Class: Rchess::Game
- Inherits:
-
Object
- Object
- Rchess::Game
- Defined in:
- lib/rchess/game.rb
Instance Attribute Summary collapse
-
#board ⇒ Object
Returns the value of attribute board.
-
#current_player_color ⇒ Object
readonly
Returns the value of attribute current_player_color.
-
#loosed_pieces ⇒ Object
readonly
Returns the value of attribute loosed_pieces.
Instance Method Summary collapse
- #add_loosed_piece(dstPiece) ⇒ Object
- #checked? ⇒ Boolean
-
#initialize ⇒ Game
constructor
A new instance of Game.
- #move!(srcCoord, dstCoord) ⇒ Object
Constructor Details
#initialize ⇒ Game
Returns a new instance of Game.
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# File 'lib/rchess/game.rb', line 6 def initialize @current_player_color = Piece::WHITE_COLOR @loosed_pieces = {Piece::WHITE_COLOR => [], Piece::BLACK_COLOR => []} end |
Instance Attribute Details
#board ⇒ Object
Returns the value of attribute board.
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# File 'lib/rchess/game.rb', line 3 def board @board end |
#current_player_color ⇒ Object (readonly)
Returns the value of attribute current_player_color.
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# File 'lib/rchess/game.rb', line 4 def current_player_color @current_player_color end |
#loosed_pieces ⇒ Object (readonly)
Returns the value of attribute loosed_pieces.
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# File 'lib/rchess/game.rb', line 4 def loosed_pieces @loosed_pieces end |
Instance Method Details
#add_loosed_piece(dstPiece) ⇒ Object
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# File 'lib/rchess/game.rb', line 11 def add_loosed_piece(dstPiece) self.loosed_pieces[dstPiece.color] << dstPiece.type end |
#checked? ⇒ Boolean
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# File 'lib/rchess/game.rb', line 30 def checked? king = board.king_for_color(current_player_color) king.is_threaten? end |
#move!(srcCoord, dstCoord) ⇒ Object
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# File 'lib/rchess/game.rb', line 15 def move!(srcCoord, dstCoord) return false unless board.movement_within_board?(srcCoord, dstCoord) piece = board.piece_at_coord(srcCoord) return false unless piece return false unless current_player_own_piece?(piece) return false unless board.valid_move?(piece, dstCoord) dstPiece = board.piece_at_coord(dstCoord) add_loosed_piece(dstPiece) if dstPiece board.move_src_to_dst!(piece, dstCoord) switch_current_player !checked? end |