Class: HDLRuby::Low::Code
- Inherits:
-
Object
- Object
- HDLRuby::Low::Code
- Includes:
- Hparent, Low2Symbol
- Defined in:
- lib/HDLRuby/hruby_low.rb,
lib/HDLRuby/hruby_low2c.rb,
lib/HDLRuby/hruby_low2hdr.rb,
lib/HDLRuby/hruby_low2sym.rb,
lib/HDLRuby/hruby_low2vhd.rb,
lib/HDLRuby/hruby_low2high.rb,
lib/HDLRuby/hruby_low_mutable.rb,
lib/HDLRuby/hruby_low_skeleton.rb,
lib/HDLRuby/backend/hruby_c_allocator.rb,
lib/HDLRuby/hdrlib.rb,
lib/HDLRuby/hdrcc.rb
Overview
Decribes a set of non-HDLRuby code chunks.
Direct Known Subclasses
Constant Summary
Constants included from Low2Symbol
Low2Symbol::Low2SymbolPrefix, Low2Symbol::Low2SymbolTable, Low2Symbol::Symbol2LowTable
Instance Attribute Summary
Attributes included from Hparent
Instance Method Summary collapse
-
#add_chunk(chunk) ⇒ Object
Adds a +chunk+ to the sensitivity list.
-
#add_event(event) ⇒ Object
Adds an +event+ to the sensitivity list.
-
#c_code_allocate(allocator) ⇒ Object
Allocates signals within C code using +allocator+.
-
#each_chunk(&ruby_block) ⇒ Object
Iterates over the code chunks.
-
#each_deep(&ruby_block) ⇒ Object
Iterates over each object deeply.
-
#each_event(&ruby_block) ⇒ Object
Iterates over the events of the sensitivity list.
-
#eql?(obj) ⇒ Boolean
Comparison for hash: structural comparison.
-
#has_event? ⇒ Boolean
Tells if there is any event.
-
#hash ⇒ Object
Hash function.
-
#initialize ⇒ Code
constructor
Creates a new chunk of code.
-
#on_edge? ⇒ Boolean
Tells if there is a positive or negative edge event.
-
#set_content!(content) ⇒ Object
Sets the content.
-
#set_type!(type) ⇒ Object
Sets the type.
-
#to_c(res, level = 0) ⇒ Object
Generates the C text of the equivalent HDLRuby code.
-
#to_ch(res) ⇒ Object
Generates the content of the h file.
-
#to_file(path = "") ⇒ Object
Creates a file in +path+ containing the content of the code.
-
#to_hdr(level = 0) ⇒ Object
Generates the text of the equivalent hdr text.
-
#to_high ⇒ Object
Creates a new high code.
-
#to_vhdl(level = 0) ⇒ Object
Generates the text of the equivalent HDLRuby::High code.
Methods included from Low2Symbol
Methods included from Hparent
#absolute_ref, #hierarchy, #no_parent!, #scope
Constructor Details
Instance Method Details
#add_chunk(chunk) ⇒ Object
Adds a +chunk+ to the sensitivity list.
3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 |
# File 'lib/HDLRuby/hruby_low.rb', line 3127 def add_chunk(chunk) # Check and add the chunk. unless chunk.is_a?(Chunk) raise AnyError, "Invalid class for a code chunk: #{chunk.class}" end # if @chunks.include?(chunk) then # raise AnyError, "Code chunk #{chunk.name} already present." # end # Set its parent. chunk.parent = self # And add it @chunks.add(chunk) end |
#add_event(event) ⇒ Object
Adds an +event+ to the sensitivity list.
3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 |
# File 'lib/HDLRuby/hruby_low.rb', line 3153 def add_event(event) unless event.is_a?(Event) raise AnyError, "Invalid class for a event: #{event.class}" end # Set the event's parent. event.parent = self # And add the event. @events << event event end |
#c_code_allocate(allocator) ⇒ Object
Allocates signals within C code using +allocator+.
68 69 70 71 72 73 |
# File 'lib/HDLRuby/backend/hruby_c_allocator.rb', line 68 def c_code_allocate(allocator) # Apply the allocator on each C chunk. self.each_chunk do |chunk| chunk.c_code_allocate!(allocator) if chunk.name == :c end end |
#each_chunk(&ruby_block) ⇒ Object
Iterates over the code chunks.
Returns an enumerator if no ruby block is given.
3145 3146 3147 3148 3149 3150 |
# File 'lib/HDLRuby/hruby_low.rb', line 3145 def each_chunk(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_chunk) unless ruby_block # A ruby block? Apply it on each chunk. @chunks.each(&ruby_block) end |
#each_deep(&ruby_block) ⇒ Object
Iterates over each object deeply.
Returns an enumerator if no ruby block is given.
3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 |
# File 'lib/HDLRuby/hruby_low.rb', line 3190 def each_deep(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_deep) unless ruby_block # A ruby block? First apply it to current. ruby_block.call(self) # Then apply on each chunk. self.each_chunk do |chunk| chunk.each_deep(&ruby_block) end # Then apply on each event. self.each_event do |event| event.each_deep(&ruby_block) end end |
#each_event(&ruby_block) ⇒ Object
Iterates over the events of the sensitivity list.
Returns an enumerator if no ruby block is given.
3167 3168 3169 3170 3171 3172 |
# File 'lib/HDLRuby/hruby_low.rb', line 3167 def each_event(&ruby_block) # No ruby block? Return an enumerator. return to_enum(:each_event) unless ruby_block # A ruby block? Apply it on each event. @events.each(&ruby_block) end |
#eql?(obj) ⇒ Boolean
Comparison for hash: structural comparison.
3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 |
# File 'lib/HDLRuby/hruby_low.rb', line 3206 def eql?(obj) return false unless obj.is_a?(Code) idx = 0 obj.each_event do |event| return false unless @events[idx].eql?(event) idx += 1 end idx = 0 obj.each_chunk do |chunk| return false unless @chunks[idx].eql?(chunk) idx += 1 end return true end |
#has_event? ⇒ Boolean
Tells if there is any event.
3175 3176 3177 |
# File 'lib/HDLRuby/hruby_low.rb', line 3175 def has_event? return !@events.empty? end |
#hash ⇒ Object
Hash function.
3222 3223 3224 |
# File 'lib/HDLRuby/hruby_low.rb', line 3222 def hash return [@events,@chunk].hash end |
#on_edge? ⇒ Boolean
Tells if there is a positive or negative edge event.
3180 3181 3182 3183 3184 3185 |
# File 'lib/HDLRuby/hruby_low.rb', line 3180 def on_edge? @events.each do |event| return true if event.on_edge? end return false end |
#set_content!(content) ⇒ Object
Sets the content.
1260 1261 1262 1263 1264 |
# File 'lib/HDLRuby/hruby_low_mutable.rb', line 1260 def set_content!(content) @content = content # Freeze it to avoid dynamic tempering of the hardware. content.freeze end |
#set_type!(type) ⇒ Object
Sets the type.
1254 1255 1256 1257 |
# File 'lib/HDLRuby/hruby_low_mutable.rb', line 1254 def set_type!(type) # Check and set type. @type = type.to_sym end |
#to_c(res, level = 0) ⇒ Object
Generates the C text of the equivalent HDLRuby code. +level+ is the hierachical level of the object. def to_c(level = 0)
1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 |
# File 'lib/HDLRuby/hruby_low2c.rb', line 1211 def to_c(res,level = 0) # puts "For behavior: #{self}" # The resulting string. # res = "" # Declare the global variable holding the behavior. res << "Code " << Low2C.obj_name(self) << ";\n\n" # Generate the code of the behavior. # The header of the behavior. res << " " * level*3 res << "Code " << Low2C.make_name(self) << "() {\n" res << " " * (level+1)*3 # Allocate the code. res << "Code code = malloc(sizeof(CodeS));\n" res << " " * (level+1)*3 res << "code->kind = CODE;\n"; # Sets the global variable of the code. res << "\n" res << " " * (level+1)*3 res << Low2C.obj_name(self) << " = code;\n" # Set the owner if any. if self.parent then res << " " * (level+1)*3 res << "code->owner = (Object)" res << Low2C.obj_name(self.parent) << ";\n" else res << "code->owner = NULL;\n" end # Set the code as enabled (for now, may change in a near future). */ res << " " * (level+1)*3 res << "code->enabled = 1;\n" # Set the code as inactive. */ res << " " * (level+1)*3 res << "code->activated = 0;\n" # Add the events and register the code as activable # on them. res << " " * (level+1)*3 res << "code->num_events = #{self.each_event.to_a.size};\n" res << " " * (level+1)*3 res << "code->events = calloc(sizeof(Event)," + "code->num_events);\n" # Process the events. events = self.each_event.to_a events.each_with_index do |event,i| # puts "for event=#{event}" # Add the event. res << " " * (level+1)*3 # res << "code->events[#{i}] = #{event.to_c};\n" res << "code->events[#{i}] = " event.to_c(res) res << ";\n" # Register the behavior as activable on this event. # Select the active field. field = "any" field = "pos" if event.type == :posedge field = "neg" if event.type == :negedge # Get the target signal access # sigad = event.ref.resolve.to_c_signal sigad = "" event.ref.resolve.to_c_signal(sigad) # Add the code to the relevant field. res << " " * (level+1)*3 res << "#{sigad}->num_#{field} += 1;\n" res << " " * (level+1)*3 res << "#{sigad}->#{field} = realloc(#{sigad}->#{field}," + "#{sigad}->num_#{field}*sizeof(Object));\n" res << "#{sigad}->#{field}[#{sigad}->num_#{field}-1] = " + "(Object)code;\n" end # Adds the function to execute. function = self.each_chunk.find { |chunk| chunk.name == :sim } res << " " * (level+1)*3 # res << "code->function = &#{function.to_c};\n" res << "code->function = &" function.to_c(res) res << ";\n" # Generate the Returns of the result. res << "\n" res << " " * (level+1)*3 res << "return code;\n" # Close the behavior makeing. res << " " * level*3 res << "}\n\n" return res end |
#to_ch(res) ⇒ Object
Generates the content of the h file. def to_ch
1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 |
# File 'lib/HDLRuby/hruby_low2c.rb', line 1311 def to_ch(res) # res = "" # Declare the global variable holding the signal. res << "extern Behavior " << Low2C.obj_name(self) << ";\n\n" # Generate the access to the function making the behavior. res << "extern Behavior " << Low2C.make_name(self) << "();\n\n" # Generate the accesses to the block of the behavior. # res << self.block.to_ch self.block.to_ch(res) return res; end |
#to_file(path = "") ⇒ Object
Creates a file in +path+ containing the content of the code.
233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 |
# File 'lib/HDLRuby/hdrlib.rb', line 233 def to_file(path = "") self.each_chunk do |chunk| # Process the lumps of the chunk. # NOTE: for now use the C code generation of Low2C content = chunk.to_c # Dump to a file. if chunk.name != :sim then # The chunk is to be dumbed to a file. # show? "Outputing chunk:#{HDLRuby::Low::Low2C.obj_name(chunk)}" outfile = File.open(path + "/" + HDLRuby::Low::Low2C.obj_name(chunk) + "." + chunk.name.to_s,"w") outfile << content outfile.close end end end |
#to_hdr(level = 0) ⇒ Object
Generates the text of the equivalent hdr text. +level+ is the hierachical level of the object.
538 539 540 |
# File 'lib/HDLRuby/hruby_low2hdr.rb', line 538 def to_hdr(level = 0) return self.content.to_s end |
#to_high ⇒ Object
Creates a new high code.
235 236 237 238 239 240 241 242 |
# File 'lib/HDLRuby/hruby_low2high.rb', line 235 def to_high # Create the new code. res = HDLRuby::High::Code.new # Add the events. self.each_event { |ev| res.add_event(ev.to_high) } # Add the code chunks. self.each_chunk { |ch| res.add_chunk(ch.to_high) } end |
#to_vhdl(level = 0) ⇒ Object
Generates the text of the equivalent HDLRuby::High code. +level+ is the hierachical level of the object.
1149 1150 1151 |
# File 'lib/HDLRuby/hruby_low2vhd.rb', line 1149 def to_vhdl(level = 0) raise "Code constructs cannot be converted into VHDL." end |