Class: XRVG::SimpleBezier
- Inherits:
-
BezierBuilder
- Object
- BezierBuilder
- XRVG::SimpleBezier
- Defined in:
- lib/beziertools.rb
Overview
FittingBezier is a better class for point bezier interpolation. However, this class is kept mainly for historical reasons.
Instance Method Summary collapse
-
#compute ⇒ Object
BezierBuilder overloading: see SimpleBezier description for algorithm.
Methods inherited from BezierBuilder
Instance Method Details
#compute ⇒ Object
BezierBuilder overloading: see SimpleBezier description for algorithm
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# File 'lib/beziertools.rb', line 24 def compute( ) points = @support if points.length < 2 Kernel::raise("SimpleBezier support must have at least two points") elsif points.length == 2 return LinearBezier.build( :support, points).data end result = Array.new p1 = points[0] v1 = V2D::O cpiece = [:vector, p1, v1] points.triplets do |p1, p2, p3| v = ((p2 - p1)..( p3 - p2 )).middle * 1.0 / 3.0 result.push( cpiece + [p2, v.reverse] ) cpiece = [:vector, p2, v] end pr2 = points[-1] vr2 = V2D::O result.push( cpiece + [pr2, vr2] ) # compute first and last piece again, by symetry piece0 = Bezier.single( *result[0] ) p1, v1, p2, v2 = piece0.pointlist(:vector) pv = (p2 - p1) angle = v2.angle - pv.angle v1 = (-v2).rotate( -2.0 * angle ) result[0] = [:vector, p1, v1, p2, v2] piecel = Bezier.single( *result[-1] ) p1, v1, p2, v2 = piecel.pointlist(:vector) pv = (p2 - p1) angle = v1.angle - pv.angle v2 = (-v1).rotate( -2.0 * angle ) result[-1] = [:vector, p1, v1, p2, v2] return result end |