Class: UpperSectionBase

Inherits:
ViewBase show all
Defined in:
lib/akane_sound/class.upper_section_base.rb

Direct Known Subclasses

SectionDir, SectionPlaylist

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods inherited from AkaneSound

#run, #set_status

Constructor Details

#initialize(x, y, w, h, col) ⇒ UpperSectionBase

Returns a new instance of UpperSectionBase.



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# File 'lib/akane_sound/class.upper_section_base.rb', line 3

def initialize(x, y, w, h, col)
  super
  @view = nil
  @element_h = nil
  @offset = nil
  @max_elements = 0
  @element_h = (@@config[:font_size] * @@config[:line_height_mod]).to_i
  @offset = @element_h
  @max_elements = 0
  set_view
  @txt_color   = Util.to_col_ar(@@config[:text_color])
  @txt_col_dis = Util.to_col_ar(@@config[:text_color_disabled])
  @txt_color_sel   = Util.to_col_ar(@@config[:text_color_selected])
  @elements = Array.new
  @title = @@font.render_blended(@title, @txt_color)
  @title_rect = SDL2::Rect[8, @element_h/2-@title.h/2, @title.w, @title.h]

  update_element_strings
  set_page
  update_element_positions
end

Instance Attribute Details

#max_elementsObject

Returns the value of attribute max_elements.



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# File 'lib/akane_sound/class.upper_section_base.rb', line 2

def max_elements
  @max_elements
end

Instance Method Details

#drawObject



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# File 'lib/akane_sound/class.upper_section_base.rb', line 221

def draw
  super

  @@renderer.viewport = @view_base
  @@renderer.fill_rect(SDL2::Rect[0,
                                  0,
                                  @view_base.w,
                                  @view_base.h])
  # draw border
  @@renderer.viewport = @border
  @@renderer.draw_blend_mode = SDL2::BlendMode::BLEND
  @@renderer.draw_color = [@@config[:fg_color][:red],
                           @@config[:fg_color][:green],
                           @@config[:fg_color][:blue],
                           @@config[:fg_color][:alpha]]
  @@renderer.draw_rect(SDL2::Rect[0, 0, @border.w, @border.h])
  @@renderer.viewport = @view_base
  # draw title
  @@renderer.copy(@@renderer.create_texture_from(@title), nil, @title_rect)
  
  # draw item list
  @@renderer.viewport = @view
  i = @max_elements*(@page-1)
  j = -1
  @elements.each do |el|
    j +=1
    next if j < i
    txt = nil
    if @pointer == i
      if @focus_flag
        @@renderer.draw_color = [@@config[:select_bg_color][:red],
                                 @@config[:select_bg_color][:green],
                                 @@config[:select_bg_color][:blue],
                                 @@config[:select_bg_color][:alpha]]
        @@renderer.fill_rect(el.bg_rect)
      end
      case self.class.to_s
      when "SectionDir"
        if File.join(@dir_stack.join(nil), @playlist[i][:filename]) ==
            @@sound.get_play_path("left") && @focus_flag
          txt = el.txt_sel_bld
        else
          txt = el.txt_bld
        end
      when "SectionPlaylist"
        if @playlist[i][:filename] == @@sound.get_play_path("right") &&
            @focus_flag
          txt = el.txt_sel_bld
        else
          txt = el.txt_bld
        end
      end
    else
      case self.class.to_s
      when "SectionDir"
        if File.join(@dir_stack.join(nil), @playlist[i][:filename]) ==
            @@sound.get_play_path("left") && @focus_flag
          txt = el.txt_sel
        else
          txt = el.txt
        end
      when "SectionPlaylist"
        if @playlist[i][:filename] == @@sound.get_play_path("right") &&
            @focus_flag
          txt = el.txt_sel
        else
          txt = el.txt
        end
      end
    end
    @@renderer.copy(@@renderer.create_texture_from(txt), el.txt_src,
                    el.txt_dst)
    if el.dur
      @@renderer.copy(@@renderer.create_texture_from(el.dur),
                      nil, el.dur_dst)
    end
    i += 1
    break if i >= @elements.length
  end
end

#get_cache(dir) ⇒ Object



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# File 'lib/akane_sound/class.upper_section_base.rb', line 302

def get_cache(dir)
  dir += "/" if dir[-1] != "/"
  #cache = get_cache_name(dir)
  return @@cache[dir] if @@cache.has_key?(dir)
  return nil
=begin
  if File.exist?(cache)
    ar = YAML.load(File.open(cache))
    return ar
  end
  return nil
=end
end

#get_playlist(dir) ⇒ Object



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# File 'lib/akane_sound/class.upper_section_base.rb', line 316

def get_playlist(dir)
  #cache = get_cache_name(dir)
  ar = Array.new
  dir_contents_dir = Dir.entries(dir).sort.select do |entry|
    if dir == @@config[:root_dir]
      File.directory?(File.join(dir, entry)) and
        !(entry == '.' || entry == '..')
    else
      File.directory?(File.join(dir, entry)) and
        !(entry == '.')
    end
  end
  dir_contents_dir.each do |entry|
    ar.push({ filename: entry+'/', dir_flag: true, duration: nil, bps: nil,
              br: nil, artist: nil, album: nil, pl_time: nil, type: nil,
              tag: nil, title: nil, pl_flag: false, sample: nil, path: nil })
  end
  dir_contents_file = Dir.entries(dir).sort.select do |entry|
    !File.directory?(File.join(dir, entry)) and
      (/\.mp3|ogg|m4a|wav|mid|flac\z/ === entry)
  end
  dir_contents_file.each do |entry|
    dur = %x( mediainfo --Inform="Audio;%Duration%" "#{dir+entry}" )
    bps = %x( mediainfo --Inform="Audio;%BitRate%" "#{dir+entry}" )
    br  = %x( mediainfo --Inform="Audio;%BitRate_Mode%" "#{dir+entry}" )
    sample  = %x( mediainfo --Inform="Audio;%SamplingRate%" "#{dir+entry}" )
    #sample2  = %x( mediainfo --Inform="Audio;%SamplingRate/String%" "#{dir+entry}" )
    artist = %x(ffprobe -loglevel error -show_entries format_tags=artist -of default=noprint_wrappers=1:nokey=1 "#{dir+entry}" )
    album = %x(ffprobe -loglevel error -show_entries format_tags=album -of default=noprint_wrappers=1:nokey=1 "#{dir+entry}" )
    title = %x(ffprobe -loglevel error -show_entries format_tags=title -of default=noprint_wrappers=1:nokey=1 "#{dir+entry}" )
    artist.delete!("\n")
    title.delete!("\n")
    album.delete!("\n")
    pltime = Util.ms_to_time_str(dur.to_i)
    type = entry[-3..-1].upcase
    tag = '['+pltime+'|'+type+']'
    ar.push({ filename: entry, dir_flag: false, duration: dur.to_i,
              bps: bps.to_i, br: br[0..2], artist: artist, album: album,
              pl_time: pltime, type: type, tag: tag, title: title,
              pl_flag: false, sample: sample, path: dir+entry })
    #@tracks += 1
  end
  dir_contents_pl = Dir.entries(dir).sort.select do |entry|
    !File.directory?(File.join(dir, entry)) and
      (/\.apl.yaml\z/ === entry)
  end
  dir_contents_pl.each do |entry|
    ar.push({ filename: entry, dir_flag: false, duration: nil, bps: nil,
              br: nil, artist: nil, album: nil, pl_time: nil, type: nil,
              tag: nil, title: nil, pl_flag: true, sample: nil, path: nil })
  end
  # write cache
  dir += "/" if dir[-1] != "/"
  @@cache[dir] = ar
  str = (@@debug_flag) ? "cache_debug.yaml" : "cache.yaml"
    File.open(
      File.join(@@pref_dir, str), 'w') { |file| file.write(@@cache.to_yaml) }
  ar
end

#updateObject



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# File 'lib/akane_sound/class.upper_section_base.rb', line 25

def update
  if @focus_flag
    if (@@inp.down == 1 || @@inp.down >= 20) && @playlist.length > 0
      if @@inp.down == 1
        @pointer = (@pointer+1) % @elements.length
        set_page
        update_element_positions
      elsif @@inp.down == 22
        @pointer = (@pointer+1) % @elements.length
        set_page
        update_element_positions
        @@inp.down = 20
      end
    end
    if (@@inp.up == 1 || @@inp.up >= 20) && @playlist.length > 0
      if @@inp.up == 1
        @pointer = (@pointer+(@elements.length-1)) % @elements.length
        set_page
        update_element_positions
      elsif @@inp.up == 22
        @pointer = (@pointer+(@elements.length-1)) % @elements.length
        set_page
        update_element_positions
        @@inp.up = 20
      end
    end
    if @@inp.pagedown == 1 && @playlist.length > 0
      @pointer = @max_elements*@page
      @pointer = @elements.length-1 if @pointer > @elements.length-1
      set_page
      update_element_positions
    end
    if @@inp.pageup == 1 && @playlist.length > 0
      @pointer = @max_elements*(@page-2)
      @pointer = 0 if @pointer < 0
      set_page
      update_element_positions
    end
    if @@inp.first == 1 && @playlist.length > 0
      @pointer = 0
      set_page
      update_element_positions
    end
    if @@inp.last == 1 && @playlist.length > 0
      @pointer = @elements.length-1
      set_page
      update_element_positions
    end
    if @@inp.accept == 1
      #Util.p (@elements.length.to_f/@max_elements.to_f).ceil.to_s
    end
  end
end

#update_element_positionsObject



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# File 'lib/akane_sound/class.upper_section_base.rb', line 88

def update_element_positions
  j = 0
  i = @max_elements*(@page-1)
  k = -1

  @elements.each do |e|
    k += 1
    next if k < i
    unless @playlist[i][:dir_flag] || @playlist[i][:pl_flag]
      overshoot = ((@view.w-8)-@elements[i].dur.w-4)
      unless i == @pointer
        if @elements[i].txt.w >= overshoot
          sprite_w = @elements[i].txt.w-(@elements[i].txt.w-overshoot)
        else
          sprite_w = @elements[i].txt.w
        end
        sprite_h = @elements[i].txt.h
      else
        if @elements[i].txt_bld.w >= overshoot
          sprite_w = @elements[i].txt_bld.w-(@elements[i].txt_bld.w-overshoot)
        else
          sprite_w = @elements[i].txt_bld.w
        end
        sprite_h = @elements[i].txt_bld.h
      end
    else
      unless i == @pointer
        sprite_w = @elements[i].txt.w
        sprite_h = @elements[i].txt.h
      else
        sprite_w = @elements[i].txt_bld.w
        sprite_h = @elements[i].txt_bld.h
      end
    end
    y = (0+(j*@element_h))+((@element_h/2)-(sprite_h/2))
    @elements[i].txt_src = SDL2::Rect[0, 0, sprite_w, sprite_h]
    @elements[i].txt_dst = SDL2::Rect[4, y, sprite_w, sprite_h]
    @elements[i].bg_rect = SDL2::Rect[0, j*@element_h, @view.w, @element_h]
    unless @playlist[i][:dir_flag] || @playlist[i][:pl_flag]
      @elements[i].dur_dst = SDL2::Rect[(@view.w-@elements[i].dur.w)-4, y,
                                        @elements[i].dur.w,
                                        @elements[i].dur.h]
    end
    i+= 1
    j+= 1


  end
end

#update_element_stringsObject

def update_element_positions

  j = 0
  i = @max_elements*(@page-1)
  Util.p i.to_s

  @playlist.each do |item|
    unless item[:dir_flag]
      overshoot = ((@view.w-8)-@elements[i].dur.w-4)
      unless i == @pointer
        if @elements[i].txt.w >= overshoot
          sprite_w = @elements[i].txt.w-(@elements[i].txt.w-overshoot)
        else
          sprite_w = @elements[i].txt.w
        end
        sprite_h = @elements[i].txt.h
      else
        if @elements[i].txt_bld.w >= overshoot
          sprite_w = @elements[i].txt_bld.w-(@elements[i].txt_bld.w-overshoot)
        else
          sprite_w = @elements[i].txt_bld.w
        end
        sprite_h = @elements[i].txt_bld.h
      end
    else
      unless i == @pointer
        sprite_w = @elements[i].txt.w
        sprite_h = @elements[i].txt.h
      else
        sprite_w = @elements[i].txt_bld.w
        sprite_h = @elements[i].txt_bld.h
      end
    end
    y = (0+(j*@element_h))+((@element_h/2)-(sprite_h/2))
    @elements[i].txt_src = SDL2::Rect[0, 0, sprite_w, sprite_h]
    @elements[i].txt_dst = SDL2::Rect[4, y, sprite_w, sprite_h]
    @elements[i].bg_rect = SDL2::Rect[0, j*@element_h, @view.w, @element_h]
    unless item[:dir_flag]
      @elements[i].dur_dst = SDL2::Rect[(@view.w-@elements[i].dur.w)-4, y,
                                        @elements[i].dur.w,
                                        @elements[i].dur.h]
    end
    i+= 1
    j+= 1
    break if i >= @playlist.length
  end
end


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# File 'lib/akane_sound/class.upper_section_base.rb', line 186

def update_element_strings
  @border = SDL2::Rect[@view.x-1, @view.y-1, @view.w+2, @view.h+2]
  i = 0
  txtcol = (@focus_flag) ? @txt_color : @txt_col_dis
  @elements.each { |e| e.destroy }
  @elements.clear
  @playlist.each do |item|
    el = Element.new
    unless item[:dir_flag] || item[:pl_flag]
      str = String.new
      unless item[:artist].empty?
        str = item[:artist]+' - '
      end
      unless item[:title].empty?
        str += item[:title]
      else
        str += item[:filename]
      end
      unless item[:album].empty?
        str += ' ('+item[:album]+')'
      end
      el.dur = @@font_bold.render_blended(item[:tag], txtcol)
    else
      str = item[:filename]
    end
    el.txt = @@font.render_blended(str, txtcol)
    el.txt_bld = @@font_bold.render_blended(str, txtcol)
    el.txt_sel = @@font.render_blended(str, @txt_color_sel)
    el.txt_sel_bld = @@font_bold.render_blended(str, @txt_color_sel)

    @elements.push(el)
    i += 1
  end
end

#update_size(x, y, w, h) ⇒ Object



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# File 'lib/akane_sound/class.upper_section_base.rb', line 79

def update_size(x, y, w, h)
  super
  @max_elements = 0
  set_view
  set_page
  update_element_strings
  update_element_positions
end