Class: HDLRuby::High::Std::Board
- Inherits:
-
Object
- Object
- HDLRuby::High::Std::Board
- Includes:
- Hmissing
- Defined in:
- lib/HDLRuby/ui/hruby_board.rb
Overview
Class describing a board.
Defined Under Namespace
Classes: ASCII, BITMAP, BT, DIGIT, HEXA, HOOK, LED, PROW, SCOPE, SLIDER, SW, TEXT
Constant Summary collapse
- TO_COMPUTE =
Suffix telling a text is an expression to compute.
"="
- UI_header =
The base HTML/Javascript/Ajax code of the FPGA UI: header
<<-HTMLHEADER HTTP/1.1 200 Content-Type: text/html <!DOCTYPE html> <html> <head> <meta charset="utf-8" name="viewport" content="width=device-width, initial-scale=1"> <style> html { background-color: #2a6424; } #header { width: 100%; /* border: solid 2px white; */ text-align: center; } .panel { width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center; align-content: flex-start; gap: 20px; } .prow { width: 100%; display: flex; flex-direction: row; justify-content: center; gap: 15px; } .title { font-size: 36px; color: #d0d0d0; /* color: #2a6424; */ /* color: white; */ /* text-shadow: -1px -1px 1px white, 1px 1px 1px #101010; */ text-shadow: -1px -1px 1px #63c359, 1px 1px 1px #153212; background-color: #265a20; box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -moz-box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -webkit-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; padding: 4px; padding-left: 16px; padding-right: 16px; display: inline-block; } .name { font-size: 20px; font-family: "Lucida Console", "Courier New", monospace; color: white; background-color: #265a20; box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -moz-box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -webkit-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; padding-left: 8px; padding-right: 8px; /* display: table-cell; vertical-align: middle; */ height: 28px; line-height: 28px; } .vl { /* border-left: 10px solid #2a6424; */ color: #2a6424; box-shadow: -1px -1px 1px #63c359, 1px 1px 1px #153212; -moz-box-shadow: -1px -1px 1px #63c359, 1px 1px 1px #153212; -webkit-shadow: -1px -1px 1px #63c359, 1px 1px 1px #153212; width: 10px; } .hdiv { display: flex; flex-direction: row; align-item: stretch; } .vdiv { display: flex; flex-direction: column; justify-content: stretch; } .swset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .btset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .sliderset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .ledset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .digitset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .hexaset { display: flex; flex-direction: row; justify-content: center; align-items: center; margin-left: 8px; margin-right: 8px; height: 40px; } .scopetitle { font-size: 20px; font-family: "Lucida Console", "Courier New", monospace; color: white; background-color: #265a20; box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -moz-box-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; -webkit-shadow: -1px -1px 1px #153212, 1px 1px 1px #63c359; display: inline-block; width: 30vw; height: 28px; line-height: 28px; margin-right: auto; margin-bottom: 4px; text-align:center; } .scopepane { background-color: #ccc; border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; padding: 10px; width: max-content; margin-left: auto; margin-right: auto; } .y-range { margin-left: auto; /* border: solid 2px white; */ display: flex; flex-direction: column; } .x-range { width: 30vw; /* border: solid 2px white; */ display: flex; flex-direction: row; margin-right: auto; margin-left: 4px; margin-top: 4px; } .u-value { font-size: 16px; font-family: "Lucida Console", "Courier New", monospace; font-weight: bold; color: black; background-color: #ddd; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; padding-left: 8px; padding-right: 8px; text-align:center; } .d-value { font-size: 16px; font-family: "Lucida Console", "Courier New", monospace; font-weight: bold; color: black; background-color: #ddd; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; padding-left: 8px; padding-right: 8px; margin-top: auto; text-align:center; } .l-value { font-size: 16px; font-family: "Lucida Console", "Courier New", monospace; font-weight: bold; color: black; background-color: #ddd; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; padding-left: 8px; padding-right: 8px; height: fit-content; } .r-value { font-size: 16px; font-family: "Lucida Console", "Courier New", monospace; font-weight: bold; color: black; background-color: #ddd; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; padding-left: 8px; padding-right: 8px; margin-left: auto; height: fit-content; } .r-blank { font-size: 20px; color: rgba(0,0,0,0); border: solid 1px rgba(0,0,0,0); padding-left: 8px; padding-right: 8px; margin-left: auto; height: fit-content; } .scope { width: 30vw; height: 30vw; margin-right: auto; border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .screen { object-fit:contain; color: yellow; background-color: black; /* border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; */ } .sw { position: relative; display: inline-block; width: 24px; height: 40px; margin: 2px; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .sw input { opacity: 0; width: 0; height: 0; } .sw_slider { position: absolute; cursor: pointer; top: 0; left: 0; right: 0; bottom: 0; background-color: #ccc; -webkit-transition: .2s; transition: .2s; border: solid 2px #505050; } .sw_slider:before { position: absolute; content: ""; height: 16px; width: 16px; left: 2px; bottom: 2px; background-color: black; -webkit-transition: .2s; transition: .2s; } input:checked + .sw_slider { background-color: yellow; } input:checked + .sw_slider:before { -webkit-transform: translateY(-16px); -ms-transform: translateY(-16px); transform: translateY(-16px); } .slider { -webkit-appearance: none; width: 100%; height: 25px; background-color: #ccc; -webkit-transition: .2s; transition: .2s; border: solid 2px #505050; margin: 2px; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .slider::-webkit-slider-thumb { -webkit-appearance: none; appearance: none; width: 25px; height: 25px; background: black; border: solid 2px #505050; cursor: pointer; } .slider::-moz-range-thumb { width: 25px; height: 25px; background: black; border: solid 2px #505050; cursor: pointer; } .matrix { font-size: 26px; font-family: "Lucida Console", "Courier New", monospace; color: yellow; background-color: black; border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .matrix_in { font-size: 26px; font-family: "Lucida Console", "Courier New", monospace; color: #0B190B; background-color: #9BBC0F; border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .bt { background-color: #ccc; border: solid 2px #505050; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .bt:hover { background-color: #aaa; } .bt_off { height: 20px; width: 20px; border: solid 1px #505050; border-radius: 50%; background: linear-gradient(to bottom right, #A0A0A0, black 60%); display: inline-block; margin-top: 1px; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .bt_on { height: 20px; width: 20px; border: solid 1px #505050; border-radius: 50%; background: linear-gradient(to top left, #A0A0A0, black 80%); display: inline-block; margin-top: 3px; margin-bottom: -2px; box-shadow: -1px -1px 1px #101010, 1px 1px 1px white; -moz-box-shadow: -1px -1px 1px #101010, 1px 1px 1px white; -webkit-shadow: -1px -1px 1px #101010, 1px 1px 1px white; } .led_off { height: 20px; width: 20px; border: solid 2px #505050; border-radius: 50%; background: radial-gradient(circle at 30% 30%, red 20%, #8B0000); display: inline-block; margin: 2px; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } .led_on { height: 20px; width: 20px; border: solid 2px #505050; border-radius: 50%; background: radial-gradient(circle, yellow 15%, orange 50%, red); display: inline-block; margin: 2px; box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -moz-box-shadow: -1px -1px 1px white, 1px 1px 1px #101010; -webkit-shadow: -1px -1px 1px white, 1px 1px 1px #101010; } </style> </head> <body> <div id="header"> <div id="cartouche" class="title"> Name of the FPGA board </div> </div> <br> <div id="panel" class="panel"><div class="prow"></div></div> <script> // Access to the components of the UI. const cartouche = document.getElementById("cartouche"); const panel = document.getElementById("panel"); // The current time stamp. var time_stamp = 0; // The input and output elements' ids. const input_ids = []; const output_ids = []; // The control functions. // Set the cartouche of the board. function set_cartouche(txt) { cartouche.innerHTML = txt; } // Add an element. function add_element(txt) { if (txt.includes('prow')) { // New panel row. panel.innerHTML += txt; return; } const prow = panel.lastElementChild; prow.innerHTML += txt; const element = prow.lastElementChild; // Depending of the kind of element. if (element.classList.contains('swset') || element.classList.contains('btset') || element.classList.contains('sliderset') || element.classList.contains('textset') ) { // Input element. input_ids.push(element.id); } else { // Output element. output_ids.push(element.id); } } // Set the size of a canvas. function setCanvasSize(canvas) { // Get the DPR and size of the canvas const dpr = window.devicePixelRatio; const parentRect = canvas.parentElement.getBoundingClientRect(); // console.log("parentRect=[" + parentRect.width + "," + parentRect.height + "]"); // Set the "actual" size of the canvas canvas.width = parentRect.width * dpr; canvas.height = parentRect.height * dpr; // Scale the context to ensure correct drawing operations canvas.getContext("2d").scale(dpr, dpr); // Set the "drawn" size of the canvas canvas.style.width = `${parentRect.width}px`; canvas.style.height = `${parentRect.height}px`; } // Handler of sw change. function sw_change(sw) { // Get the set holding sw. const swset = sw.parentElement.parentElement; const bit = sw.dataset.bit; if (sw.checked) { swset.dataset.value = swset.dataset.value | (1 << bit); } else { swset.dataset.value = swset.dataset.value & ~(1 << bit); } // console.log("sw value=" + swset.dataset.value); } // Handler of slider change. function slider_change(slider) { // Get the set holding slider. const sliderset = slider.parentElement; sliderset.dataset.value = slider.value; // console.log("slider value=" + sliderset.dataset.value); } // Set the aspect of a button to clicked. function bt_on(bt) { bt.innerHTML = '<i class="bt_on"></i>'; } // Set the aspect of a button to not clicked. function bt_off(bt) { bt.innerHTML = '<i class="bt_off"></i>'; } // Handler of button clicked. function bt_click(bt) { // Change the aspect of the button. bt_on(bt); // Get the set holding bt. const btset = bt.parentElement; const bit = bt.dataset.bit; // Update its value. btset.dataset.value = btset.dataset.value | (1 << bit); } // Handler of button released. function bt_release(bt) { // Change the aspect of the button. bt_off(bt); // Get the set holding bt. const btset = bt.parentElement; const bit = bt.dataset.bit; // Update its value. btset.dataset.value = btset.dataset.value & ~(1 << bit); } // Handler of the text submit function text_submit(form) { // Get the et holding the form. const textset = form.parentElement; // Update the value, suffixed with #{TO_COMPUTE} for telling it is a // text expression to compute. textset.dataset.value = form.elements.text.value + "#{TO_COMPUTE}" } // Switch a led on. function led_on(led) { led.classList.remove('led_off'); led.classList.add('led_on'); } // Switch a led off. function led_off(led) { led.classList.remove('led_on'); led.classList.add('led_off'); } // Update a led set. function ledset_update(ledset,value) { // Update the ledset value. ledset.dataset.value = value; // Update each led. // Get the individual leds. const leds = ledset.getElementsByTagName("i"); const num = leds.length; // Set each led of the set. for(let i=0; i < num; ++i) { const val = (value >> i) & 1; if (val == 1) { led_on(leds[num-i-1]); } else { led_off(leds[num-i-1]); } } } // Update a digit set. function digitset_update(digitset,value) { // Update the digiset value. digitset.dataset.value = value; // Update its display. const num = digitset.dataset.width; digitset.lastElementChild.innerHTML = String(value).padStart(num,"\u00A0"); } // Update a hexadecimal set. function hexaset_update(hexaset,value) { // Update the digiset value. hexaset.dataset.value = value; // Update its display. const num = hexaset.dataset.width; hexaset.lastElementChild.innerHTML = Number(value).toString(16).padStart(num,'0'); } // Update an oscilloscope. function scope_update(scope,value,new_time_stamp) { // Compute the advance in time. let diff_time_stamp = new_time_stamp - time_stamp; // Get the canvas. const canvas = scope.lastElementChild; // Shall we set up its size? let first = 0; if (scope.dataset.configured != 1) { // First time, so yes. setCanvasSize(canvas); scope.dataset.configured = 1; first = 1; } // Its size. const { width, height } = canvas.getBoundingClientRect(); // Its context. const cxt = canvas.getContext("2d"); // Get the properties of the scope. const min = Number(scope.dataset.min); const max = Number(scope.dataset.max); const pos = Number(scope.dataset.pos); const previous = Number(scope.dataset.previous); // console.log("min=" + min + " max=" + max); const toPx = function(val) { // Convert a percentage to x position. return (val*width)/100; } const toPy = function(val) { // Convert an input value to y position. return height - ((val-min) * height) / (max-min); } // Shall we restart the drawing? if (pos >= 100 || first == 1) { // Yes, clears the canvas. cxt.clearRect(0, 0, width, height); /* Draw the grid. */ cxt.strokeStyle = "#b3b3b3"; cxt.setLineDash([2,1]); cxt.lineWidth = 1; cxt.beginPath(); for(let i=0; i<100; i += 10) { cxt.moveTo(toPx(0), toPy((i*(max-min))/100+min)); cxt.lineTo(toPx(100),toPy((i*(max-min))/100+min)); cxt.moveTo(toPx(i), toPy(min)); cxt.lineTo(toPx(i), toPy(max)); } cxt.stroke(); cxt.setLineDash([]); cxt.beginPath(); for(let i=0; i<100; i+= 2) { cxt.moveTo(toPx(50-0.7), toPy((i*(max-min))/100+min)); cxt.lineTo(toPx(50+0.7), toPy((i*(max-min))/100+min)); cxt.moveTo(toPx(i), toPy((max-min)/2 + min - 0.7*(max-min)/100)); cxt.lineTo(toPx(i), toPy((max-min)/2 + min + 0.7*(max-min)/100)); } cxt.stroke(); // Set the pen color for drawing the signal. cxt.strokeStyle = "yellow"; cxt.lineWidth = 2; // Draw a single pixel. cxt.beginPath(); cxt.moveTo(toPx(0), toPy(value)); cxt.lineTo(toPx(0), toPy(value)); cxt.stroke(); /* Update the values. */ scope.dataset.previous = value; scope.dataset.pos = 0; } else { // Go on, draw a line to the new position. // Set the pen color for drawing the signal. cxt.strokeStyle = "yellow"; cxt.lineWidth = 2; // Draw a line to the new position. cxt.beginPath(); cxt.moveTo(toPx(pos), toPy(previous)); cxt.lineTo(toPx(pos+diff_time_stamp), toPy(value)); cxt.stroke(); /* Update the values. */ scope.dataset.previous = value; scope.dataset.pos = pos + diff_time_stamp; } } // Update a general display element. function element_update(element,value,new_time_stamp) { if(element.classList.contains('ledset')) { ledset_update(element,value); } if(element.classList.contains('digitset')){ digitset_update(element,value); } if(element.classList.contains('signedset')){signedset_update(element,value);} if(element.classList.contains('hexaset')) { hexaset_update(element,value); } if(element.classList.contains('scope')) { scope_update(element,value,new_time_stamp); } } // Synchronize with the HDLRuby simulator. function hruby_sync() { let xhttp = new XMLHttpRequest(); xhttp.onreadystatechange = function() { // console.log("response=" + this.responseText); if (this.readyState == 4 && this.status == 200) { if (/^[0-9]+;[0-9]+:-?[0-9]/.test(this.responseText)) { // There is a real response. // Update the interface with the answer. const commands = this.responseText.split(';'); // Get the new time stamp. let new_time_stamp = commands.shift(); // console.log("new_time_stamp=" + new_time_stamp); // Process the other commands. for(command of commands) { const toks = command.split(':'); element_update(document.getElementById(toks[0]),toks[1],new_time_stamp); } // Update the time stamp time_stamp = new_time_stamp } } }; // Builds the action from the state of the input elements. let act = ''; for(id of input_ids) { act += id + ':' + document.getElementById(id).dataset.value + ';'; } // console.log("act=" + act); xhttp.open("GET", act, true); xhttp.overrideMimeType("text/plain; charset=x-user-defined"); xhttp.send(); } // First call of synchronisation. hruby_sync(); // Moved to the Ruby constructor to allow setting the time intervals. // // Then periodic synchronize. // setInterval(function() { hruby_sync(); }, 100); </script> HTMLHEADER
<<-HTMLFOOTER </body> </html> HTMLFOOTER
- UI_response =
<<-HTMLRESPONSE HTTP/1.1 200 Content-Type: text/plain HTMLRESPONSE
- @@http_ports =
The already used ports.
[]
Constants included from Hmissing
Hmissing::High, Hmissing::NAMES
Instance Attribute Summary collapse
-
#namespace ⇒ Object
readonly
Returns the value of attribute namespace.
Instance Method Summary collapse
-
#actport(*evs) ⇒ Object
Adds new activation ports.
-
#ascii(n, hport) ⇒ Object
Add a new ASCII element of +n+ columns attached to HDLRuby port +hport+.
-
#bitmap(w, h, hport) ⇒ Object
Add a new bitmap element of width +w+ and height +h+ attached to HDLRuby port +hport+.
-
#bt(hport) ⇒ Object
Add a new button element attached to HDLRuby port +hport+.
-
#compute(val) ⇒ Object
Compute a value.
-
#digit(hport) ⇒ Object
Add a new digit element attached to HDLRuby port +hport+.
-
#hexa(hport) ⇒ Object
Add a new hexadecimal element attached to HDLRuby port +hport+.
-
#hook(hport) ⇒ Object
Add a new hook element attached to HDLRuby port +hport+.
-
#initialize(name, http_port: 8000, refresh_rate: 100, &hdlruby_block) ⇒ Board
constructor
Create a new board named +name+ accessible on HTTP port +http_port+ and whose content is describe in +hdlruby_block+.
-
#led(hport) ⇒ Object
Add a new LED element attached to HDLRuby port +hport+.
-
#make_response(request) ⇒ Object
Generate a response to a request to the server.
-
#row ⇒ Object
Add a new panel row.
-
#run ⇒ Object
Start the ui.
-
#scope(hport) ⇒ Object
Add a new scope element attached to HDLRuby port +hport+.
-
#slider(hport) ⇒ Object
Add a new slider element attached to HDLRuby port +hport+.
-
#sw(hport) ⇒ Object
Add a new slide switch element attached to HDLRuby port +hport+.
-
#text(hport) ⇒ Object
Add a new text input element attached to HDLRuby port +hport+.
-
#update_port(id, val) ⇒ Object
Update port number +id+ with value +val+.
Methods included from Hmissing
Constructor Details
#initialize(name, http_port: 8000, refresh_rate: 100, &hdlruby_block) ⇒ Board
Create a new board named +name+ accessible on HTTP port +http_port+ and whose content is describe in +hdlruby_block+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 980 def initialize(name, http_port: 8000, refresh_rate: 100, &hdlruby_block) # Set the name. @name = name.to_s # Set the refresh rate. @refresh_rate = refresh_rate.to_i # Tell the interface is to be built. @first = true # Check and set the port. http_port = http_port.to_i if (@@http_ports.include?(http_port)) then # Port already used, error. raise UIError.new("UI (http) port #{http_port} already in use.") end @http_port = http_port @@http_ports << @http_port # Create the server @server = TCPServer.new(@http_port) browse = Thread.new do url = "http://localhost:#{@http_port}" # Shall we try to open a page automatically: puts "Shall I open a new page on your browser for the GUI? [y/n]" ch = "" ch = STDIN.getch while !(ch =~ /[YyNn]/) unless ch =~ /[Yy]/ then puts "Please open the following url manually: #{url}" browse.kill end # Open the page if possible. sleep(0.2) case RUBY_PLATFORM when /darwin/ Kernel.system("open",url) when /linux/ Kernel.system("xdg",url) when /mingw|mswin/ Kernel.system("start",url) else puts "Please open the following url on your browser: #{url}" end end # Create the running function. this = self Kernel.define_method(@name.to_sym) { this.run } # Initialize the list of board elements to empty. @elements = [] @out_elements = [] # Initialize the time stamp. @time_stamp = 0 # And build the board. # Create the namespace for the program. @namespace = Namespace.new(self) # Build the program object. High.space_push(@namespace) pr = nil High.top_user.instance_eval do pr = program(:ruby, @name.to_sym) { } end @program = pr # Fill it. High.top_user.instance_eval(&hdlruby_block) High.space_pop end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class HDLRuby::High::Hmissing
Instance Attribute Details
#namespace ⇒ Object (readonly)
Returns the value of attribute namespace.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 23 def namespace @namespace end |
Instance Method Details
#actport(*evs) ⇒ Object
Adds new activation ports.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1047 def actport(*evs) @program.actport(*evs) end |
#ascii(n, hport) ⇒ Object
Add a new ASCII element of +n+ columns attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1189 def ascii(n, hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first # Createthe ui component. @elements << ASCII.new(@elements.size,hport[1].type.width,hport[0]) @out_elements << @elements[-1] end |
#bitmap(w, h, hport) ⇒ Object
Add a new bitmap element of width +w+ and height +h+ attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1203 def bitmap(w,h, hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first # Createthe ui component. @elements << BITMAP.new(@elements.size,w.to_i,h.to_i,hport[0]) @out_elements << @elements[-1] end |
#bt(hport) ⇒ Object
Add a new button element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1064 def bt(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.outport(hport) hport = hport.first # Create the UI component. @elements << BT.new(@elements.size,hport[1].type.width,:"#{hport[0]}=") end |
#compute(val) ⇒ Object
Compute a value.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1223 def compute(val) # Preprocess val to match Ruby syntax. val = "0" unless val val = val.gsub("%20"," ") # Replace the names by the corresponding ports read result. val = val.gsub(/([\._a-zA-Z0-9]+)/) do |str| if str[0] >= "a" && str[0] <= "z" then # Variable identifier, process it if recognized. RubyHDL.send(Regexp.last_match[1]).to_s rescue str else # Other token leave it as is. str end end # Compute. res = 0 safe = $SAFE begin $SAFE = 2 res = eval(val).to_i rescue SyntaxError => se rescue StandardError => se end $SAFE = safe return res end |
#digit(hport) ⇒ Object
Add a new digit element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1137 def digit(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first sign = hport[1].type.signed? # Createthe ui component. @elements << DIGIT.new(@elements.size, Math.log10(2**hport[1].type.width - 1).to_i + (sign ? 2 : 1), hport[1].type, hport[0]) @out_elements << @elements[-1] end |
#hexa(hport) ⇒ Object
Add a new hexadecimal element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1154 def hexa(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first # Createthe ui component. @elements << HEXA.new(@elements.size, (hport[1].type.width-1)/4+1, hport[0]) @out_elements << @elements[-1] end |
#hook(hport) ⇒ Object
Add a new hook element attached to HDLRuby port +hport+.
NOTE: a hook element is not displayed on the board but can be used
in the text
expression.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1111 def hook(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first # Createthe UI component (invisible) @elements << HOOK.new(@elements.size,hport[1].type.width,hport[0]) @out_elements << @elements[-1] end |
#led(hport) ⇒ Object
Add a new LED element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1124 def led(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first # Createthe UI component. @elements << LED.new(@elements.size,hport[1].type.width,hport[0]) @out_elements << @elements[-1] end |
#make_response(request) ⇒ Object
Generate a response to a request to the server.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1256 def make_response(request) # puts "request=#{request}" if (@first) then @first = false # First or re-connection, generate the UI. return UI_header + "\n<script>\n" + "// Then periodic synchronize.\n" + "setInterval(function() { hruby_sync(); }, #{@refresh_rate});\n" + "set_cartouche('#{@name}');\n" + @elements.map do |elem| "add_element('#{elem.to_html}');" end.join("\n") + "\n</script>\n" + UI_footer else # This should be an AJAX request, process it. commands = request.split(";") commands.each do |command| # next unless command.include?(":") # id, val = command.split(":").map {|t| t.to_i} id, val = command.split(":",2) next unless val id = id.to_i if val[-1] == "=" then # This is an expression to compute. val = self.compute(val.chop) else val = val.to_i end self.update_port(id,val) end # And generate the response: an update of each board output element. return UI_response + "#{@time_stamp};" + @out_elements.each.map do |e| # puts "resp=" + "#{e.id}:#{RubyHDL.send(e.hread)}" "#{e.id}:#{RubyHDL.send(e.hread)}" end.join(";") end end |
#row ⇒ Object
Add a new panel row.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1216 def row() # Createthe ui component. @elements << PROW.new(@elements.size) end |
#run ⇒ Object
Start the ui.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1297 def run # At first the ui is not running. @connected = false # Create the ui thread. @thread = Thread.new do while session = @server.accept # A request came, process it. request = session.gets verb,path,protocol = request.split(' ') # puts "verb=#{verb} path=#{path} protocol=#{protocol}" if protocol === "HTTP/1.1" # The request is valid, generate the response. session.print self.make_response(path[1..-1]) # And tell the ui has been connected. @connected = true # Then advance the time stamp. @time_stamp += 1 else session.print 'Connection Refuse' end session.close end end # Wait for a first connection. sleep(0.1) while(!@connected) end |
#scope(hport) ⇒ Object
Add a new scope element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1168 def scope(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.inport(hport) hport = hport.first width = hport[1].type.width if hport[1].type.signed? then min = -2**(width-1) max = 2**(width-1) - 1 else min = 0 max = 2**width - 1 end # Createthe ui component. @elements << SCOPE.new(@elements.size, min, max, hport[0]) @out_elements << @elements[-1] end |
#slider(hport) ⇒ Object
Add a new slider element attached to HDLRuby port +hport+
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1076 def (hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.outport(hport) hport = hport.first # Compute the min and max values. width = hport[1].type.width if hport[1].type.signed? then min = -2**(width-1) max = 2**(width-1) - 1 else min = 0 max = 2**width - 1 end # Create the UI component. @elements << SLIDER.new(@elements.size,min,max,:"#{hport[0]}=") end |
#sw(hport) ⇒ Object
Add a new slide switch element attached to HDLRuby port +hport+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1052 def sw(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.outport(hport) # Create the UI component. hport = hport.first @elements << SW.new(@elements.size,hport[1].type.width,:"#{hport[0]}=") end |
#text(hport) ⇒ Object
Add a new text input element attached to HDLRuby port +hport+
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1097 def text(hport) if !hport.is_a?(Hash) or hport.size != 1 then raise UIError.new("Malformed HDLRuby port declaration: #{hport}") end # Create the HDLRuby program port. @program.outport(hport) hport = hport.first # Create the UI component. @elements << TEXT.new(@elements.size,hport[1].type.width,:"#{hport[0]}=") end |
#update_port(id, val) ⇒ Object
Update port number +id+ with value +val+.
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# File 'lib/HDLRuby/ui/hruby_board.rb', line 1251 def update_port(id,val) RubyHDL.send(@elements[id].hwrite,val) end |