Class: ShatteredController::State
- Defined in:
- lib/state.rb
Overview
State is the entry point for your shattered game.
States define the actors, communications between the actors, and control the camera. You can choose your starting state in config/environment.rb
Instance Attribute Summary
Attributes inherited from Base
Instance Method Summary collapse
-
#activate_state ⇒ Object
:nodoc:.
-
#camera(*args) ⇒ Object
Returns the camera used in the state.
-
#sky=(type, material) ⇒ Object
:nodoc:.
Methods inherited from Base
#disabled?, #method_missing, #unload!, #update_timer, #update_timers
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class ShatteredController::Base
Instance Method Details
#activate_state ⇒ Object
:nodoc:
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# File 'lib/state.rb', line 44 def activate_state #:nodoc: ShatteredSupport::Configuration.environment[:state] = self end |
#camera(*args) ⇒ Object
Returns the camera used in the state. See ShatteredController::ClassMethods#camera
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# File 'lib/state.rb', line 49 def camera(*args) if args.length == 0 return @camera ||= Runner.environment[:camera] end call_object_function_for_each_key(:camera, args[0]) end |
#sky=(type, material) ⇒ Object
:nodoc:
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# File 'lib/state.rb', line 56 def sky=(type, material) #:nodoc: Runner.environment[:scene].send("setSky#{type.to_s.capitalize}",material) end |