 if position.x < -halfWidth v.x = $PARAMS['boid_bounds_limit_pull'] elsif position.x > halfWidth v.x = -$PARAMS['boid_bounds_limit_pull'] end if position.y < -halfHeight + almostGroundLevel + $PARAMS['boid_bounds_limit_above_ground_level'] v.y = $PARAMS['boid_bounds_limit_pull'] elsif position.y > halfHeight v.y = -$PARAMS['boid_bounds_limit_pull'] end if position.z < -halfDepth v.z = $PARAMS['boid_bounds_limit_pull'] elsif position.z > halfDepth v.z = -$PARAMS['boid_bounds_limit_pull'] end @vector.addPoint(v) end |
#init ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 23 def init @maxSpeed = $PARAMS['boid_max_speed'] @maxSpeedSquared = @maxSpeed * @maxSpeed @flock = nil # set by flock when flock adds to self @wingFlapPos = rand(7) @perchingTurnsLeft = 0 @almostGroundLevel = 5.0 @view = BoidView.new(self) end |
#limitSpeed ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 133 def limitSpeed() speedSquared = Point::ORIGIN.squareOfDistanceTo(@vector) if speedSquared > @maxSpeedSquared f = Math.sqrt(speedSquared) * @maxSpeed @vector.divideBy(f) end end |
#matchOthersVelocities ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 90 def matchOthersVelocities() vel = Point.new() flock.members.each { | b | if b != self vel.addPoint(b.vector) end } vel.divideBy(flock.members.length - 1) vel.subtractPoint(@vector) vel.divideBy(8) @vector.addPoint(vel) end |
#move ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 34 def move # Flap wings. Only flap occasionally if not perching. if (@perchingTurnsLeft == 0 || rand(100) < $PARAMS['boid_perch_wing_flap_percent']) @wingFlapPos = (@wingFlapPos + 1) & 7 end if @perchingTurnsLeft > 0 # Only take off when wing flap position == 2. if --@perchingTurnsLeft == 0 && @wingFlapPos != 2 @perchingTurnsLeft = (8 + 2 - @wingFlapPos) & 7 return end end moveTowardsFlockCenter() avoidOthers() matchOthersVelocities() boundPosition() limitSpeed() super() # Add velocity vector to position. # Boids at ground level perch for a while. if @position.y < @almostGroundLevel @position.y = @almostGroundLevel @vector.x = @vector.y = @vector.z = 0 @perchingTurnsLeft = rand($PARAMS['boid_max_perching_turns']) end end |
#moveTowardsFlockCenter ⇒ Object
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# File 'ext/ruby/qtruby/examples/ruboids/ruboids/Boid.rb', line 66 def moveTowardsFlockCenter() flockCenter = @flock.centerExcluding(self) flockCenter.subtractPoint(@position) # Move 1% of the way towards the center flockCenter.divideBy(100.0) @vector.addPoint(flockCenter) end |