Class: Smagacor::SmagacorWindow

Inherits:
Qt::MainWindow
  • Object
show all
Defined in:
lib/smagacor/smagacor-ui.rb

Overview

Main window for Smagacor.

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(app) ⇒ SmagacorWindow

Create the main window



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# File 'lib/smagacor/smagacor-ui.rb', line 219

def initialize( app )
  super()
  setCaption( 'Smagacor Game Collection' )
  setIcon( Qt::Pixmap.new( Config.get_file( 'smagacor-logo.png' ) ) )
  setIconText( 'Smagacor Game Collection' )

  @logwindow = LogWindow.new( self )
  logger.set_log_dev( @logwindow.logdev )

  statusBar = Qt::StatusBar.new( self )

  mainWidget = Qt::Widget.new( self )
  setCentralWidget( mainWidget )

  mainLayout = Qt::HBoxLayout.new( mainWidget )

  gamelist = GameMenu.new( mainWidget )
  mainLayout.addWidget( gamelist )

  gameview = GameView.new( mainWidget )
  mainLayout.addWidget( gameview, 1 )

  connect( gamelist, SIGNAL('doubleClicked(QListViewItem*, const QPoint&, int)'), gameview, SLOT('select_game(QListViewItem*)') )

  quitAction = Qt::Action.new( "&Quit", Qt::KeySequence.new( CTRL+Key_Q ), self )
  connect( quitAction, SIGNAL('activated()'), app, SLOT("quit()") )
  @undoAction = Qt::Action.new( "&Undo", Qt::KeySequence.new( CTRL+Key_Z ), self )
  @undoAction.setEnabled( false )
  connect( @undoAction, SIGNAL('activated()'), self, SLOT("undo()") )
  @redoAction = Qt::Action.new( "&Redo", Qt::KeySequence.new( CTRL+Key_R ), self )
  @redoAction.setEnabled( false )
  connect( @redoAction, SIGNAL('activated()'), self, SLOT("redo()") )
  showLogWindowAction = Qt::Action.new( "Log Window...", Qt::KeySequence.new( CTRL+Key_L ), self )
  connect( showLogWindowAction, SIGNAL('activated()'), @logwindow, SLOT("show()") )
  showGameListAction = Qt::Action.new( "Toogle game list", Qt::KeySequence.new( CTRL+Key_G ), self )
  connect( showGameListAction, SIGNAL('activated()'), gamelist, SLOT("toggleShown()") )
  aboutAction = Qt::Action.new( "About Smagacor", Qt::KeySequence.new( CTRL+Key_A ), self )
  connect( aboutAction, SIGNAL('activated()'), gameview, SLOT("about()") )

  filemenu = Qt::PopupMenu.new( self )
  quitAction.addTo( filemenu )

  editmenu = Qt::PopupMenu.new( self )
  @undoAction.addTo( editmenu )
  @redoAction.addTo( editmenu )

  helpmenu = Qt::PopupMenu.new( self )
  showLogWindowAction.addTo( helpmenu )
  showGameListAction.addTo( helpmenu )
  aboutAction.addTo( helpmenu )

  self.menuBar.insertItem( "&File", filemenu )
  self.menuBar.insertItem( "&Edit", editmenu )
  self.menuBar.insertItem( "&Help", helpmenu )
end

Instance Attribute Details

#undoManagerObject

Returns the value of attribute undoManager.



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# File 'lib/smagacor/smagacor-ui.rb', line 216

def undoManager
  @undoManager
end

Instance Method Details

#activateUndoRedo(actions) ⇒ Object



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# File 'lib/smagacor/smagacor-ui.rb', line 281

def activateUndoRedo( actions )
  @undoAction.setEnabled( actions.include?( :undo ) )
  @redoAction.setEnabled( actions.include?( :redo ) )
end

#redoObject



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# File 'lib/smagacor/smagacor-ui.rb', line 290

def redo
  @undoManager.redo
end

#undoObject



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# File 'lib/smagacor/smagacor-ui.rb', line 286

def undo
  @undoManager.undo
end