Method List
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#[] Chingu::NamedResource::NamedResourceClassMethods
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[] Gosu::CutTiles
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#[] Chingu::Animation
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#[]= Chingu::NamedResource::NamedResourceClassMethods
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#acceleration_x Chingu::Traits::Velocity
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#acceleration_y Chingu::Traits::Velocity
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#add_game_object Chingu::GameObjectList
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#add_game_object Chingu::Helpers::GameObject
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#add_input_client Chingu::Helpers::InputDispatcher
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#add_layer Chingu::Parallax
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#after Chingu::Traits::Timer
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all Chingu::BasicGameObject
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#angle Chingu::GameObject
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#autoload Chingu::NamedResource::NamedResourceClassMethods
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autoload Gosu::Sample
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autoload Gosu::Image
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autoload Gosu::Song
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autoload Chingu::ImagePath
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autoload Gosu::Tile
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#autoload_dirs Chingu::NamedResource::NamedResourceClassMethods
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#basename Chingu::NamedResource::NamedResourceClassMethods
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#between Chingu::Traits::Timer
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#bottom Chingu::Rect
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#bottom= Chingu::Rect
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#bottomleft Chingu::Rect
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#bottomleft= Chingu::Rect
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#bottomright Chingu::Rect
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#bottomright= Chingu::Rect
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#bounding_box Chingu::Traits::CollisionDetection
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#bounding_box_collision? Chingu::Traits::CollisionDetection
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#button_down Chingu::GameStates::Pause
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#button_down Chingu::GameState
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#button_down Chingu::GameStateManager
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#button_down Chingu::Window
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#button_up Chingu::GameState
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#button_up Chingu::GameStateManager
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#button_up Chingu::Window
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camelize Chingu::Inflector
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#camera_x Chingu::Parallax
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#camera_x= Chingu::Parallax
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#camera_y Chingu::Parallax
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#camera_y= Chingu::Parallax
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#center Chingu::Rect
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#center Chingu::GameObject
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#center= Chingu::Rect
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#center_x Chingu::GameObject
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#center_y Chingu::GameObject
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#centerx Chingu::Rect
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#centerx= Chingu::Rect
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#centery Chingu::Rect
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#centery= Chingu::Rect
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#clamp Chingu::Rect
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#clamp! Chingu::Rect
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#clear_game_states Chingu::Helpers::GameState
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#clear_game_states Chingu::GameStateManager
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#clip Chingu::Rect
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#clip! Chingu::Rect
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#close Chingu::GameState
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#close_game Chingu::GameState
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#collide_array Chingu::Rect
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#collide_array_all Chingu::Rect
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#collide_hash Chingu::Rect
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#collide_hash_all Chingu::Rect
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#collide_point? Chingu::Rect
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#collide_rect? Chingu::Rect
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#collides? Chingu::Traits::CollisionDetection
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#color Chingu::GameObject
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#contain? Chingu::Rect
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create Chingu::BasicGameObject
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#current_game_state Chingu::Helpers::GameState
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#current_game_state Chingu::GameStateManager
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#current_parent Chingu::Window
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#damping Chingu::ParallaxLayer
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#delay Chingu::Animation
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#destroy Chingu::BasicGameObject
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destroy_all Chingu::BasicGameObject
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#destroy_all Chingu::GameObjectList
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#destroy_if Chingu::GameObjectList
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destroy_if Chingu::BasicGameObject
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#dispatch_action Chingu::Helpers::InputDispatcher
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#dispatch_button_down Chingu::Helpers::InputDispatcher
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#dispatch_button_up Chingu::Helpers::InputDispatcher
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#dispatch_input_for Chingu::Helpers::InputDispatcher
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#distance_to Chingu::GameObject
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#draw Chingu::GameObjectList
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#draw Chingu::BasicGameObject
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#draw Chingu::GameObject
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#draw Chingu::Parallax
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#draw Chingu::Traits::Retrofy
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#draw Chingu::GameStates::FadeTo
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#draw Chingu::Window
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#draw Chingu::GameState
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#draw Chingu::GameStates::Debug
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#draw Chingu::GameStateManager
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#draw Chingu::Text
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#draw Chingu::GameStates::Pause
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#draw_trait Chingu::BasicGameObject
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#draw_trait Chingu::Traits::Effect
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#dt Chingu::Window
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#during Chingu::Traits::Timer
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#each Chingu::GameObjectList
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#each_bounding_box_collision Chingu::Traits::CollisionDetection::ClassMethods
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#each_bounding_box_collision Chingu::Traits::CollisionDetection
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#each_collision Chingu::Traits::CollisionDetection
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#each_collision Chingu::Traits::CollisionDetection::ClassMethods
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#each_radius_collision Chingu::Traits::CollisionDetection::ClassMethods
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#each_radius_collision Chingu::Traits::CollisionDetection
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#exist? Chingu::NamedResource::NamedResourceClassMethods
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#factor Chingu::GameObject
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#factor_x Chingu::GameObject
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#factor_y Chingu::GameObject
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#fade Chingu::Traits::Effect
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#fade_in Chingu::Traits::Effect
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#fade_out Chingu::Traits::Effect
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#fading Chingu::Traits::Effect
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#fill Chingu::Helpers::GFX
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#fill_gradient Chingu::Helpers::GFX
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#fill_rect Chingu::Helpers::GFX
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#find_file Chingu::NamedResource::NamedResourceClassMethods
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#first Chingu::Animation
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font Chingu::Text
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font= Chingu::Text
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#fps Chingu::Window
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#fps Chingu::FPSCounter
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#frames Chingu::Animation
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#game_objects Chingu::Window
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#game_objects Chingu::Helpers::GameObject
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#game_objects Chingu::GameState
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#game_objects_of_class Chingu::Helpers::GameObject
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#game_state_manager Chingu::Window
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#game_state_manager Chingu::GameState
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#game_states Chingu::GameStateManager
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#get_pixel Chingu::ParallaxLayer
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#gosu_font Chingu::Text
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#h Chingu::Rect
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#h= Chingu::Rect
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has_trait Chingu::BasicGameObject
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has_traits Chingu::BasicGameObject
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height Chingu::Text
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#height Chingu::Text
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height= Chingu::Text
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#hide! Chingu::BasicGameObject
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#image Chingu::Animation
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#image Chingu::GameObject
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#image_path Chingu
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included Chingu::Traits::CollisionDetection
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included Chingu::NamedResource
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#inflate Chingu::Rect
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#inflate! Chingu::Rect
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#initialize Chingu::ParallaxLayer
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#initialize Chingu::Parallax
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#initialize Chingu::Animation
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#initialize Chingu::Window
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#initialize Chingu::GameStates::Pause
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#initialize Chingu::Text
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#initialize Chingu::GameObject
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#initialize Chingu::GameStateManager
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#initialize Chingu::GameStates::FadeTo
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#initialize Chingu::Particle
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#initialize Chingu::Rect
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#initialize Chingu::GameObjectList
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#initialize Chingu::GameState
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#initialize Chingu::FPSCounter
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#initialize Chingu::GameStates::Debug
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#initialize Chingu::BasicGameObject
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#input Chingu::Helpers::InputClient
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#input= Chingu::Helpers::InputClient
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#input_clients Chingu::Helpers::InputDispatcher
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#inside_state Chingu::GameStateManager
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#inside_window? Chingu::GameObject
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#inspect Chingu::Rect
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#intermediate_update Chingu::Window
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#last Chingu::Animation
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#layers Chingu::Parallax
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#make_rect Chingu::Surface
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#max_velocity Chingu::Traits::Velocity
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#media_path Chingu
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#midbottom Chingu::Rect
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#midbottom= Chingu::Rect
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#midleft Chingu::Rect
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#midleft= Chingu::Rect
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#midright Chingu::Rect
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#midright= Chingu::Rect
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#midtop Chingu::Rect
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#midtop= Chingu::Rect
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#milliseconds_since_last_tick Chingu::FPSCounter
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#milliseconds_since_last_tick Chingu::Window
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#mode Chingu::GameObject
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#move Chingu::Rect
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#move! Chingu::Rect
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#name Chingu::NamedResource
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#name= Chingu::NamedResource
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#new_from_frames Chingu::Animation
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new_from_object Chingu::Rect
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#next! Chingu::Animation
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#normalize Chingu::Rect
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#normalize! Chingu::Rect
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#of_class Chingu::GameObjectList
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#on_frame Chingu::Animation
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#options Chingu::GameState
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#options Chingu::BasicGameObject
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#outside_window? Chingu::GameObject
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#parent Chingu::BasicGameObject
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#pause Chingu::GameStates::Debug
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#pause! Chingu::BasicGameObject
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#paused Chingu::BasicGameObject
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#pop_game_state Chingu::Helpers::GameState
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#pop_game_state Chingu::GameStateManager
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#pop_until_game_state Chingu::GameStateManager
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#previous_game_state Chingu::GameStateManager
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#previous_game_state Chingu::Helpers::GameState
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#push_game_state Chingu::Helpers::GameState
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#push_game_state Chingu::GameStateManager
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#radius Chingu::Traits::CollisionDetection
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#radius_collision? Chingu::Traits::CollisionDetection
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#register_tick Chingu::FPSCounter
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#remove_game_object Chingu::Helpers::GameObject
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#remove_game_object Chingu::GameObjectList
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#remove_input_client Chingu::Helpers::InputDispatcher
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#require_all RequireAll
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#require_rel RequireAll
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#reset! Chingu::Animation
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#retrofy Chingu::Animation
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#retrofy Gosu::Image
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#return_to_game Chingu::GameStates::Debug
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#right Chingu::Rect
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#right= Chingu::Rect
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#root Chingu::Window
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#rotate Chingu::Traits::Effect
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#rotating Chingu::Traits::Effect
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#rotation_center Chingu::Helpers::RotationCenter
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#screen_height Chingu::Traits::Retrofy
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#screen_width Chingu::Traits::Retrofy
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#screen_x Chingu::Traits::Retrofy
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#screen_y Chingu::Traits::Retrofy
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#select Chingu::GameObjectList
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#setup Chingu::GameState
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#setup Chingu::GameStates::FadeTo
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#setup_trait Chingu::Traits::Effect
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#setup_trait Chingu::Traits::Timer
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#setup_trait Chingu::Traits::CollisionDetection
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#setup_trait Chingu::Traits::Velocity
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#setup_trait Chingu::BasicGameObject
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#setup_trait Chingu::Traits::Retrofy
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#show! Chingu::BasicGameObject
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size Chingu::Text
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#size Chingu::Rect
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size Chingu::BasicGameObject
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#size Chingu::GameObjectList
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size= Chingu::Text
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#size= Chingu::Rect
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#stop Chingu::Traits::Velocity
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#switch_game_state Chingu::Helpers::GameState
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#switch_game_state Chingu::GameStateManager
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#text Chingu::Text
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#then Chingu::Traits::Timer
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#ticks Chingu::FPSCounter
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#ticks Chingu::Window
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#to_s Chingu::GameState
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#to_s Chingu::Rect
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#to_s Chingu::GameObjectList
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#to_sym Chingu::GameState
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#topleft Chingu::Rect
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#topleft= Chingu::Rect
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#topright Chingu::Rect
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#topright= Chingu::Rect
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#transitional_game_state Chingu::GameStateManager
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#transitional_game_state Chingu::Helpers::GameState
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#transparent_pixel? Gosu::Image
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#union Chingu::Rect
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#union! Chingu::Rect
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#union_all Chingu::Rect
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#union_all! Chingu::Rect
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#unpause! Chingu::BasicGameObject
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#update Chingu::GameState
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#update Chingu::Particle
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#update Chingu::Parallax
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#update Chingu::Window
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#update Chingu::GameStates::Debug
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#update Chingu::BasicGameObject
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#update Chingu::GameObjectList
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#update Chingu::GameStateManager
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#update Chingu::GameStates::FadeTo
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#update_trait Chingu::Traits::Timer
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#update_trait Chingu::BasicGameObject
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#update_trait Chingu::Traits::Velocity
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#update_trait Chingu::Traits::Effect
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#update_trait Chingu::Traits::CollisionDetection
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#velocity_x Chingu::Traits::Velocity
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#velocity_y Chingu::Traits::Velocity
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#visible Chingu::BasicGameObject
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#w Chingu::Rect
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#w= Chingu::Rect
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#width Chingu::Text
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#x Chingu::GameObject
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#x Chingu::Rect
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#x= Chingu::Rect
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#y Chingu::GameObject
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#y Chingu::Rect
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#y= Chingu::Rect
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#zoom Chingu::Traits::Effect
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#zoom_out Chingu::Traits::Effect
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#zooming Chingu::Traits::Effect
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#zorder Chingu::GameObject