Class: UIColor

Inherits:
Object show all
Defined in:
lib/ios/sugarcube-to_s/uicolor.rb,
lib/ios/sugarcube-color/uicolor.rb,
lib/ios/sugarcube-image/uicolor.rb

Instance Method Summary collapse

Instance Method Details

#+(color) ⇒ Object

blends two colors by averaging the RGB and alpha components.

Examples:

:white.uicolor + :black.uicolor == :gray.uicolor


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# File 'lib/ios/sugarcube-color/uicolor.rb', line 22

def +(color)
  mix_with(color.uicolor, 0.5)
end

#<<(color) ⇒ Object

blends two colors by adding the colors, with an upper maximum of 255. Adding white to any color will create white, adding black will do nothing. Also takes transparency into account; adding a transparent color has no effect, adding an opaque color has the most effect.

Examples:

:red.uicolor << :blue.uicolor == '#ff00ff'.uicolor (:magenta)
:red.uicolor << :blue.uicolor(0.5) == '#ff0080'.uicolor (pinkish)


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# File 'lib/ios/sugarcube-color/uicolor.rb', line 33

def <<(color)
  r = [1.0, color.red * color.alpha + self.red].min
  g = [1.0, color.green * color.alpha + self.green].min
  b = [1.0, color.blue * color.alpha + self.blue].min
  a = self.alpha
  UIColor.colorWithRed(r, green:g, blue:b, alpha:a)
end

#alphaObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 113

def alpha
  if @sugarcube_hsb_colors
    @sugarcube_hsb_colors[:alpha]
  elsif _sugarcube_rgb_colors
    _sugarcube_rgb_colors[:alpha]
  end
end

#blueObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 109

def blue
  _sugarcube_rgb_colors && _sugarcube_rgb_colors[:blue]
end

#brightnessObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 97

def brightness
  _sugarcube_hsb_colors && _sugarcube_hsb_colors[:brightness]
end

#cgcolor(alpha = nil) ⇒ Object



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 11

def cgcolor(alpha=nil)
  uicolor(alpha).CGColor
end

#cicolorObject



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# File 'lib/ios/sugarcube-image/uicolor.rb', line 3

def cicolor
  self.CIColor
end

#css_nameObject

returns the closest css name



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 157

def css_name
  my_color = self.to_i
  css_name = nil
  Symbol.css_colors.each do |color, hex|
    if hex == my_color
      css_name = color
      break
    end
  end
  return css_name
end

#greenObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 105

def green
  _sugarcube_rgb_colors && _sugarcube_rgb_colors[:green]
end

#hexObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 147

def hex
  my_color = self.to_i
  if my_color
    return '#' + my_color.to_s(16).rjust(6, '0')
  else
    nil
  end
end

#hueObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 89

def hue
  _sugarcube_hsb_colors && _sugarcube_hsb_colors[:hue]
end

#inspectObject



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# File 'lib/ios/sugarcube-to_s/uicolor.rb', line 19

def inspect
  return super unless self.respond_to?(:alpha)

  alpha_s = ((alpha || 1) < 1 ? "(#{alpha})" : '')
  if system_name
    return "UIColor.#{system_name}#{alpha_s}"
  elsif css_name
    return ":#{css_name}.uicolor#{alpha_s}"
  elsif hex
    return "'#{hex}'.uicolor#{alpha_s}"
  else
    super
  end
end

#invertObject

inverts the RGB channel. keeps the alpha channel unchanged

Examples:

:white.uicolor.invert == :black.uicolor


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# File 'lib/ios/sugarcube-color/uicolor.rb', line 81

def invert
  r = 1.0 - self.red
  g = 1.0 - self.green
  b = 1.0 - self.blue
  a = self.alpha
  UIColor.colorWithRed(r, green:g, blue:b, alpha:a)
end

#mix_with(color, amount) ⇒ Object

a more generic color mixing method. mixes two colors, but a second parameter determines how much of each. 0.5 means equal parts, 0.0 means use all of the first, and 1.0 means use all of the second



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 44

def mix_with(color, amount)
  color = color.uicolor

  # make amount between 0 and 1
  amount = [[0, amount].max, 1].min
  # start with precise amounts: 0, 0.5, and 1.
  if amount == 0 && self.alpha == color.alpha
    self
  elsif amount == 1 && self.alpha == color.alpha
    color
  elsif amount == 0.5 && self.alpha == color.alpha
    r = (self.red + color.red) / 2
    g = (self.green + color.green) / 2
    b = (self.blue + color.blue) / 2
    a = self.alpha
    UIColor.colorWithRed(r, green:g, blue:b, alpha:a)
  else
    a = (color.alpha - self.alpha) * amount + self.alpha
    return UIColor.clearColor if a == 0

    color_red = color.red * color.alpha + self.red * (1 - color.alpha)
    self_red = self.red * self.alpha + color.red * (1 - self.alpha)
    color_green = color.green * color.alpha + self.green * (1 - color.alpha)
    self_green = self.green * self.alpha + color.green * (1 - self.alpha)
    color_blue = color.blue * color.alpha + self.blue * (1 - color.alpha)
    self_blue = self.blue * self.alpha + color.blue * (1 - self.alpha)

    r = (color_red - self_red) * amount + self_red
    g = (color_green - self_green) * amount + self_green
    b = (color_blue - self_blue) * amount + self_blue
    UIColor.colorWithRed(r, green:g, blue:b, alpha:a)
  end
end

#redObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 101

def red
  _sugarcube_rgb_colors && _sugarcube_rgb_colors[:red]
end

#saturationObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 93

def saturation
  _sugarcube_hsb_colors && _sugarcube_hsb_colors[:saturation]
end

#skcolor(alpha = nil) ⇒ Object



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 15

def skcolor(alpha=nil)
  uicolor(alpha)
end

#system_nameObject



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 169

def system_name
  system_color = nil
  without_alpha = self.uicolor(1)
  Symbol.uicolors.each do |color, method|
    if UIColor.send(method) == without_alpha
      system_color = method
      break
    end
  end
  return system_color
end

#to_aObject

returns the components as an array of 32 bit RGB values. alpha channel is dropped



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 136

def to_a
  if self.red && self.green && self.blue
    red = (self.red * 255).round
    green = (self.green * 255).round
    blue = (self.blue * 255).round
    return [red, green, blue]
  else
    return nil
  end
end

#to_iObject

returns the components OR’d together, as 32 bit RGB integer. alpha channel is dropped



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 123

def to_i
  if self.red && self.green && self.blue
    red = (self.red * 255).round << 16
    green = (self.green * 255).round << 8
    blue = (self.blue * 255).round
    return red + green + blue
  else
    return nil
  end
end

#to_sObject



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# File 'lib/ios/sugarcube-to_s/uicolor.rb', line 3

def to_s
  return super unless self.respond_to?(:alpha)

  alpha_s = ((alpha || 1) < 1 ? "(#{alpha})" : '')
  system_color = system_name
  return "UIColor.#{system_color}#{alpha_s}" if system_color

  alpha_s = ((alpha || 1) < 1 ? ", alpha: #{alpha}" : '')
  inside = (css_name && ":#{css_name}") || (hex && "'#{hex}'")
  if inside
    return "UIColor.color(#{inside}#{alpha_s})"
  else
    super
  end
end

#uicolor(alpha = nil) ⇒ Object



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# File 'lib/ios/sugarcube-color/uicolor.rb', line 3

def uicolor(alpha=nil)
  if alpha
    self.colorWithAlphaComponent(alpha.to_f)
  else
    self
  end
end