Class: XRVG::Fitting
- Inherits:
-
Object
- Object
- XRVG::Fitting
- Defined in:
- lib/fitting.rb
Overview
bezier = Fitting.adaptative_compute( points )
Class Method Summary collapse
-
.adaptative_compute(pointlist, maxerror = 0.0001, maxiter = 10, tlength = nil) ⇒ Object
adaptative computation with automatic splitting if error not low enough, or if convergence is not fast enough.
-
.bezierpiece(a, b, c, d) ⇒ Object
compute control points from polynomial bezier representation.
-
.compute(pointlist, maxerror = 0.01, maxiter = 100) ⇒ Object
Base method.
-
.error(bezier, pointlist, parameters) ⇒ Object
error is max error between points in pointlist and points sampled from bezier with parameters.
-
.initparameters(pointlist, parameters = nil) ⇒ Object
compute first parameter t estimated values from length between consecutive points.
-
.iterate(pointlist, parameters) ⇒ Object
iterate method compute new bezier parameters from pointlist and previous bezier parameters.
-
.renormalize(bezier, coeffs, pointlist, parameters) ⇒ Object
algo comes from www.tinaja.com/glib/bezdist.pdf.
Class Method Details
.adaptative_compute(pointlist, maxerror = 0.0001, maxiter = 10, tlength = nil) ⇒ Object
adaptative computation with automatic splitting if error not low enough, or if convergence is not fast enough
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# File 'lib/fitting.rb', line 78 def Fitting.adaptative_compute( pointlist, maxerror=0.0001, maxiter=10, tlength=nil ) parameters, tlengthtmp = Fitting.initparameters( pointlist ) if parameters == [0] * pointlist.length return [Bezier.single(:vector, pointlist[0], V2D::O, pointlist[0], V2D::O),0.0] end tlength ||= tlengthtmp niter = 0 bezier = nil while true bezier, coeffs = Fitting.iterate( pointlist, parameters ) error = Fitting.error( bezier, pointlist, parameters ) / tlength parameters = Fitting.renormalize( bezier, coeffs, pointlist, parameters ) # pointlist.length > 8 because matching with a bezier needs at least 4 points if (niter > maxiter and error > maxerror and pointlist.length > 8) pointlists = [pointlist[0..pointlist.length/2 - 1], pointlist[pointlist.length/2 - 1 ..-1]] beziers = [] errors = [] pointlists.each do |subpointlist| subbezier, suberror = Fitting.adaptative_compute( subpointlist, maxerror, maxiter, tlength ) beziers << subbezier errors << suberror end bezier = beziers.sum error = errors.max break elsif (error < maxerror || niter > maxiter) break end perror = error niter += 1 end return [bezier, error] end |
.bezierpiece(a, b, c, d) ⇒ Object
compute control points from polynomial bezier representation
a, b, c, d are such as
piece( t ) = at3 + bt2 + ct + d
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# File 'lib/fitting.rb', line 41 def Fitting.bezierpiece( a, b, c, d ) p0 = d p1 = p0 + c / 3.0 p2 = p1 + c / 3.0 + b / 3.0 p3 = p0 + c + b + a return [p0, p1, p2, p3] end |
.compute(pointlist, maxerror = 0.01, maxiter = 100) ⇒ Object
Base method
Given a pointlist, compute the closest matching cubic bezier curve
Result is in the form [p1, pc1, pc2, p2], with [p1, pc1, pc2, p2] V2D
maxerror is normalized with curve length. In case of good match (that is pointlist can be modelized by cubic bezier curve), result error will be under maxerror. If not, result may be above maxerror. In that case, computation is stopped because error no longer decrease, or because iteration is too long.
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# File 'lib/fitting.rb', line 59 def Fitting.compute( pointlist, maxerror=0.01, maxiter=100 ) parameters, tlength = Fitting.initparameters( pointlist ) perror = 1.0 niter = 0 while true bezier, coeffs = Fitting.iterate( pointlist, parameters ) error = Fitting.error( bezier, pointlist, parameters ) / tlength parameters = Fitting.renormalize( bezier, coeffs, pointlist, parameters ) if (error < maxerror || (error-perror).abs < 0.00001 || niter > maxiter ) break end niter += 1 end return bezier end |
.error(bezier, pointlist, parameters) ⇒ Object
error is max error between points in pointlist and points sampled from bezier with parameters
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# File 'lib/fitting.rb', line 144 def Fitting.error( bezier, pointlist, parameters ) maxerror = 0.0 container = V2D[] [pointlist, parameters].forzip do |point, parameter| # Trace("point #{point.inspect} parameter #{parameter}") error = (point - bezier.point( parameter, container, :parameter )).r if error > maxerror maxerror = error end end # Trace("Fitting.error #{maxerror}") return maxerror end |
.initparameters(pointlist, parameters = nil) ⇒ Object
compute first parameter t estimated values from length between consecutive points
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# File 'lib/fitting.rb', line 21 def Fitting.initparameters( pointlist, parameters=nil ) #:nodoc: lengths = [0.0] pointlist.pairs do |p1, p2| lengths.push( lengths[-1] + (p1-p2).r ) end tlength = lengths[-1] if not parameters if not tlength == 0.0 parameters = lengths.map {|length| length / tlength} else parameters = [0.0] * pointlist.length end end return [parameters, tlength] end |
.iterate(pointlist, parameters) ⇒ Object
iterate method compute new bezier parameters from pointlist and previous bezier parameters
Algo comes from www.tinaja.com/glib/bezdist.pdf
TODO : optimized
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# File 'lib/fitting.rb', line 163 def Fitting.iterate( pointlist, parameters ) p0 = pointlist[0] p1 = pointlist[-1] sumt0 = parameters.map{ |t| t**0.0 }.sum sumt1 = parameters.map{ |t| t**1.0 }.sum sumt2 = parameters.map{ |t| t**2.0 }.sum sumt3 = parameters.map{ |t| t**3.0 }.sum sumt4 = parameters.map{ |t| t**4.0 }.sum sumt5 = parameters.map{ |t| t**5.0 }.sum sumt6 = parameters.map{ |t| t**6.0 }.sum psumt1 = [pointlist, parameters].forzip.foreach(2).map {|point, t| point * (t**1.0) }.inject(V2D::O){|sum, item| sum + item} psumt2 = [pointlist, parameters].forzip.foreach(2).map {|point, t| point * (t**2.0) }.inject(V2D::O){|sum, item| sum + item} psumt3 = [pointlist, parameters].forzip.foreach(2).map {|point, t| point * (t**3.0) }.inject(V2D::O){|sum, item| sum + item} coeff11 = sumt6 - 2 * sumt4 + sumt2 coeff12 = sumt5 - sumt4 - sumt3 + sumt2 coeff21 = coeff12 coeff22 = sumt4 - 2 * sumt3 + sumt2 result1 = (p0 - p1) * (sumt4 - sumt2) - p0 * (sumt3 - sumt1) + psumt3 - psumt1 result2 = (p0 - p1) * (sumt3 - sumt2) - p0 * (sumt2 - sumt1) + psumt2 - psumt1 matrix = Matrix[ [coeff11, coeff12], [coeff21, coeff22] ] matrixinv = matrix.inverse ax, bx = (matrixinv * Vector[result1.x, result2.x])[0..-1] ay, by = (matrixinv * Vector[result1.y, result2.y])[0..-1] a = V2D[ax, ay] b = V2D[bx, by] d = p0 c = p1- (a + b + p0) piece = Fitting.bezierpiece( a, b, c, d ) return [Bezier.raw( *piece ), [a, b, c, d] ] end |
.renormalize(bezier, coeffs, pointlist, parameters) ⇒ Object
algo comes from www.tinaja.com/glib/bezdist.pdf
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# File 'lib/fitting.rb', line 114 def Fitting.renormalize( bezier, coeffs, pointlist, parameters ) a3, a2, a1, a0 = coeffs dxdu = Proc.new {|u| 3.0*a3.x*u**2 + 2.0*a2.x*u + a1.x} dydu = Proc.new {|u| 3.0*a3.y*u**2 + 2.0*a2.y*u + a1.y} container = V2D[] z = Proc.new {|u,p4| p = bezier.point( u, container, :parameter ); (p.x - p4.x) * dxdu.call( u ) + (p.y - p4.y) * dydu.call( u )} newparameters = [] [pointlist, parameters].forzip do |point, parameter| u1 = parameter if parameter < 0.99 u2 = parameter + 0.01 else u2 = parameter - 0.01 end z1 = z.call(u1,point) z2 = z.call(u2,point) if z1 == z2 u2 += 0.01 z2 = z.call(u2,point) end if z1 == z2 u2 -= 0.01 z2 = z.call(u2,point) end newparameters << (z2 * u1 - z1 * u2)/(z2-z1) end return newparameters end |