Class: KeyCoder
- Inherits:
-
Object
- Object
- KeyCoder
- Defined in:
- ext/accessibility/key_coder/key_coder.c,
ext/accessibility/key_coder/key_coder.c
Overview
Class that encapsulates some low level work for finding key code mappings and posting keyboard events to the system.
Class Method Summary collapse
-
.dynamic_mapping ⇒ Hash{String=>Number}
Generate the mapping of characters to key codes for keys that can be remapped based on keyboard layout.
-
.post_event(event) ⇒ true
Post the given event to the system and return
true.
Class Method Details
.dynamic_mapping ⇒ Hash{String=>Number}
Generate the mapping of characters to key codes for keys that can be remapped based on keyboard layout. Changing the keyboard layout at runtime will cause the returned hash to be different.
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# File 'ext/accessibility/key_coder/key_coder.c', line 29 static VALUE keycoder_dynamic_mapping() { VALUE map = rb_hash_new(); #ifdef NOT_MACRUBY @autoreleasepool { #endif TISInputSourceRef keyboard = TISCopyCurrentKeyboardLayoutInputSource(); CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(keyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout* layout = (const UCKeyboardLayout*)CFDataGetBytePtr(layout_data); void (^key_coder)(int) = ^(int key_code) { UniChar string[255]; UniCharCount string_length = 0; UInt32 dead_key_state = 0; UCKeyTranslate( layout,key_code, kUCKeyActionDown, 0, LMGetKbdType(), // kb type 0, // OptionBits keyTranslateOptions, &dead_key_state, 255, &string_length, string ); NSString* nsstring = [NSString stringWithCharacters:string length:string_length]; rb_hash_aset(map, rb_str_new_cstr([nsstring UTF8String]), INT2FIX(key_code)); }; // skip 65-92 since they are hard coded and do not change for (int key_code = 0; key_code < 65; key_code++) key_coder(key_code); for (int key_code = 93; key_code < 127; key_code++) key_coder(key_code); #ifdef NOT_MACRUBY CFRelease(keyboard); }; // Close the autorelease pool #else CFMakeCollectable(keyboard); #endif return map; } |
.post_event(event) ⇒ true
Post the given event to the system and return true. This method will also add a small (9000 microsecond) delay after posting to ensure that keyboard actions do not go too fast.
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# File 'ext/accessibility/key_coder/key_coder.c', line 93 static VALUE keycoder_post_event(VALUE self, VALUE event) { VALUE code = rb_ary_entry(event, 0); VALUE state = rb_ary_entry(event, 1); CGEventRef event_ref = CGEventCreateKeyboardEvent(NULL, FIX2LONG(code), state); CGEventPost(kCGHIDEventTap, event_ref); usleep(9000); return Qtrue; } |