Class: XRVG::Color
Overview
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Must optimize 4D vector operations (as C extension ?)
Class Method Summary collapse
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.[](*args) ⇒ Object
Color builder.
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.black(opacity = 1.0) ⇒ Object
return a black color vector.
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.blue(opacity = 1.0) ⇒ Object
return a blue color vector.
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.getHSLcomponent(tC, p, q) ⇒ Object
:nodoc:.
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.green(opacity = 1.0) ⇒ Object
return a green color vector.
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.grey(light, opacity = 1.0) ⇒ Object
return a grey color vector.
- .hsl(h, s, l) ⇒ Object
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.hsla(h, s, l, a) ⇒ Object
build a color vector from hsl parametrization (convert from hsl to rgb) h, s, l being between 0.0 and 1.0 taken from [[en.wikipedia.org/wiki/HSV_color_space]] h, s, l must be between 0.0 and 1.0.
- .hsv(h, s, v) ⇒ Object
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.hsva(h, s, v, a) ⇒ Object
build a color vector from hsv parametrization (convert from hsv to rgb) h, s, v being between 0.0 and 1.0.
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.orange(opacity = 1.0) ⇒ Object
return a orange color vector.
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.rand(opacity = 1.0) ⇒ Object
return a random color vector, with 1.0 opacity !! Color.rand => Color[0.2345, 0.987623, 0.4123, 1.0].
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.red(opacity = 1.0) ⇒ Object
return a red color vector.
- .rgb2h(r, g, b) ⇒ Object
- .rgb2hsl(r, g, b) ⇒ Object
- .rgb2hsv(r, g, b) ⇒ Object
- .rgb2sl(r, g, b) ⇒ Object
- .rgb2sv(r, g, b) ⇒ Object
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.white(opacity = 1.0) ⇒ Object
return a white color vector.
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.yellow(opacity = 1.0) ⇒ Object
return a yellow color vector.
Instance Method Summary collapse
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#*(scalar) ⇒ Object
define scalar multiplication, for interpolation.
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#+(other) ⇒ Object
define addition operation, for interpolation.
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#==(other) ⇒ Object
equality operator.
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#[](index) ⇒ Object
delegation componant indexation method.
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#a(val = nil) ⇒ Object
return the opacity composant Color.r => 0.4.
- #a=(n) ⇒ Object
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#b(val = nil) ⇒ Object
return the blue composant Color.r => 0.3.
- #b=(n) ⇒ Object
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#complement ⇒ Object
compute complementary color Color.red.complement => Color.green.
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#format255 ⇒ Object
return an array containing colors on 255 integer format Color.format255 => [0,255,0,255].
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#g(val = nil) ⇒ Object
return the green composant Color.r => 0.2.
- #g=(n) ⇒ Object
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#hsla ⇒ Object
return hsla components.
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#hsva ⇒ Object
return hsva components.
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#hue(newhue = nil) ⇒ Object
get or set hue of color Color.red.hue => 0.0 Color.red.hue( 0.1 ) => Color.hsva( 0.1, 1.0, 1.0, 1.0 ).
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#initialize(r, g, b, a) ⇒ Color
constructor
builder.
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#lightness(newlight = nil) ⇒ Object
set lightness (from hsl) of color Color.white.lightness => 1.0 Color.white.lightness( 0.1 ) => Color.hsla( 1.0, 1.0, 0.1, 1.0 ).
- #r(val = nil) ⇒ Object
- #r=(n) ⇒ Object
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#rgba ⇒ Object
return [r,g,b,a].
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#saturation(newsat = nil) ⇒ Object
set saturation of color Color.red.saturation => 1.0 Color.red.saturation( 0.1 ) => Color.hsva( 0.0, 0.1, 1.0, 1.0 ).
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#svg ⇒ Object
get svg description of a color.
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#value(newval = nil) ⇒ Object
set value (from hsv) of color Color.red.value => 1.0 Color.red.value( 0.1 ) => Color.hsva( 0.0, 1.0, 0.1, 1.0 ).
Constructor Details
#initialize(r, g, b, a) ⇒ Color
builder
r, g, b, a must be between 0.0 and 1.0
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# File 'lib/color.rb', line 35 def initialize( r, g, b, a) # cannot trim because otherwise color interpolation cannot be right !! # r = Range.O.trim( r ) # g = Range.O.trim( g ) # b = Range.O.trim( b ) # a = Range.O.trim( a ) @items = [r,g,b,a] end |
Class Method Details
.[](*args) ⇒ Object
Color builder
only allows to build 4D vector, with composants between 0.0 and 1.0
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# File 'lib/color.rb', line 27 def Color.[]( *args ) # TODO : check args number Color.new( *args ) end |
.black(opacity = 1.0) ⇒ Object
return a black color vector
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# File 'lib/color.rb', line 223 def Color.black(opacity=1.0) return Color[0.0, 0.0, 0.0, opacity] end |
.blue(opacity = 1.0) ⇒ Object
return a blue color vector
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# File 'lib/color.rb', line 228 def Color.blue(opacity=1.0) return Color[0.0, 0.0, 1.0, opacity] end |
.getHSLcomponent(tC, p, q) ⇒ Object
:nodoc:
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# File 'lib/color.rb', line 311 def Color.getHSLcomponent( tC, p, q ) #:nodoc: while tC < 0.0 tC = tC + 1.0 end while tC > 1.0 tC = tC - 1.0 end if tC < (1.0 / 6.0) tC = p + ( (q-p) * 6.0 * tC ) elsif tC >=(1.0 / 6.0) and tC < 0.5 tC = q elsif tC >= 0.5 and tC < (2.0 / 3.0) tC = p + ( (q-p) * 6.0 * ((2.0 / 3.0) - tC) ) else tC = p end return tC end |
.green(opacity = 1.0) ⇒ Object
return a green color vector
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# File 'lib/color.rb', line 248 def Color.green(opacity=1.0) return Color[0.0, 1.0, 0.0, opacity] end |
.grey(light, opacity = 1.0) ⇒ Object
return a grey color vector
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# File 'lib/color.rb', line 258 def Color.grey(light,opacity=1.0) return Color[light, light, light, opacity] end |
.hsl(h, s, l) ⇒ Object
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# File 'lib/color.rb', line 343 def Color.hsl( h, s, l) h *= 360.0 if l < 0.5 q = l * (1.0 + s) else q = l+ s - (l * s) end p = 2 * l - q hk = h / 360.0 tR = hk + 1.0 / 3.0 tG = hk tB = hk - 1.0 / 3.0 tR = self.getHSLcomponent( tR, p, q ) tG = self.getHSLcomponent( tG, p, q ) tB = self.getHSLcomponent( tB, p, q ) return [tR, tG, tB] end |
.hsla(h, s, l, a) ⇒ Object
build a color vector from hsl parametrization (convert from hsl to rgb) h, s, l being between 0.0 and 1.0 taken from [[en.wikipedia.org/wiki/HSV_color_space]] h, s, l must be between 0.0 and 1.0
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# File 'lib/color.rb', line 334 def Color.hsla( h, s, l, a) h = Range.O.trim( h ) s = Range.O.trim( s ) l = Range.O.trim( l ) a = Range.O.trim( a ) values = Color.hsl( h, s, l ) + [a] return Color[*values] end |
.hsv(h, s, v) ⇒ Object
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# File 'lib/color.rb', line 277 def Color.hsv( h, s, v) if s == 0.0 return [v, v, v] end h *= 360.0 hi = (h/60.0).floor if hi == 6 hi = 5 end f = (h/60.0) - hi p = v * ( 1 - s ) q = v * ( 1 - f * s ) t = v * ( 1 - ( 1 - f ) * s ) if hi == 0 return [ v, t, p] end if hi == 1 return [ q, v, p] end if hi == 2 return [ p, v, t] end if hi == 3 return [ p, q, v] end if hi == 4 return [ t, p, v] end if hi == 5 return [ v, p, q] end end |
.hsva(h, s, v, a) ⇒ Object
build a color vector from hsv parametrization (convert from hsv to rgb) h, s, v being between 0.0 and 1.0
taken from wikipedia
error on algo with h = 1.0 => hi == 6 must be taken into account
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# File 'lib/color.rb', line 268 def Color.hsva( h, s, v, a) h = Range.O.trim( h ) s = Range.O.trim( s ) v = Range.O.trim( v ) a = Range.O.trim( a ) values = Color.hsv(h,s,v) + [a] return Color[*values] end |
.orange(opacity = 1.0) ⇒ Object
return a orange color vector
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# File 'lib/color.rb', line 243 def Color.orange(opacity=1.0) return Color[1.0, 0.5, 0.0, opacity] end |
.rand(opacity = 1.0) ⇒ Object
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# File 'lib/color.rb', line 218 def Color.rand( opacity=1.0 ) return Color[Kernel::rand,Kernel::rand,Kernel::rand,opacity] end |
.red(opacity = 1.0) ⇒ Object
return a red color vector
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# File 'lib/color.rb', line 233 def Color.red(opacity=1.0) return Color[1.0, 0.0, 0.0, opacity] end |
.rgb2h(r, g, b) ⇒ Object
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# File 'lib/color.rb', line 363 def Color.rgb2h(r,g,b) result = 0.0 range = [r,g,b].range if range.begin == range.end result = 0.0 elsif range.end == r result = (60.0 * (g - b) / range.size + 0.0) elsif range.end == g result = (60.0 * (b - r) / range.size + 120.0) else result = (60.0 * (r - g) / range.size + 240.0) end return (result % 360.0) / 360.0 end |
.rgb2hsl(r, g, b) ⇒ Object
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# File 'lib/color.rb', line 403 def Color.rgb2hsl(r,g,b) h = Color.rgb2h(r,g,b) s, l = Color.rgb2sl(r,g,b) return [h,s,l] end |
.rgb2hsv(r, g, b) ⇒ Object
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# File 'lib/color.rb', line 409 def Color.rgb2hsv(r,g,b) h = Color.rgb2h(r,g,b) s, v = Color.rgb2sv(r,g,b) return [h,s,v] end |
.rgb2sl(r, g, b) ⇒ Object
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# File 'lib/color.rb', line 378 def Color.rgb2sl(r,g,b) range = [r,g,b].range l = range.middle s = 0.0 if range.begin == range.end s = 0.0 elsif l <= 0.5 s = range.size / (2.0 * l) else s = range.size / (2.0 - 2.0 * l) end return [s,l] end |
.rgb2sv(r, g, b) ⇒ Object
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# File 'lib/color.rb', line 392 def Color.rgb2sv(r,g,b) range = [r,g,b].range v = range.end if v == 0.0 s = 0.0 else s = (1.0 - (range.begin/range.end)) end return [s,v] end |
Instance Method Details
#*(scalar) ⇒ Object
define scalar multiplication, for interpolation
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# File 'lib/color.rb', line 58 def *( scalar ) return Color[ self.r * scalar, self.g * scalar, self.b * scalar, self.a * scalar ] end |
#+(other) ⇒ Object
define addition operation, for interpolation
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# File 'lib/color.rb', line 50 def +( other ) return Color[ self.r + other.r, self.g + other.g, self.b + other.b, self.a + other.a ] end |
#==(other) ⇒ Object
equality operator
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# File 'lib/color.rb', line 81 def ==( other ) return (self.rgba == other.rgba) end |
#[](index) ⇒ Object
delegation componant indexation method
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# File 'lib/color.rb', line 45 def [](index) return @items[index] end |
#a(val = nil) ⇒ Object
return the opacity composant
Color[0.1,0.2,0.3,0.4].r => 0.4
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# File 'lib/color.rb', line 118 def a(val=nil) if not val return self[3] else return Color[ self.r, self.g, self.b, val ] end end |
#a=(n) ⇒ Object
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# File 'lib/color.rb', line 198 def a=(n) @items[3] = n end |
#b(val = nil) ⇒ Object
return the blue composant
Color[0.1,0.2,0.3,0.4].r => 0.3
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# File 'lib/color.rb', line 108 def b(val=nil) if not val return self[2] else return Color[ self.r, self.g, val, self.a ] end end |
#b=(n) ⇒ Object
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# File 'lib/color.rb', line 192 def b=(n) @items[2] = n end |
#complement ⇒ Object
compute complementary color
Color.red.complement => Color.green
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# File 'lib/color.rb', line 204 def complement newvalues = self.rgba[0..-2].map {|v| Range.O.complement( v )} newvalues += [self.a] return Color[ *newvalues ] end |
#format255 ⇒ Object
return an array containing colors on 255 integer format
Color[0.0,1.0,0.0,1.0].format255 => [0,255,0,255]
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# File 'lib/color.rb', line 212 def format255() return @items.map {|v| (v * 255.0).to_i} end |
#g(val = nil) ⇒ Object
return the green composant
Color[0.1,0.2,0.3,0.4].r => 0.2
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# File 'lib/color.rb', line 98 def g(val=nil) if not val return self[1] else return Color[ self.r, val, self.b, self.a ] end end |
#g=(n) ⇒ Object
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# File 'lib/color.rb', line 186 def g=(n) @items[1] = n end |
#hsla ⇒ Object
return hsla components
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# File 'lib/color.rb', line 76 def hsla return (Color.rgb2hsl(self.r, self.g, self.b) + [self.a]) end |
#hsva ⇒ Object
return hsva components
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# File 'lib/color.rb', line 71 def hsva return (Color.rgb2hsv(self.r, self.g, self.b) + [self.a]) end |
#hue(newhue = nil) ⇒ Object
get or set hue of color
Color.red.hue => 0.0
Color.red.hue( 0.1 ) => Color.hsva( 0.1, 1.0, 1.0, 1.0 )
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# File 'lib/color.rb', line 129 def hue(newhue=nil) if not newhue return self.hsva[0] else hsva = self.hsva hsva[0] = newhue return Color.hsva( *hsva ) end end |
#lightness(newlight = nil) ⇒ Object
set lightness (from hsl) of color
Color.white.lightness => 1.0
Color.white.lightness( 0.1 ) => Color.hsla( 1.0, 1.0, 0.1, 1.0 )
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# File 'lib/color.rb', line 168 def lightness(newlight=nil) if not newlight return self.hsla[2] else hsla = self.hsla hsla[2] = newlight return Color.hsla( *hsla ) end end |
#r(val = nil) ⇒ Object
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# File 'lib/color.rb', line 88 def r(val=nil) if not val return self[0] else return Color[ val, self.g, self.b, self.a ] end end |
#r=(n) ⇒ Object
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# File 'lib/color.rb', line 180 def r=(n) @items[0]= n end |
#saturation(newsat = nil) ⇒ Object
set saturation of color
Color.red.saturation => 1.0
Color.red.saturation( 0.1 ) => Color.hsva( 0.0, 0.1, 1.0, 1.0 )
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# File 'lib/color.rb', line 142 def saturation(newsat=nil) if not newsat return self.hsva[1] else hsva = self.hsva hsva[1] = newsat return Color.hsva( *hsva ) end end |
#svg ⇒ Object
get svg description of a color
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# File 'lib/color.rb', line 416 def svg values = self[0..2].map do |v| v = Range.O.trim( v ) (255.0 * v).to_i end return "rgb(#{values.join(",")})" end |
#value(newval = nil) ⇒ Object
set value (from hsv) of color
Color.red.value => 1.0
Color.red.value( 0.1 ) => Color.hsva( 0.0, 1.0, 0.1, 1.0 )
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# File 'lib/color.rb', line 155 def value(newval=nil) if not newval return self.hsva[2] else hsva = self.hsva hsva[2] = newval return Color.hsva( *hsva ) end end |