Class: StudioGameOAS::Game
- Inherits:
-
Object
- Object
- StudioGameOAS::Game
- Defined in:
- lib/studio_game_oas/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #format_high_score(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(name) ⇒ Object
- #load_players_csv(name) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_players(players) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(out_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game_oas/game.rb', line 9 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game_oas/game.rb', line 7 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 28 def add_player(player) @players << player end |
#format_high_score(player) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 115 def format_high_score(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(name) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 14 def load_players(name) lines = File.readlines(name) lines.each do |line| player = Player.parse_player(line) add_player(player) end end |
#load_players_csv(name) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 22 def load_players_csv(name) CSV.foreach(name, converters: :numeric) do |row| add_player(Player.new(row[0], row[1])) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 32 def play(rounds) puts("There are #{@players.length} players in #{@title}:") @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts("\nThere are #{treasures.length} treasures to be found:") treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| if block_given? break if yield end puts("\nRound #{round}:") @players.each do |player| GameTurn.take_turn(player) end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 102 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_players(players) ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 97 def print_players(players) players.each { |player| puts "#{player.name} (#{player.health})" } end |
#print_stats ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 58 def print_stats puts "\n#{@title} Statstics:" strong_players, weak_players = @players.partition { |player| player.strong? } puts "\n#{strong_players.count} strong players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{weak_players.count} wimpy players" weak_players.each do |player| print_name_and_health(player) end @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\n#{total_points} total points from treasures found" puts "\n#{@title} High Scores:" @players.sort.each do |player| puts(format_high_score(player)) end end |
#save_high_scores(out_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 106 def save_high_scores(out_file="high_scores.txt") File.open(out_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts(format_high_score(player)) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game_oas/game.rb', line 92 def total_points @players.inject(0) { |sum, player| sum + player.points } end |