Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(name) ⇒ Game

Returns a new instance of Game.



10
11
12
13
# File 'lib/studio_game/game.rb', line 10

def initialize(name)
  @name = name
  @players = []
end

Instance Attribute Details

#nameObject (readonly)

Returns the value of attribute name.



8
9
10
# File 'lib/studio_game/game.rb', line 8

def name
  @name
end

Instance Method Details

#add_player(player) ⇒ Object



15
16
17
# File 'lib/studio_game/game.rb', line 15

def add_player(player)
  @players.push(player)
end

#high_score_entry(player) ⇒ Object



23
24
25
26
# File 'lib/studio_game/game.rb', line 23

def high_score_entry(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end

#load_players(from_file) ⇒ Object



74
75
76
77
78
79
80
# File 'lib/studio_game/game.rb', line 74

def load_players(from_file)
  File.readlines(from_file).each do |line|
    name, health = line.split(',')
    player = Player.new(name, Integer(health))
    add_player(player)
  end
end

#play(rounds) ⇒ Object



82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
# File 'lib/studio_game/game.rb', line 82

def play(rounds)
  puts "There are #{@players.size} players in #{@title}: "

  @players.each do |player|
    puts player
  end

  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end

  1.upto(rounds) do |round|
    if block_given?
      break if yield
    end
    puts "\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
      puts player
    end
  end
end


19
20
21
# File 'lib/studio_game/game.rb', line 19

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
# File 'lib/studio_game/game.rb', line 28

def print_stats
  puts "\n#{@title} Statistics:"

  strong_players, wimpy_players = @players.partition { |player| player.strong? }

  puts "#{strong_players.size} strong players:"
  strong_players.each do |player|
    print_name_and_health(player)
  end    

  puts "#{wimpy_players.size} wimpy players:"
  wimpy_players.each do |player|
    print_name_and_health(player)
  end
   
  puts "\n#{@title} High Scores:"
  @players.sort.each do |player|
    #formatted_name = player.name.ljust(20, '.')
    #puts "#{formatted_name} #{player.score}"
    puts high_score_entry(player)
  end
  
  @players.sort.each do |player|
    puts "\n#{player.name}'s point totals:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{player.points} grand total points"
  end
  
  puts "\n#{total_points} total points from treasures found"
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



61
62
63
64
65
66
67
68
# File 'lib/studio_game/game.rb', line 61

def save_high_scores(to_file="high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end

#total_pointsObject



70
71
72
# File 'lib/studio_game/game.rb', line 70

def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end