Class: AcpcPokerTypes::MatchState
- Inherits:
-
String
- Object
- String
- AcpcPokerTypes::MatchState
- Defined in:
- lib/acpc_poker_types/match_state.rb
Overview
Model to parse and manage information from a given match state string.
Constant Summary collapse
- LABEL =
Returns Label for match state strings.
'MATCHSTATE'
- COMMUNITY_CARD_SEPARATOR =
'/'
- BETTING_SEQUENCE_SEPARATOR =
COMMUNITY_CARD_SEPARATOR
- HAND_SEPARATOR =
'|'
- FIELD_SEPARATOR =
':'
Instance Attribute Summary collapse
-
#betting_sequence_string ⇒ String
readonly
The ACPC string created by the given betting sequence.
-
#comment ⇒ String or nil
readonly
The comment appended to the end of the match state string or
nil
if none was specified. -
#community_cards_string ⇒ Object
readonly
Returns the value of attribute community_cards_string.
-
#hand_number ⇒ Integer
readonly
The hand number.
-
#hands_string ⇒ Object
readonly
Returns the value of attribute hands_string.
-
#position_relative_to_dealer ⇒ Integer
readonly
The position relative to the dealer of the player that received the match state string, indexed from 0, modulo the number of players.
-
#stack_sizes ⇒ Array<Float> or nil
readonly
The stack sizes at the beginning of the current hand or
nil
if none were specified by the match state string. -
#winning_players ⇒ Object
readonly
Returns the value of attribute winning_players.
Class Method Summary collapse
-
.build_match_state_string(position_relative_to_dealer, hand_number, betting_sequence, all_hole_cards, board_cards, stack_sizes = nil) ⇒ String
Builds a match state string from its given component parts.
-
.receive(connection) ⇒ MatchState
Receives a match state string from the given
connection
.
Instance Method Summary collapse
-
#==(another_match_state) ⇒ Boolean
true
if this match state string is equivalent toanother_match_state
,false
otherwise. -
#all_hands ⇒ Array<Hand>
The list of hole card hands for each player.
-
#betting_sequence(game_def = nil) ⇒ Array<Array<PokerAction>>
and made more precise (bets marked by ‘r’ are converted into ‘b’ and checks marked by ‘c’ are converted to ‘k’).
-
#community_cards ⇒ BoardCards
All visible community cards on the board.
-
#every_action(game_def) ⇒ HandPlayerGroup
The current state of the players.
-
#first_state_of_first_round? ⇒ Boolean
Reports whether or not it is the first state of the first round.
- #first_state_of_round? ⇒ Boolean
-
#hand ⇒ Hand
The user’s hand.
-
#hand_ended?(game_def) ⇒ Boolean
true
if the hand has ended,false
otherwise. -
#initialize(raw_match_state, previous_state = nil, game_def = nil) ⇒ MatchState
constructor
A new instance of MatchState.
-
#last_action ⇒ PokerAction
The last action taken.
-
#legal_actions(game_def) ⇒ Array<PokerAction>
The legal actions for the next player to act.
-
#min_wager_by(game_def) ⇒ ChipStack
Minimum wager by.
- #next_to_act(game_def) ⇒ Object
-
#number_of_actions_this_hand ⇒ Integer
The number of actions in the current hand.
-
#number_of_actions_this_round ⇒ Integer
The number of actions in the current round.
-
#number_of_players ⇒ Integer
The number of players in this match.
-
#opponent_hands ⇒ Array
The list of opponent hole card hands.
- #opponents_cards_visible? ⇒ Boolean
- #player_acting_sequence(game_def) ⇒ Object
- #players(game_def) ⇒ Object
-
#players_at_hand_start(stacks, blinds) ⇒ HandPlayerGroup
when the hand began.
- #pot(game_def) ⇒ Object
- #reached_showdown? ⇒ Boolean
-
#round ⇒ Integer
The zero indexed current round number.
- #round_in_which_last_action_taken ⇒ Object
-
#to_str ⇒ String
(also: #to_s)
The MatchState in raw text form.
Constructor Details
#initialize(raw_match_state, previous_state = nil, game_def = nil) ⇒ MatchState
Returns a new instance of MatchState.
114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 |
# File 'lib/acpc_poker_types/match_state.rb', line 114 def initialize(raw_match_state, previous_state = nil, game_def = nil) fields = raw_match_state.split(/(#{FIELD_SEPARATOR}|\s+#\s*)/)[1..-1] fields.delete ':' @position_relative_to_dealer = fields.shift.to_i @hand_number = fields.shift.to_i @comment = if fields[-2].count('#') > 0 comment = fields.pop fields.pop comment end @stack_sizes = if ( fields.length > 2 && fields.first.count(HAND_SEPARATOR) > 0 ) then fields.shift.split(HAND_SEPARATOR).map(&:to_f) end @betting_sequence_string = fields.shift card_fields = fields.shift.split(COMMUNITY_CARD_SEPARATOR) @hands_string = card_fields.shift @community_cards_string = card_fields.join('/') @winning_players = nil @str = nil @all_hands = nil @community_cards = nil @round = nil @hand = nil @opponent_hands = nil @first_state_of_first_round = nil @first_state_of_round = nil @last_action = nil @number_of_actions_this_round = nil @number_of_actions_this_hand = nil @round_in_which_last_action_taken = nil @number_of_players = nil @betting_sequence = nil @hand_ended = nil @opponents_cards_visible = nil @pot = nil @legal_actions = nil if ( previous_state.nil? || game_def.nil? || last_action.nil? || previous_state.number_of_actions_this_hand != number_of_actions_this_hand - 1 ) @precise_betting_sequence = nil @next_to_act = nil @players = nil @player_acting_sequence = nil @min_wager_by = nil else # Only process the one new action, bootstrapping from the given last state @precise_betting_sequence = previous_state.betting_sequence(game_def).map { |per_round| per_round.dup } @next_to_act = previous_state.next_to_act(game_def) @players = previous_state.players(game_def).dup @players.each_with_index { |player, i| player.hand = all_hands[i] } @player_acting_sequence = previous_state.player_acting_sequence( game_def ).map { |per_round| per_round.dup } @min_wager_by = previous_state.min_wager_by(game_def) process_action!(last_action, round_in_which_last_action_taken) init_new_round!(game_def, round) if round != previous_state.round finish_update!(game_def) end super to_s end |
Instance Attribute Details
#betting_sequence_string ⇒ String (readonly)
Returns The ACPC string created by the given betting sequence.
54 55 56 |
# File 'lib/acpc_poker_types/match_state.rb', line 54 def betting_sequence_string @betting_sequence_string end |
#comment ⇒ String or nil (readonly)
Returns The comment appended to the end of the match state string or nil
if none was specified.
68 69 70 |
# File 'lib/acpc_poker_types/match_state.rb', line 68 def comment @comment end |
#community_cards_string ⇒ Object (readonly)
Returns the value of attribute community_cards_string.
58 59 60 |
# File 'lib/acpc_poker_types/match_state.rb', line 58 def community_cards_string @community_cards_string end |
#hand_number ⇒ Integer (readonly)
Returns The hand number.
51 52 53 |
# File 'lib/acpc_poker_types/match_state.rb', line 51 def hand_number @hand_number end |
#hands_string ⇒ Object (readonly)
Returns the value of attribute hands_string.
56 57 58 |
# File 'lib/acpc_poker_types/match_state.rb', line 56 def hands_string @hands_string end |
#position_relative_to_dealer ⇒ Integer (readonly)
Returns The position relative to the dealer of the player that received the match state string, indexed from 0, modulo the number of players.
48 49 50 |
# File 'lib/acpc_poker_types/match_state.rb', line 48 def position_relative_to_dealer @position_relative_to_dealer end |
#stack_sizes ⇒ Array<Float> or nil (readonly)
Returns The stack sizes at the beginning of the current hand or nil
if none were specified by the match state string.
64 65 66 |
# File 'lib/acpc_poker_types/match_state.rb', line 64 def stack_sizes @stack_sizes end |
#winning_players ⇒ Object (readonly)
Returns the value of attribute winning_players.
60 61 62 |
# File 'lib/acpc_poker_types/match_state.rb', line 60 def winning_players @winning_players end |
Class Method Details
.build_match_state_string(position_relative_to_dealer, hand_number, betting_sequence, all_hole_cards, board_cards, stack_sizes = nil) ⇒ String
Builds a match state string from its given component parts.
95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 |
# File 'lib/acpc_poker_types/match_state.rb', line 95 def self.build_match_state_string( position_relative_to_dealer, hand_number, betting_sequence, all_hole_cards, board_cards, stack_sizes = nil ) string = "#{LABEL}#{FIELD_SEPARATOR}#{position_relative_to_dealer}#{FIELD_SEPARATOR}#{hand_number}" if stack_sizes string << "#{FIELD_SEPARATOR}#{stack_sizes.map { |stack| format('%g', stack) }.join('|')}" end string << "#{FIELD_SEPARATOR}#{betting_sequence}#{FIELD_SEPARATOR}#{all_hole_cards}" string << "/#{board_cards.to_s}" if board_cards && !board_cards.empty? string end |
.receive(connection) ⇒ MatchState
Receives a match state string from the given connection
.
83 84 85 |
# File 'lib/acpc_poker_types/match_state.rb', line 83 def self.receive(connection) MatchState.parse connection.gets end |
Instance Method Details
#==(another_match_state) ⇒ Boolean
Returns true
if this match state string is equivalent to another_match_state
, false
otherwise.
202 203 204 |
# File 'lib/acpc_poker_types/match_state.rb', line 202 def ==(another_match_state) another_match_state.to_s == to_s end |
#all_hands ⇒ Array<Hand>
Returns The list of hole card hands for each player.
207 208 209 210 211 212 213 214 215 216 217 |
# File 'lib/acpc_poker_types/match_state.rb', line 207 def all_hands return @all_hands unless @all_hands.nil? @all_hands = all_string_hands(@hands_string).map do |string_hand| Hand.from_acpc string_hand end while @all_hands.length < number_of_players @all_hands.push Hand.new end @all_hands end |
#betting_sequence(game_def = nil) ⇒ Array<Array<PokerAction>>
and made more precise (bets marked by ‘r’ are converted into ‘b’ and checks marked by ‘c’ are converted to ‘k’).
223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 |
# File 'lib/acpc_poker_types/match_state.rb', line 223 def betting_sequence(game_def=nil) if game_def every_action(game_def) unless @precise_betting_sequence return @precise_betting_sequence end @betting_sequence ||= if @betting_sequence_string.empty? [[]] else sequence = @betting_sequence_string.split( BETTING_SEQUENCE_SEPARATOR ).map do |betting_string_per_round| actions_from_acpc_characters(betting_string_per_round).map do |action| PokerAction.new(action) end end # Adjust the number of rounds if the last action was the last action in the round while sequence.length <= round sequence << [] end sequence end end |
#community_cards ⇒ BoardCards
Returns All visible community cards on the board.
249 250 251 252 253 254 255 256 257 258 259 260 261 |
# File 'lib/acpc_poker_types/match_state.rb', line 249 def community_cards return @community_cards unless @community_cards.nil? @community_cards = BoardCards.new( all_sets_of_community_cards(@community_cards_string).map do |cards_per_round| Card.cards(cards_per_round) end ) if @community_cards.round < @community_cards_string.count(COMMUNITY_CARD_SEPARATOR) @community_cards.next_round! end @community_cards end |
#every_action(game_def) ⇒ HandPlayerGroup
Returns The current state of the players.
347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 |
# File 'lib/acpc_poker_types/match_state.rb', line 347 def every_action(game_def) @players = players_at_hand_start( @stack_sizes || game_def.chip_stacks, game_def.blinds ) @next_to_act = game_def.first_player_positions.first @player_acting_sequence = [] @precise_betting_sequence = [] @min_wager_by = game_def.min_wagers.first walk_over_betting_sequence! game_def compute_winning_players! game_def finish_update! game_def @players end |
#first_state_of_first_round? ⇒ Boolean
Returns Reports whether or not it is the first state of the first round.
287 288 289 290 291 |
# File 'lib/acpc_poker_types/match_state.rb', line 287 def first_state_of_first_round? return @first_state_of_first_round unless @first_state_of_first_round.nil? @first_state_of_first_round = @betting_sequence_string.empty? end |
#first_state_of_round? ⇒ Boolean
293 294 295 296 297 |
# File 'lib/acpc_poker_types/match_state.rb', line 293 def first_state_of_round? return @first_state_of_round unless @first_state_of_round.nil? @first_state_of_round = ((@betting_sequence_string[-1] == BETTING_SEQUENCE_SEPARATOR) || first_state_of_first_round?) end |
#hand ⇒ Hand
Returns The user’s hand.
271 272 273 |
# File 'lib/acpc_poker_types/match_state.rb', line 271 def hand @hand ||= all_hands[@position_relative_to_dealer] end |
#hand_ended?(game_def) ⇒ Boolean
Returns true
if the hand has ended, false
otherwise.
387 388 389 390 391 392 393 394 |
# File 'lib/acpc_poker_types/match_state.rb', line 387 def hand_ended?(game_def) return @hand_ended unless @hand_ended.nil? @hand_ended = ( reached_showdown? || players(game_def).count { |player| player.folded? } >= number_of_players - 1 ) end |
#last_action ⇒ PokerAction
Returns The last action taken.
305 306 307 308 309 310 311 |
# File 'lib/acpc_poker_types/match_state.rb', line 305 def last_action @last_action ||= if betting_sequence.flatten.empty? nil else betting_sequence[round_in_which_last_action_taken].last end end |
#legal_actions(game_def) ⇒ Array<PokerAction>
Returns The legal actions for the next player to act.
418 419 420 421 422 423 424 425 426 427 428 |
# File 'lib/acpc_poker_types/match_state.rb', line 418 def legal_actions(game_def) return [] unless next_to_act(game_def) return @legal_actions unless @legal_actions.nil? @legal_actions = players(game_def).legal_actions( next_to_act(game_def), round, game_def, min_wager_by(game_def) ) end |
#min_wager_by(game_def) ⇒ ChipStack
Returns Minimum wager by.
411 412 413 414 415 |
# File 'lib/acpc_poker_types/match_state.rb', line 411 def min_wager_by(game_def) every_action(game_def) if @min_wager_by.nil? @min_wager_by end |
#next_to_act(game_def) ⇒ Object
365 366 367 368 369 370 371 372 373 374 |
# File 'lib/acpc_poker_types/match_state.rb', line 365 def next_to_act(game_def) unless @next_to_act if hand_ended?(game_def) @next_to_act = nil else every_action game_def end end @next_to_act end |
#number_of_actions_this_hand ⇒ Integer
Returns The number of actions in the current hand.
319 320 321 322 323 |
# File 'lib/acpc_poker_types/match_state.rb', line 319 def number_of_actions_this_hand @number_of_actions_this_hand ||= betting_sequence.inject(0) do |sum, sequence_per_round| sum += sequence_per_round.length end end |
#number_of_actions_this_round ⇒ Integer
Returns The number of actions in the current round.
314 315 316 |
# File 'lib/acpc_poker_types/match_state.rb', line 314 def number_of_actions_this_round @number_of_actions_this_round ||= betting_sequence[round].length end |
#number_of_players ⇒ Integer
Returns The number of players in this match.
300 301 302 |
# File 'lib/acpc_poker_types/match_state.rb', line 300 def number_of_players @number_of_players ||= @hands_string.count(HAND_SEPARATOR) + 1 end |
#opponent_hands ⇒ Array
Returns The list of opponent hole card hands.
278 279 280 281 282 283 284 |
# File 'lib/acpc_poker_types/match_state.rb', line 278 def opponent_hands return @opponent_hands unless @opponent_hands.nil? @opponent_hands = all_hands.dup @opponent_hands.delete_at @position_relative_to_dealer @opponent_hands end |
#opponents_cards_visible? ⇒ Boolean
400 401 402 403 404 |
# File 'lib/acpc_poker_types/match_state.rb', line 400 def opponents_cards_visible? return @opponents_cards_visible unless @opponents_cards_visible.nil? @opponents_cards_visible = all_hands.count { |h| !h.empty? } > 1 # At least one opponent hand visible end |
#player_acting_sequence(game_def) ⇒ Object
380 381 382 383 384 |
# File 'lib/acpc_poker_types/match_state.rb', line 380 def player_acting_sequence(game_def) every_action(game_def) unless @player_acting_sequence @player_acting_sequence end |
#players(game_def) ⇒ Object
376 377 378 |
# File 'lib/acpc_poker_types/match_state.rb', line 376 def players(game_def) @players ||= every_action(game_def) end |
#players_at_hand_start(stacks, blinds) ⇒ HandPlayerGroup
when the hand began.
341 342 343 |
# File 'lib/acpc_poker_types/match_state.rb', line 341 def players_at_hand_start(stacks, blinds) HandPlayerGroup.new all_hands, stacks, blinds end |
#pot(game_def) ⇒ Object
406 407 408 |
# File 'lib/acpc_poker_types/match_state.rb', line 406 def pot(game_def) @pot ||= players(game_def).map { |player| player.contributions }.flatten.inject(:+) end |
#reached_showdown? ⇒ Boolean
396 397 398 |
# File 'lib/acpc_poker_types/match_state.rb', line 396 def reached_showdown? opponents_cards_visible? end |
#round ⇒ Integer
Returns The zero indexed current round number.
264 265 266 |
# File 'lib/acpc_poker_types/match_state.rb', line 264 def round @round ||= @betting_sequence_string.count BETTING_SEQUENCE_SEPARATOR end |
#round_in_which_last_action_taken ⇒ Object
325 326 327 328 329 330 331 332 333 334 335 |
# File 'lib/acpc_poker_types/match_state.rb', line 325 def round_in_which_last_action_taken @round_in_which_last_action_taken ||= if first_state_of_first_round? nil else if @betting_sequence_string[-1] == BETTING_SEQUENCE_SEPARATOR round - 1 else round end end end |
#to_str ⇒ String Also known as: to_s
Returns The MatchState in raw text form.
186 187 188 189 190 191 192 193 194 195 |
# File 'lib/acpc_poker_types/match_state.rb', line 186 def to_str @str ||= MatchState.build_match_state_string( @position_relative_to_dealer, @hand_number, @betting_sequence_string, @hands_string, @community_cards_string, @stack_sizes ) end |