Class: PageTemplate::LoopCommand
- Inherits:
-
StackableCommand
- Object
- Command
- StackableCommand
- PageTemplate::LoopCommand
- Defined in:
- lib/PageTemplate/commands.rb
Overview
LoopCommand is a StackableCommand. It requires an opening:
- % if variable %
-
or [% unless variable %].
variable
is fetched from the namespace.
On execution, if variable
is true, and non-empty, then its own namespace and passed to the loop commands. (a list is defined as an object that responds to :map)
If variable
is true, but does not respond to :map, then the list is called once
- % else %
-
may be specified, modifying LoopCommand to print out
Instance Attribute Summary
Attributes inherited from Command
Instance Method Summary collapse
-
#add(command) ⇒ Object
adds to @commands for the loop, or @elseCommands if ‘else’ has been passed.
-
#else ⇒ Object
An ‘else’ defines a list of commands to call when the loop is empty.
-
#initialize(called_as, value, iterators) ⇒ LoopCommand
constructor
- % in variable %
-
or [% loop variable %] Or [% in variable: name %].
-
#output(namespace) ⇒ Object
If
variable
is true, and non-empty, then @commands is printed once with each item in the list placed in its own namespace and passed to the loop commands. - #to_s ⇒ Object
Methods inherited from StackableCommand
Constructor Details
#initialize(called_as, value, iterators) ⇒ LoopCommand
- % in variable %
-
or [% loop variable %]
Or [% in variable: name %]
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# File 'lib/PageTemplate/commands.rb', line 402 def initialize(called_as, value, iterators) @called_as = called_as @value = value if iterators @iterators = iterators.strip.gsub(/\s+/, ' ').split else @iterators = nil end @switched = false @commands = BlockCommand.new @elseCommands = BlockCommand.new @in_else = false end |
Instance Method Details
#add(command) ⇒ Object
adds to @commands for the loop, or @elseCommands if ‘else’ has been passed.
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# File 'lib/PageTemplate/commands.rb', line 425 def add(command) unless @in_else @commands.add command else @elseCommands.add command end end |
#else ⇒ Object
An ‘else’ defines a list of commands to call when the loop is empty.
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# File 'lib/PageTemplate/commands.rb', line 418 def else raise ArgumentError, "More than one 'else' to IfCommand" if @switched @in_else = ! @in_else @switched = true end |
#output(namespace) ⇒ Object
If variable
is true, and non-empty, then @commands is printed once with each item in the list placed in its own namespace and passed to the loop commands. (a list is defined as an object that responds to :map)
If variable
is true, but does not respond to :map, then the list is called once
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# File 'lib/PageTemplate/commands.rb', line 439 def output(namespace) vals = namespace.get(@value) ns = nil return @elseCommands.output(namespace) unless vals unless vals.respond_to?(:map) && vals.respond_to?(:length) vals = [vals] end return @elseCommands.output(namespace) if vals.empty? # Unfortunately, no "map_with_index" len = vals.length i = 1 odd = true ns = Namespace.new(namespace) # Print the output of all the objects joined together. case when @iterators.nil? || @iterators.empty? vals.map { |item| ns.clear ns.object = item ns['__FIRST__'] = (i == 1) ? true : false ns['__LAST__'] = (i == len) ? true : false ns['__ODD__'] = odd ns['__INDEX__'] = i-1 odd = ! odd i += 1 @commands.output(ns) }.join('') when @iterators.size == 1 iterator = @iterators[0] vals.map { |item| ns.clear_cache # We have an explicit iterator - don't set an object for it. # ns.object = item ns['__FIRST__'] = (i == 1) ? true : false ns['__LAST__'] = (i == len) ? true : false ns['__ODD__'] = odd ns['__INDEX__'] = i-1 odd = ! odd ns[iterator] = item i += 1 @commands.output(ns) }.join('') else vals.map { |list| ns.clear_cache ns['__FIRST__'] = (i == 1) ? true : false ns['__LAST__'] = (i == len) ? true : false ns['__ODD__'] = odd ns['__INDEX__'] = i-1 @iterators.each_with_index do |iterator,index| ns[iterator] = list[index] end odd = ! odd i += 1 @commands.output(ns) }.join('') end end |
#to_s ⇒ Object
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# File 'lib/PageTemplate/commands.rb', line 502 def to_s str = "[ Loop: #{@value} " + @commands.to_s str << " Else: " + @elseCommands.to_s if @elseCommands.length > 0 str << ' ]' str end |