Class: ActionDispatch::Flash
- Inherits:
-
Object
- Object
- ActionDispatch::Flash
- Defined in:
- lib/action_dispatch/middleware/flash.rb
Overview
The flash provides a way to pass temporary objects between actions. Anything you place in the flash will be exposed to the very next action and then cleared out. This is a great way of doing notices and alerts, such as a create action that sets flash[:notice] = "Post successfully created"
before redirecting to a display action that can then expose the flash to its template. Actually, that exposure is automatically done. Example:
class PostsController < ActionController::Base
def create
# save post
flash[:notice] = "Post successfully created"
redirect_to posts_path(@post)
end
def show
# doesn't need to assign the flash notice to the template, that's done automatically
end
end
show.html.erb
<% if flash[:notice] %>
<div class="notice"><%= flash[:notice] %></div>
<% end %>
Since the notice
and alert
keys are a common idiom, convenience accessors are available:
flash.alert = "You must be logged in"
flash.notice = "Post successfully created"
This example just places a string in the flash, but you can put any object in there. And of course, you can put as many as you like at a time too. Just remember: They’ll be gone by the time the next action has been performed.
See docs on the FlashHash class for more details about the flash.
Defined Under Namespace
Constant Summary collapse
- KEY =
'action_dispatch.request.flash_hash'.freeze
Instance Method Summary collapse
- #call(env) ⇒ Object
-
#initialize(app) ⇒ Flash
constructor
A new instance of Flash.
Constructor Details
#initialize(app) ⇒ Flash
Returns a new instance of Flash.
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# File 'lib/action_dispatch/middleware/flash.rb', line 233 def initialize(app) @app = app end |
Instance Method Details
#call(env) ⇒ Object
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# File 'lib/action_dispatch/middleware/flash.rb', line 237 def call(env) if (session = env['rack.session']) && (flash = session['flash']) flash.sweep end @app.call(env) ensure session = env['rack.session'] || {} flash_hash = env[KEY] if flash_hash if !flash_hash.empty? || session.key?('flash') session["flash"] = flash_hash new_hash = flash_hash.dup else new_hash = flash_hash end env[KEY] = new_hash end if session.key?('flash') && session['flash'].empty? session.delete('flash') end end |