Class: MinimalFrame
- Inherits:
-
Wx::Frame
- Object
- Wx::Frame
- MinimalFrame
- Defined in:
- lib/MINT-debugger/debugger2.rb
Overview
A Wx::Frame is a self-contained, top-level Window that can contain controls, menubars, and statusbars
Instance Method Summary collapse
- #create_list_panel(notebook, modelname, col_labels) ⇒ Object
- #deleteEntry(event) ⇒ Object
-
#initialize(title) ⇒ MinimalFrame
constructor
A new instance of MinimalFrame.
-
#on_about ⇒ Object
show an ‘About’ dialog - WxRuby’s about_box function will show a platform-native ‘About’ dialog, but you could also use an ordinary Wx::MessageDialog here.
-
#on_quit ⇒ Object
End the application; it should finish automatically when the last window is closed.
- #refreshAllModels(event, frame) ⇒ Object
Constructor Details
#initialize(title) ⇒ MinimalFrame
Returns a new instance of MinimalFrame.
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# File 'lib/MINT-debugger/debugger2.rb', line 103 def initialize(title) # The main application frame has no parent (nil) super(nil, :title => title, :size => [ 800, 600 ]) @logo_icon = Wx::Image.new(File.dirname(__FILE__)+"/MINT-Logo-short-bg.png") # load the image from the file @logo_image = Wx::Bitmap.new(@logo_icon) @licence = File.read(File.dirname(__FILE__)+"/licence-code.txt") splash = Wx::SplashScreen.new(@logo_image, Wx::SPLASH_CENTRE_ON_SCREEN|Wx::SPLASH_TIMEOUT, 3000, nil, -1) @model_panels=[] = Wx::MenuBar.new # The "file" menu = Wx::Menu.new # Using Wx::ID_EXIT standard id means the menu item will be given # the right label for the platform and language, and placed in the # correct platform-specific menu - eg on OS X, in the Application's menu .append(Wx::ID_EXIT, "E&xit\tAlt-X", "Quit this program") .append(ID_REFRESH, "&Refresh\tAlt-R", "Refresh models") .append(, "&File") # The Model menu # menu_model= Wx::Menu.new #menu_model.append(ID_DELETE_ENTRY, "&Delete Entry\tAlt-D", "Deletes Selected Entries") #menu_bar.append(menu_model, "&Model") # The "help" menu = Wx::Menu.new .append(Wx::ID_ABOUT, "&About...\tF1", "Show about dialog") .append(, "&Help") # Assign the menubar to this frame self. = # Create a status bar at the bottom of the frame @status_bar = (2) self.status_text = "Happy debugging!" # Set it up to handle menu events using the relevant methods. Wx::ID_EXIT, :on_quit Wx::ID_ABOUT, :on_about (ID_REFRESH) { |event| refreshAllModels(event,self)} (ID_DELETE_ENTRY) { |event| deleteEntry(event)} @m_notebook = Wx::Notebook.new(self, -1,Wx::DEFAULT_POSITION, Wx::DEFAULT_SIZE) # Task Model panel = create_list_panel(@m_notebook, MINT::Task.new, ["name","states","abstract_states","new_states","description"]) @m_notebook.add_page(panel,"Task-Model",TRUE) # AUI Model panel = create_list_panel(@m_notebook, MINT::AIO.new, ["name","class","states","abstract_states","new_states","label","description"]) @m_notebook.add_page(panel,"AUI-Model",TRUE) # PTS Model panel = create_list_panel(@m_notebook, MINT::PTS.new, ["name","states","abstract_states","new_states"]) @m_notebook.add_page(panel,"PTS",TRUE) # Domain #panel = create_list_panel(@m_notebook, Domain.new, ["task","description","options"]) #@m_notebook.add_page(panel,"Domain-Model",TRUE) # CUI # panel = create_list_panel(@m_notebook, MINT::Box.new, ["name","state","x","y","width","height","layer"]) # @m_notebook.add_page(panel,"CUI-Model-Box",TRUE) # CUI Layout-Calc panel = create_list_panel(@m_notebook, MINT::CIO.new, ["name","class","states","abstract_states","new_states","width","height","x","y","layer","row","col"]) #"text","minwidth","minheight","optspace","minspace", @m_notebook.add_page(panel,"CUI-gfx",TRUE) # Mouse panel = create_list_panel(@m_notebook, MINT::Pointer3D.new, ["name","states","abstract_states","new_states","x","y","z"]) @m_notebook.add_page(panel,"MouseHTML",TRUE) # IR panel = create_list_panel(@m_notebook, MINT::OneHand.new, ["class","name","states","abstract_states","new_states","amount"]) @m_notebook.add_page(panel,"Gesture",TRUE) # IR panel = create_list_panel(@m_notebook, MINT::Element.new, ["class","name","states","abstract_states","new_states"]) @m_notebook.add_page(panel,"Element",TRUE) end |
Instance Method Details
#create_list_panel(notebook, modelname, col_labels) ⇒ Object
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# File 'lib/MINT-debugger/debugger2.rb', line 207 def create_list_panel(notebook, modelname, col_labels) panel = NBPanel.new(notebook) list = DataModel.new(col_labels,modelname,panel) @model_panels << list panel.win = list box = Wx::BoxSizer.new(Wx::HORIZONTAL) box.add(panel, 1, Wx::EXPAND) panel end |
#deleteEntry(event) ⇒ Object
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# File 'lib/MINT-debugger/debugger2.rb', line 201 def deleteEntry(event) p "Delete Entry" selections = @m_notebook.get_current_page.win.get_selections @m_notebook.get_current_page.win.delete_data(selections) end |
#on_about ⇒ Object
show an ‘About’ dialog - WxRuby’s about_box function will show a platform-native ‘About’ dialog, but you could also use an ordinary Wx::MessageDialog here.
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# File 'lib/MINT-debugger/debugger2.rb', line 228 def on_about Wx::about_box(:name => self.title, :version => "1.0", :description => "This is the initial version of the MINT Debugger", :developers => ['Dr.-Ing. Sebastian Feuerstack'] , :copyright => "(C) Sebastian Feuerstack 2010", :web_site => "http://www.multi-access.de", :licence => @licence, :icon => Wx::Icon.from_bitmap(@logo_image)) end |
#on_quit ⇒ Object
End the application; it should finish automatically when the last window is closed.
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# File 'lib/MINT-debugger/debugger2.rb', line 221 def on_quit close() end |
#refreshAllModels(event, frame) ⇒ Object
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# File 'lib/MINT-debugger/debugger2.rb', line 193 def refreshAllModels(event,frame) p "Refresh all" @model_panels.each { |p| p.refresh_data } @status_bar.push_status_text "Refreshed at #{Time.now}" end |