Module: StudioGame::Playable

Included in:
Player
Defined in:
lib/studio_game/playable.rb

Instance Method Summary collapse

Instance Method Details

#blamObject



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# File 'lib/studio_game/playable.rb', line 22

def blam
  self.health -= 10
  puts "#{name} got blammed"
  health
end

#strong?Boolean

Returns:

  • (Boolean)


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# File 'lib/studio_game/playable.rb', line 28

def strong?
  health > 100
end

#w00tObject

So the rule is:

If you assign to an attribute,  
i.e. attribute is on left-hand side of =,
then you must use self.


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# File 'lib/studio_game/playable.rb', line 16

def w00t
  self.health += 15
  puts "#{name} got w00ted"
  health
end