Class: ActionController::Live::Buffer
- Inherits:
-
ActionDispatch::Response::Buffer
- Object
- ActionDispatch::Response::Buffer
- ActionController::Live::Buffer
- Includes:
- MonitorMixin
- Defined in:
- actionpack/lib/action_controller/metal/live.rb
Overview
:nodoc:
Class Attribute Summary collapse
-
.queue_size ⇒ Object
Returns the value of attribute queue_size.
Instance Attribute Summary collapse
-
#ignore_disconnect ⇒ Object
Ignore that the client has disconnected.
Instance Method Summary collapse
-
#abort ⇒ Object
Inform the producer/writing thread that the client has disconnected; the reading thread is no longer interested in anything that’s being written.
- #call_on_error ⇒ Object
-
#close ⇒ Object
Write a ‘close’ event to the buffer; the producer/writing thread uses this to notify us that it’s finished supplying content.
-
#connected? ⇒ Boolean
Is the client still connected and waiting for content?.
-
#initialize(response) ⇒ Buffer
constructor
A new instance of Buffer.
- #on_error(&block) ⇒ Object
- #write(string) ⇒ Object
-
#writeln(string) ⇒ Object
Same as
writebut automatically include a newline at the end of the string.
Methods inherited from ActionDispatch::Response::Buffer
#body, #closed?, #each, #to_ary
Constructor Details
#initialize(response) ⇒ Buffer
Returns a new instance of Buffer.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 166 def initialize(response) super(response, build_queue(self.class.queue_size)) @error_callback = lambda { true } @cv = new_cond @aborted = false @ignore_disconnect = false end |
Class Attribute Details
.queue_size ⇒ Object
Returns the value of attribute queue_size.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 155 def queue_size @queue_size end |
Instance Attribute Details
#ignore_disconnect ⇒ Object
Ignore that the client has disconnected.
If this value is true, calling write after the client disconnects will result in the written content being silently discarded. If this value is false (the default), a ClientDisconnected exception will be raised.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 164 def ignore_disconnect @ignore_disconnect end |
Instance Method Details
#abort ⇒ Object
Inform the producer/writing thread that the client has disconnected; the reading thread is no longer interested in anything that’s being written.
See also #close.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 220 def abort synchronize do @aborted = true @buf.clear end end |
#call_on_error ⇒ Object
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# File 'actionpack/lib/action_controller/metal/live.rb', line 239 def call_on_error @error_callback.call end |
#close ⇒ Object
Write a ‘close’ event to the buffer; the producer/writing thread uses this to notify us that it’s finished supplying content.
See also #abort.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 208 def close synchronize do super @buf.push nil @cv.broadcast end end |
#connected? ⇒ Boolean
Is the client still connected and waiting for content?
The result of calling write when this is false is determined by ignore_disconnect.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 231 def connected? !@aborted end |
#on_error(&block) ⇒ Object
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# File 'actionpack/lib/action_controller/metal/live.rb', line 235 def on_error(&block) @error_callback = block end |
#write(string) ⇒ Object
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# File 'actionpack/lib/action_controller/metal/live.rb', line 180 def write(string) unless @response.committed? @response.headers["Cache-Control"] ||= "no-cache" @response.delete_header "Content-Length" end super unless connected? @buf.clear unless @ignore_disconnect # Raise ClientDisconnected, which is a RuntimeError (not an IOError), because # that's more appropriate for something beyond the developer's control. raise ClientDisconnected, "client disconnected" end end end |
#writeln(string) ⇒ Object
Same as write but automatically include a newline at the end of the string.
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# File 'actionpack/lib/action_controller/metal/live.rb', line 200 def writeln(string) write string.end_with?("\n") ? string : "#{string}\n" end |