Class: ActionDispatch::Journey::GTG::Simulator
- Inherits:
-
Object
- Object
- ActionDispatch::Journey::GTG::Simulator
- Defined in:
- lib/action_dispatch/journey/gtg/simulator.rb
Overview
:nodoc:
Constant Summary collapse
- INITIAL_STATE =
[ [0, nil] ].freeze
Instance Attribute Summary collapse
-
#tt ⇒ Object
readonly
Returns the value of attribute tt.
Instance Method Summary collapse
-
#initialize(transition_table) ⇒ Simulator
constructor
A new instance of Simulator.
- #memos(string) ⇒ Object
Constructor Details
#initialize(transition_table) ⇒ Simulator
Returns a new instance of Simulator.
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# File 'lib/action_dispatch/journey/gtg/simulator.rb', line 23 def initialize(transition_table) @tt = transition_table end |
Instance Attribute Details
#tt ⇒ Object (readonly)
Returns the value of attribute tt.
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# File 'lib/action_dispatch/journey/gtg/simulator.rb', line 21 def tt @tt end |
Instance Method Details
#memos(string) ⇒ Object
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# File 'lib/action_dispatch/journey/gtg/simulator.rb', line 27 def memos(string) input = StringScanner.new(string) state = INITIAL_STATE start_index = 0 while sym = input.scan(%r([/.?]|[^/.?]+)) end_index = start_index + sym.length state = tt.move(state, string, start_index, end_index) start_index = end_index end acceptance_states = state.each_with_object([]) do |s_d, memos| s, idx = s_d memos.concat(tt.memo(s)) if idx.nil? && tt.accepting?(s) end acceptance_states.empty? ? yield : acceptance_states end |