Class: KeyCoder
- Inherits:
-
Object
- Object
- KeyCoder
- Defined in:
- ext/accessibility/key_coder/key_coder.c,
ext/accessibility/key_coder/key_coder.c
Overview
Class that encapsulates some low level work for finding key code mappings and posting keyboard events to the system.
Class Method Summary collapse
-
.dynamic_mapping ⇒ Hash{String=>Number}
Generate the mapping of characters to key codes for keys that can be remapped based on keyboard layout.
-
.post_event(event) ⇒ true
Post the given event to the system and return ‘true`.
Class Method Details
.dynamic_mapping ⇒ Hash{String=>Number}
Generate the mapping of characters to key codes for keys that can be remapped based on keyboard layout. Changing the keyboard layout at runtime will cause the returned hash to be different.
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# File 'ext/accessibility/key_coder/key_coder.c', line 29
static VALUE
keycoder_dynamic_mapping()
{
VALUE map = rb_hash_new();
#ifdef NOT_MACRUBY
@autoreleasepool {
#endif
TISInputSourceRef keyboard = TISCopyCurrentKeyboardLayoutInputSource();
CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(keyboard, kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout* layout = (const UCKeyboardLayout*)CFDataGetBytePtr(layout_data);
void (^key_coder)(int) = ^(int key_code) {
UniChar string[255];
UniCharCount string_length = 0;
UInt32 dead_key_state = 0;
UCKeyTranslate(
layout,key_code,
kUCKeyActionDown,
0,
LMGetKbdType(), // kb type
0, // OptionBits keyTranslateOptions,
&dead_key_state,
255,
&string_length,
string
);
NSString* nsstring = [NSString stringWithCharacters:string length:string_length];
rb_hash_aset(map, rb_str_new_cstr([nsstring UTF8String]), INT2FIX(key_code));
};
// skip 65-92 since they are hard coded and do not change
for (int key_code = 0; key_code < 65; key_code++)
key_coder(key_code);
for (int key_code = 93; key_code < 127; key_code++)
key_coder(key_code);
#ifdef NOT_MACRUBY
CFRelease(keyboard);
}; // Close the autorelease pool
#else
CFMakeCollectable(keyboard);
#endif
return map;
}
|
.post_event(event) ⇒ true
Post the given event to the system and return ‘true`. This method will also add a small (9000 microsecond) delay after posting to ensure that keyboard actions do not go too fast.
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# File 'ext/accessibility/key_coder/key_coder.c', line 93
static VALUE
keycoder_post_event(VALUE self, VALUE event)
{
VALUE code = rb_ary_entry(event, 0);
VALUE state = rb_ary_entry(event, 1);
CGEventRef event_ref = CGEventCreateKeyboardEvent(NULL, FIX2LONG(code), state);
CGEventPost(kCGHIDEventTap, event_ref);
usleep(9000);
return Qtrue;
}
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