Class: AcpcDealerData::HandData

Inherits:
Object
  • Object
show all
Defined in:
lib/acpc_dealer_data/hand_data.rb

Defined Under Namespace

Classes: Turn

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(match_def, action_data, result) ⇒ HandData

Returns a new instance of HandData.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 38

def initialize(match_def, action_data, result)
  @match_def = match_def

  set_chip_distribution! result

  set_data! action_data

  @turn_number = nil
  @seat = nil
end

Instance Attribute Details

#chip_distributionObject

Returns the value of attribute chip_distribution.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 17

def chip_distribution
  @chip_distribution
end

#dataObject

Returns the value of attribute data.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 17

def data
  @data
end

#match_defObject

Returns the value of attribute match_def.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 17

def match_def
  @match_def
end

#seatObject

Returns the value of attribute seat.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 17

def seat
  @seat
end

#turn_numberObject

Returns the value of attribute turn_number.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 17

def turn_number
  @turn_number
end

Instance Method Details

#==(other) ⇒ Object



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# File 'lib/acpc_dealer_data/hand_data.rb', line 49

def ==(other)
  @match_def == other.match_def &&
  @chip_distribution == other.chip_distribution &&
  @data == other.data
end

#current_match_state(seat = @seat) ⇒ Object



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# File 'lib/acpc_dealer_data/hand_data.rb', line 67

def current_match_state(seat=@seat)
  if @turn_number
    @data[@turn_number].state_messages[seat]
  else
    nil
  end
end

#final_turn?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_dealer_data/hand_data.rb', line 100

def final_turn?
  if @turn_number
    @turn_number >= @data.length - 1
  else
    nil
  end
end

#for_every_turn!(seat = 0) ⇒ Object



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# File 'lib/acpc_dealer_data/hand_data.rb', line 55

def for_every_turn!(seat=0)
  @seat = seat
  @data.each_index do |i|
    @turn_number = i

    yield @turn_number
  end

  @turn_number = nil
  self
end

#last_actionObject



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# File 'lib/acpc_dealer_data/hand_data.rb', line 92

def last_action
  if @turn_number && @turn_number != 0
    @data[@turn_number-1].action_message
  else
    nil
  end
end

#last_match_state(seat = @seat) ⇒ Object



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# File 'lib/acpc_dealer_data/hand_data.rb', line 84

def last_match_state(seat=@seat)
  if @turn_number && @turn_number != 0
    @data[@turn_number-1].state_messages[seat]
  else
    nil
  end
end

#next_actionActionMessage

Returns Next action in the hand to be taken in the current turn.

Returns:

  • (ActionMessage)

    Next action in the hand to be taken in the current turn.



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# File 'lib/acpc_dealer_data/hand_data.rb', line 76

def next_action
  if @turn_number
    @data[@turn_number].action_message
  else
    nil
  end
end

#set_chip_distribution!(result) ⇒ Object (protected)



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# File 'lib/acpc_dealer_data/hand_data.rb', line 110

def set_chip_distribution!(result)
  @chip_distribution = []
  result.each do |player_name, amount|
    begin
      @chip_distribution[@match_def.player_names.index(player_name.to_s)] = amount
    rescue TypeError
      raise PlayerNamesDoNotMatch
    end
  end
end

#set_data!(action_data) ⇒ Object (protected)



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# File 'lib/acpc_dealer_data/hand_data.rb', line 121

def set_data!(action_data)
  number_of_state_messages = @match_def.game_def.number_of_players

  @data = []
  message_number = 0
  while message_number < action_data.length
    state_messages = action_data[message_number..message_number+number_of_state_messages-1]

    assert_messages_have_no_actions state_messages

    state_messages = process_state_messages state_messages

    assert_messages_are_well_defined state_messages

    message_number += number_of_state_messages

    action_message = if action_data.in_bounds?(message_number) &&
      action_data[message_number].respond_to?(:action)

      message_number += 1
      action_data[message_number-1]
    else
      assert_message_is_from_final_turn action_data, message_number, state_messages

      nil
    end

    @data << Turn.new(state_messages, action_message)
  end
end