Class: Abachrome::Converters::OklchToLrgb

Inherits:
Base
  • Object
show all
Defined in:
lib/abachrome/converters/oklch_to_lrgb.rb

Instance Attribute Summary

Attributes inherited from Base

#from_space, #to_space

Class Method Summary collapse

Methods inherited from Base

#can_convert?, #convert, find_converter, #initialize, raise_unless, register

Constructor Details

This class inherits a constructor from Abachrome::Converters::Base

Class Method Details

.convert(oklch_color) ⇒ Object



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# File 'lib/abachrome/converters/oklch_to_lrgb.rb', line 24

def self.convert(oklch_color)
  raise_unless oklch_color, :oklch

  l_oklch, c_oklch, h_oklch = oklch_color.coordinates.map { |_| AbcDecimal(_) }
  alpha = oklch_color.alpha

  # Step 1: OKLCH to OKLAB
  # l_oklab is the same as l_oklch
  l_oklab = l_oklch

  # Convert hue from degrees to radians
  # h_oklch is AbcDecimal, Math::PI is Float. AD(Math::PI) makes it AbcDecimal.
  # Division by AD("180") ensures AbcDecimal arithmetic.
  h_rad = (h_oklch * AD(Math::PI)) / AD("180")

  # Calculate a_oklab and b_oklab
  # Math.cos/sin take a float; .value of AbcDecimal is BigDecimal.
  # AD(Math.cos/sin(big_decimal_value)) wraps the result back to AbcDecimal.
  a_oklab = c_oklch * AD(Math.cos(h_rad.value))
  b_oklab = c_oklch * AD(Math.sin(h_rad.value))

  # Step 2: OKLAB to L'M'S' (cone responses, non-linear)
  # Constants from the inverse of M2 matrix (OKLAB to L'M'S')
  # l_oklab, a_oklab, b_oklab are already AbcDecimal.
  l_prime = l_oklab + (AD("0.39633779217376785678") * a_oklab) + (AD("0.21580375806075880339") * b_oklab)
  m_prime = l_oklab - (AD("0.1055613423236563494") * a_oklab) - (AD("0.063854174771705903402") * b_oklab)
  s_prime = l_oklab - (AD("0.089484182094965759684") * a_oklab) - (AD("1.2914855378640917399") * b_oklab)

  # Step 3: L'M'S' to LMS (cubing to linearize cone responses)
  l_lms = l_prime**3
  m_lms = m_prime**3
  s_lms = s_prime**3

  # Step 4: LMS to LRGB
  # Using matrix M_lrgb_from_lms (OKLAB specific)
  r_lrgb = (l_lms * AD("4.07674166134799")) + (m_lms * AD("-3.307711590408193")) + (s_lms * AD("0.230969928729428"))
  g_lrgb = (l_lms * AD("-1.2684380040921763")) + (m_lms * AD("2.6097574006633715")) + (s_lms * AD("-0.3413193963102197"))
  b_lrgb = (l_lms * AD("-0.004196086541837188")) + (m_lms * AD("-0.7034186144594493")) + (s_lms * AD("1.7076147009309444"))

  # Clamp LRGB values to be non-negative.
  # LRGB values can be outside [0,1] but should be >= 0.
  # Further clamping to [0,1] typically occurs when converting to display-referred spaces like sRGB.
  zero_ad = AD("0")
  output_coords = [
    [r_lrgb, zero_ad].max,
    [g_lrgb, zero_ad].max,
    [b_lrgb, zero_ad].max
  ]

  Color.new(ColorSpace.find(:lrgb), output_coords, alpha)
end